Coding in Unity: Mastering Procedural Mesh Generation (Udemy.com)
Learn to procedurally program meshes in Unity, from simple shapes to complex terrain and infinite fractal landscapes.
Created by: Jenny Hide
Last updated November 2020
What you will learn
- Use Unity to generate complex meshes from code.
- Create realistic looking landscapes with Perlin and fractal noise.
- Program two and three dimensional shapes.
- Procedurally generate meshes for both 2D terrain and 3D landscapes.
- Use your knowledge of meshes to add vertex colours, and calculate UVs, normals and tangents.
How it compares
Against the other 183 rated Udemy courses in Unity on CourseDuck:
- Rating4.3 out of 5higher than 26% of them
- Reviews214#115 of 184 by number of reviews
- Length3 hoursshorter than 86% of them
- Last updatedNovember 2020earlier than 53% of them
Quality Score
Overall Score : 86 / 100
Course Description
Learn, Understand and Master Procedural Generation with this Intermediate Unity Course.
- Learn about the different properties of a mesh.
- Create two and three dimensional shapes.
- Calculate UVs, normals, tangents and vertex colours.
- Understand how to use Perlin and fractal noise to generate 2D terrain and 3D landscapes.
- Learn how to program large and infinite landscapes for you game.
In this course, you will learn to procedurally generate meshes from geometric objects to worlds with randomly generated terrain. Many popular games use some form of procedural generation, from Minecraft to Dwarf Fortress. Mesh generation is just one aspect of procedural generation which encompasses topics such as texture generation, object placement, and even story generation.
By the end of this course, you'll be able to generate unique and impressive landscapes from code ready to use in your games. Source code is included to help you on your way.
I designed this course to be easily understood by intermediate level coders and users of Unity with no previous experience of mesh generation.
I present examples of increasing difficulty designed to help you to understand exactly how mesh generation is done, and guide you through the theory behind it so that you can be confident in creating your own meshes.
For extra support, you can ask questions in the Q&A section, and I've provided the completed code examples for download in each Section. You'll receive a certificate of completion once you finish the course.Who this course is for:
- Intermediate level Unity developers who want to learn procedural mesh generation.
- This course is not for people new to Unity or C#.
Instructor Details
- 4.3 Rating
214 Reviews
Jenny Hide
I'm Jenny, a freelance and indie game developer with over 6 years of professional programming experience. I have a Masters degree in Physics with Astrophysics and a PhD in Quantum Information.
I've released a number of games and enjoy teaching and sharing the knowledge I've gained. I've worked with General Interactive Co. to code and design a winemaking tycoon game called Terroir and a mystery/adventure/management game called Chinatown Detective Agency. I'm also making Cultivate: Before Time, a farming meets mystery game with time travel and dinosaurs!
My Udemy courses are aimed at those learning game development - whether that's coding or game design.
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Reviews
By Torrey Hoffman on 12/20/2020
Good so far, what I expected. There's a few places where the editing of the video could be better: some code is filled in and then instantly the video cuts back to the Unity interface, making it hard to see what the last line of code was.
By smail Krolu on 10/13/2020
Very nice.
By Alexander Jonassen on 6/23/2020
It goes quite fast, so I keep pausing the video many times per video. Very to the point. Sometimes I fall of the reasoning behind why certain for-loops makes sense, because they are based on code foundations made several videos ago, but I just keep copying what she writes, and it usually makes sense in the end.
By Bjrn Eriksen on 11/16/2019
Not sure about this course.. Feels like I am just copy/pasting code..
It's like a GPS in a car. "Turn left, turn right.." as she is typing out the code. With me having no idea why she is telling me to go left or right, or where we are really going..
I guess this course is more for people who know how to do procedural mesh rendering, but want to learn an alternative way to write the code.
By James McLain on 9/25/2019
It was a great match for me. I have just two suggestions. The code display was too small. It needs to be very large on my screen, so that even when it only has have the window, I can still read it. Also, sometimes to cut away from the script to the Unity editor too quickly, not given me time to catch up with your script typing.
By Vitalya on 7/18/2019
Start is nice and easy
By Cecil McIntosh on 7/3/2019
Well, I'm kind of a beginner. I think the material is very compact and concise, but I could use a little more explanation of the math involved. But I guess this course assumes that you already know how the math applies.
By Sara Lara on 4/24/2019
So far, the instructor's pace is perfect, and the visual aides were a very pleasant surprise, as I find this sort of thing really helps me retain these sorts of concepts. ?
By Ozan Dost ahin on 2/16/2019
This course is fine. However it tries to squeeze at least 10 hours of content into 3. Does not explain contents deep enough for me. It is quite hard to keep up with the pace of the instructor.
By Robert Southgate on 1/5/2019
This is a nicely mapped out course. I actually liked the fast pace which got me up and running quickly and with enough knowledge to continue applying these techniques to my own work. I would definitely recommend this course.
By Anonymized User on 11/6/2018
Really thorough and well planned! Will be using this as a reference for years I'm sure :)
By Marlon on 10/26/2018
She has serious anger issues...she does not share enough information








