Game Asset Creation with Houdini (Udemy.com)

Season 2 - Procedural Buildings

Created by: Richard Banks

Produced in 2018

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What you will learn

  • Students will be able to create modular, procedurally generated game environment props quickly and with a consistent style and tone

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Quality Score

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Overall Score : 94 / 100

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Course Description

Create a procedural building tool in Houdini. From start to finish we create a curve driven building creation tool in Houdini 16.5 and deploy the finished asset into Unity using the powerful Houdini Engine! The course covers a range of intermediate techniques including an in depth look at For-Each Loops and a beginners guide to using Houdini VEX to manipulate attributes.
User driven parameters ensure that no two buildings look alike, and procedurally generated UV coordinates ensure your materials always look perfect! Every step of the way is captured, nothing is skipped, so if you're looking to step into the awesome procedural modelling world - this is the course for you!Who this course is for:
  • Houdini users, game developers, level designers, 3D artists

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Instructor Details

Richard Banks

Hi I'm Richard,

I'm a Lecturer in Games Design and Animation at UCLAN and an Independent Game Developer. I've been a Houdini user since version 9 and I'm always keen to share it's power and unique workflow with anyone who is interested! Also a big fan of Unity, Maya and Substance Designer

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Reviews

4.7

43 total reviews

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The objectives seem pretty clear for now, and the expectations are high. So far, so good!

I have gone through a lot of tutorials in the 8 years that I have been working in games. This is by far some of the best available. I gained so much knowledge from this and I am so glad every small step was presented and nothing was skipped over. This was absolutely amazing!

The audio is good and the guidance is intuitive and easy to follow. But the video resolution should be higher (1080P). Sometimes it is hard to see the nodes clearly, especially the words of small font size.

Fantastic gradual approach to more complicated functions and VEX, I liked every part and learned a lot with Richard's lessons.Thank you very much!

This is the best tutorial video that I have seen so far. He goes through the tutorial slow and nice for people who hasn't learned this before. However, Attribute Wrangle part (VEX) is the hardest part for me because I had a hard time mixing code together ;( I hope there is a tutorial that focuses on VEX side.

Learned a lot from this, finished it over a few days, happy with how it turned out, the only problem I had was my door texture never worked for some reason, other than that it's a great tutorial series.

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Amazing tutorial ! Didn't know anything about procedural building before starting the course. Right now, i can find procedural solutions on my own.If you want to make procedural building and earn a real skill, take Richard Banks Course ;)

Excellent course, really helped enhance my ability to create procedural assets in Houdini.

Like Procedural Assets 1, this second course worked really well for me. Since I am far more interested in actual modeling and digital assets than game engines, not only did I learn useful techniques but provided myself homework: getting the textures on to the assets inside Houdini (rather than back & forth between Houdini and Unity). High marks from me, Richard, and I look forward to next course. Thanks!

Very nice, one of the best procdural modeling course for Houdini. 1/2 star less because of the wire hiting on the microphone :D

Richard teachings are clear and simple although the task at hand is complex.