How to create 3D Game Assets (Udemy.com)
Modeling, texturizing, retopology game assets in Blender and Substance painter with Davide Prestino workflow
Created by: Davide Prestino
Produced in 2022
What you will learn
- Modeling and texturing game assets
- Follow the workflow of Davide Prestino
Quality Score
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Overall Score : 80 / 100
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Course Description
ATTENTION THIS COURSE IS FOR INTERMEDIATE USERS
You will learn to model assets for video games, in particular elements for the construction of a cemetery.
We will start from a simple tombstone, we will pass to the noble tombs and we will conclude with the contour elements, without neglecting the vegetation, the realization of the materials and their settings, a description of my way of working and how I organize my work.
Some points covered by this course:
Basic modeling
UV Mapping
Texture Paint
PBR Materials
Tree GeneratorWho this course is for:
You will learn to model assets for video games, in particular elements for the construction of a cemetery.
We will start from a simple tombstone, we will pass to the noble tombs and we will conclude with the contour elements, without neglecting the vegetation, the realization of the materials and their settings, a description of my way of working and how I organize my work.
Some points covered by this course:
Basic modeling
UV Mapping
Texture Paint
PBR Materials
Tree GeneratorWho this course is for:
- The course is for average users who want to improve their workflow
- Enviorment Design
- Scenario Design
- Level Design
Instructor Details
- 4.0 Rating
- 4 Reviews
Davide Prestino
Piu di 29 anni di esperienza nel mondo della grafica 2D/3D. Esperto in visual FX e Grafica Low Poly. Leader Team del progetto Captain Bone the Video Game, esperto nella Gaming Art. e Low Poly, lavorato presso Microforum Game, realizzatore di Mod per Assetto Corsa. Attualmente Graphic Designer presso Domina Coral Bay Sharm el Sheikh come Art Director & Graphic Designer.