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Game Asset Creation With Houdini (Udemy.com)

3D Modelling in Houdini

Created by: Richard Banks

Last updated May 2018

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What you will learn

  • Create a game ready asset using Houdini's procedural workflow

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Quality Score

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Overall Score : 94 / 100

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Course Description

Create a game ready asset from start to finish in Houdini. Learn Houdini's powerful Digital Asset workflow to dramatically speed up your modelling process and create infinite variation quickly and consistently. Also covers UV mapping, texture baking and importing into the Unity Game Engine. This step by step guide is great for newcomers to Houdini or experienced 3D designers looking to experiment with Houdini's powerful procedural tools.

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Instructor Details

Richard Banks

Hi I'm Richard, 


I'm a Lecturer in Games Technical Art and an Independent Game Developer. I've been a Houdini user since version 9 and I'm always keen to share it's power and unique workflow with anyone who is interested! Also a big fan of Unity, Unreal, Maya and Substance Designer

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Reviews

4.7

373 ratings on Udemy

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By Henrique Lana on 7/28/2021

I know that is a basic lesson about the software, and really helps me to understand the fundaments of it. Just be a little confusing in some parts (most because Houdini itself is not a very intuitive tool - the visualization flags, for example, is quite annoying sometimes). I just didn't give the maximum rating because I was expecting a little more refinement of the details, like make the handle and some other specific parts a bit more organic - as a senior modeler in 3ds Max, Rhinoceros and SolidWorks, makes me feel a little frustrated letting things so polygonal. But it was really useful, and hope that helps me on the part II that I've bought before this one, but I was lost in some reused tools built in this one that makes me look at it.

By Luke Platt on 4/20/2021

I love this course ! Really simple, clear, and a great first step. Houdini is such an incredible tool. But as a beginner the vast amount of things to learn was a little overwhelming. I have experience with Maya, and 3DS Max. But I want to learn Houdini for modeling, as it has so many amazing other simulation, volume, smoke, fire, destruction etc.. abilities. So This is a perfect course to show the modeling pipeline in Houdini, and how its similar to those programs. But offers something more if you put in the time. I have a long way to go, but many thanks for this course, a great place to start !

By Kyle Frost on 8/29/2020

It was really good! There's so much to houdini, and more I wished he went in detail for (though this would end up being a 100+ hour course I bet). I'm certainly getting the next course! The only -half a star is due to the course not being updated yet to Houdini 18. It took me a bit to figure out a way around it late in the course, but by the end it wasn't too bad, and I learned more of Houdini due to the problem.

By J H on 12/29/2019

This course was pretty good. I was able to follow along and model a rifle in Houdini (my first hard surface modeling experience in the software). There are a couple of spots where I found what he was doing to be unclear, but if you've made anything in Houdini before and have some patience you can get through. I do have a couple of bits of criticism: * The audio is poor. * The series seems a bit unplanned (it was his first so that is to be expected). * The videos aren't available at 1080p, so you sometimes have to squint or double check to follow along. If you've done the free modeling courses for Houdini and want more, I wouldn't hesitate to recommend this.

By Barry Friedman on 1/3/2019

Excellent beginner intro to creating a game prop in Houdini. I really enjoyed Richard's presentation which seemed just right in terms of pace and content for a new Houdini user like me. There's a good deal of information offered here but as Richard says it just scratches the surface of what can be done. I hope to see future courses that get into rigging and animation, more of the gamedev tools and that also demonstrate working with assets in Substance Painter and exporting HDA's and using Houdini Engine to bring procedural assets into Unity and/or UE4.

By Wilfrid ARNOLD on 11/20/2018

It's a GREAT course aimed at beginners. The quality of the lecture is a gem. With Richard's clear explanations, I've finally discovered the power of Houdini's procedural paradigm. This tutorial is a perfect entry point for new comers. I give this course a well-deserved five stars rating (but virtually 6 !!) If you don't want to cross the border and use Houdini, you're missing an amazing and powerfull tool for creating digital contents with ease. I'm a fan of Houdini now. No way back for me. Thank you Richard, I will follow the Season 2 - Procedural Buildings :)

By Peter Prickarz on 11/4/2018

Just completed the course. Because the course is rather short and still packs a lot of information you don't lose motivation to actually finish it. Hell, I'm even excited to start Richards second Houdini course now. The only thing that is missing a bit is in depth information on how Houdini works internally and how to make more complicated things like randomizing certain parameters to produce random variations of things. That was clear from the start though since this was aimed at beginners.

By Michael Benoist on 10/10/2018

In the past i made several tries, to jump into Houdini, but every time it was so confusing. With this course it was so easy to dive in into the software. It was absolute clear and easy to follow. Also when iam not a gamedeveloper, now i have the basic understandment to go further in Houdini. I wish, the tutor would make new courses, in wich he go further into the Houdinis features. For an absolute newcomer to Houdini, i can highly recommend this course.

By Kenyon on 6/21/2018

Overall this is a very good course. It pointed out one of the most important aspects when learning Houdini, that is you have to adapt the Houdini way of thinking: think procedurally and create your own tools to help you in the long run. However I was hoping the course will cover more on high poly mesh low poly mesh workflow and more detailed uv mapping instructions, especially on how to deal with unexpected stretchs.

By Eoin OB on 5/23/2018

Incredible course. Goes through a huge amount of very useful and interesting concepts in a short space of time without feeling rushed or dragged out. This is honestly the first course I've done that hasn't spent far too long repeating itself or over explaining, it's literally the perfect length. An essential course for anyone looking to get into Houdini to model, after seeing this I'm ready to completely move over and have Houdini as my main 3D app. Can't recommend enough, very pleasant instructor, awesome end result, very easy to follow along.

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