Intro to Unity 3D Physics: Helicopters (Udemy.com)
Learn how to create Helicopter physics for Games with Unity 3D and C#!
Created by: Indie - Pixel
Produced in 2022
What you will learn
- You will have the experience to work with Rigidbodies in a controllable way
- You will have a complete code base to develop any type of Helicopter controller
- You will better understand why helicopters fly and the physics behind them.
- You will Learn the Beginnings of Editor Scripting
- You will learn how to set up a flexible Input System
- You will learn about C# concepts such as Inheritance, Interfaces, Properties, and Namespaces
- You will gain a better understanding of Organizing your Unity projects
- You will gain an insight of how to begin to plan out a Unity Project or Unity System
- You will learn to build a re-usable Weapon System
- You will learn how to build two types of cameras with re-usable code
Quality Score
Overall Score : 96 / 100
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Course Description
You also receive two helicopter models and the contents of the Unity project, to give you a head start on your helicopter games!
By the end of the course you will have gained knowledge about Helicopter physics, unity project organization, C# programming, Unity VFX, how to create a weapon system, how to create a camera system, how to create an audio system, and much more! Enroll today and start flying the friendly skies in you very own helicopter!Who this course is for:
- A beginner to intermediate Unity user who would like to know more about Physics in Unity
- A unity user who would like to gain a better understanding of Unity's Rigidbody
- Anyone who is interested in wanting to build a Helicopter game in Unity
- Anyone interested in learning how to make a Desert Strike type Game
- A beginning Unity user who wants to know more about Project Organization and Editor Scripting
Instructor Details
- 4.8 Rating
- 62 Reviews
Indie - Pixel
I began this whole journey through art. When in high school I developed a
very strong interest in drawing and 2D animation. From there I began
to get enveloped into the work of 3D. After Graduating High school I
attended the Art Institute of Seattle. There I gained my AA degree in
Computer animation. I interned at Surreal Software, then moved onto
working on the very first version of Xbox at Microsoft. I worked on NFL
fever 2000, NHL Rivals 2002, and Inside Drive. From there I have worked
at Activision, again at Microsoft, my own companies Creative TD and
Ozone Interactive, and am now exploring Interactive Arts experiences at Indie Pixel. There have been many things
along the way but my love is in 3D, real-time arts, shaders, procedural
content creation, math, modeling, texturing, and helping others through
teaching.