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Course Description

Unity games can be scripted in several languages, but the most popular and powerful choice is C#. In this course, game development engineer Kelley Hecker walks through the process of creating and attaching C# scripts to your game objects in order to customize their appearance and control their behavior. The course includes an in-depth exploration of the MonoDevelop scripting environment; MonoBehaviour, the base class for almost every script; and Unity's built-in classes, which prime your scripts for success. Plus, get an introduction to using the singleton pattern to manage game states and using events to respond to user input (for example, to deal damage when a player makes a mistake).

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Instructor Details

Kelley Hecker

Kelley Hecker turned a life-long passion for games into a career as a game development engineer.

Kelley as worked with companies such as Mattel, Disney, and Jakks Pacific, creating mobile games and apps. Always on the cutting edge, Kelley has developed applications utilizing some of the latest technology, including augmented reality, virtual reality, and gesture recognition. In her free time she enjoys working on her own game projects, participating in game jams, horseback riding, and cooking. Kelley holds a BS in computer science from the California Institute of Technology.

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