Intro to Unity 3D Physics: Helicopters (Udemy.com)
Learn how to create Helicopter physics for Games with Unity 3D and C#!
Created by: Indie - Pixel
Last updated January 2021
What you will learn
- You will have the experience to work with Rigidbodies in a controllable way
- You will have a complete code base to develop any type of Helicopter controller
- You will better understand why helicopters fly and the physics behind them.
- You will Learn the Beginnings of Editor Scripting
- You will learn how to set up a flexible Input System
- You will learn about C# concepts such as Inheritance, Interfaces, Properties, and Namespaces
- You will gain a better understanding of Organizing your Unity projects
- You will gain an insight of how to begin to plan out a Unity Project or Unity System
- You will learn to build a re-usable Weapon System
- You will learn how to build two types of cameras with re-usable code
How it compares
Against the other 183 rated Udemy courses in Unity on CourseDuck:
- Rating4.5 out of 5higher than 48% of them
- Reviews417#84 of 184 by number of reviews
- Length17.4 hourslonger than 74% of them
- Last updatedJanuary 2021earlier than 52% of them
Quality Score
Overall Score : 90 / 100
Course Description
You also receive two helicopter models and the contents of the Unity project, to give you a head start on your helicopter games!
By the end of the course you will have gained knowledge about Helicopter physics, unity project organization, C# programming, Unity VFX, how to create a weapon system, how to create a camera system, how to create an audio system, and much more! Enroll today and start flying the friendly skies in you very own helicopter!Who this course is for:
- A beginner to intermediate Unity user who would like to know more about Physics in Unity
- A unity user who would like to gain a better understanding of Unity's Rigidbody
- Anyone who is interested in wanting to build a Helicopter game in Unity
- Anyone interested in learning how to make a Desert Strike type Game
- A beginning Unity user who wants to know more about Project Organization and Editor Scripting
Instructor Details
- 4.5 Rating
417 Reviews
Indie - Pixel
I began this whole journey through art. When in high school I developed a
very strong interest in drawing and 2D animation. From there I began
to get enveloped into the work of 3D. After Graduating High school I
attended the Art Institute of Seattle. There I gained my AA degree in
Computer animation. I interned at Surreal Software, then moved onto
working on the very first version of Xbox at Microsoft. I worked on NFL
fever 2000, NHL Rivals 2002, and Inside Drive. From there I have worked
at Activision, again at Microsoft, my own companies Creative TD and
Ozone Interactive, and am now exploring Interactive Arts experiences at Indie Pixel. There have been many things
along the way but my love is in 3D, real-time arts, shaders, procedural
content creation, math, modeling, texturing, and helping others through
teaching.
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Reviews
By Evert-Jan Nijsink
Deze cursus leert je de basis van het onderwerp, samen met andere belangrijke onderwerpen, waardoor je alles zeer professioneel kunt maken.
By Mahmud Syakiran bin Shahran
So far so good. He is a good instructor
By Amer Imamovic
He knows what he is doing.
By Michael Schmalle
Kenny is a very talented instructor. He teaches the way I think and also the way I teach. (many, many years helping people with OOP and programing).
By Joemar San Pedro
Highly recommended course.. Love it!=)
By Steve S
Seeing this is my first time using Unity, I'm amazed that I've made it this far & everything is working as it should. I take my hat off to Indie-Pixel for all his hard work. Awesome stuff.
By Damien Meade
This is a fantastic course, I'm no beginner to CGI modelling but I am when it comes to coding, Kenny really did a fantastic job at putting this course together and now I have a better understanding of coding as a beginner.
I ran into a lot of issues which were not Kenny's fault, however Kenny really helped me out and even looked into my personal project to find a solution, he even went out of his way to create a video for me explaining my issue, Thanks Kenny.
So in a nutshell, I highly recommend this course if your into helicopters, Kenny is very clear, concise throughout his instruction.
By Daniel Williams
Best course iv'e taken, just dont want it to end :( lol really fun to do and make cant wait to the end, Thanks for making theses courses! :)
By Dwiki Lazzaro
Good lecture, i like it
By Daniel Van Houten
One of the best Unity courses I've seen! Looking forward to others from Indie Pixel!
By Charlie M
Great instructor, clear and to the point. Kenny certainly knows his stuff when it comes to Unity 3D and physics and, very knowledgeable on rotor-craft. I have really enjoyed this course.
Not only will you learn to code the physics of rotor-craft in Unity 3D, you will also learn some valuable tips on how to structure you assets, and you will gain a great housekeeping script that sets all this up for you with one menu selection (awesome!)
This course covers ALL the control surfaces, did not expect to see the Collective control covered. In all the code I have examined, this is one that is left out.
Great stuff, highly recommended.
By Alexander R
Let me start by saying that to me this is the best coding course I've ever taken.
Kenny is very knowledgeable and the perfect instructor. He doesn't explain too fast or too slow. Everything is well explained so even a simple man like myself can understand it.
This course doesn't just teach helicopter physics. It also teaches a lot of things I haven't seen before. For example how to use interface scripts.
I would strongly recommend you to take this course if you are interested in game development. I'm sure gonna get the rest of Kenny's courses.












