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Course Description

Unreal isnt just for gaming anymore. Industries such as automotive design, architecture, healthcare, and education are embracing the real-time development tools for creating engaging and interactive visuals. Unreal Engine can power it all. In this course, Simon Manning teaches the essential skills you need to build immersive user experiences of all kinds with Unreal Engine 4, including lighting, effects, and visual scripting. He covers creating your first project, building a base landscape, blocking out levels, and importing assets for use in the design. Want to find out how to craft a unique look? Learn about working with materials, post-processing effects, and particle systems in Unreal. Plus, find out how to optimize the performance for your projects and package projects for distribution.

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Instructor Details

Simon Manning

Simon Manning is a maker. He is currently a VR specialist and model shop director for bevel.space. Before he ever donned a VR headset, Simon was building physical things: models, 3D printers, even a mixed reality capture setup. Grounded in the knowledge of physical things, Simon's virtual experiences display clarity and confidence. His innovative work on the F5 Tower in Seattle was featured in Wired Magazine and he is regularly invited to speak on the topic of enterprise VR applications. When he's not immersed in architecture Simon is an active member of the growing VR community, sharing his knowledge and trying the latest gizmos to keep up with the rapid pace of technology.

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