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Procedural Race Tracks - Houdini 17.5/18 and Houdini Engine (Udemy.com)

Create a full Procedurally built Level with Houdini 17.5, Houdini Engine, Unity 3D & Unreal Engine 4

Created by: Indie - Pixel

Last updated July 2020

Our take

Based on the ratings of 549 students, a sample of their written reviews and the syllabus, as the course stood in July 2020. No course pays to be reviewed.

Kenny Lammers of Indie-Pixel built this one for game developers who want Houdini to generate levels rather than modeling everything by hand. Across roughly 24 hours and 249 lectures, it goes from Houdini basics to a set of Houdini Digital Assets that lay down a race track, bumpers, guard rails, terrain, trees, rocks, grass, fences and signs, all driven from inside Unity or Unreal through Houdini Engine. It's marked beginner, but the requirements list assumes basic Unity or Unreal knowledge and some familiarity with the Houdini interface.

Students rate it 4.5 from 549 reviews, and 388 of those are five stars. The praise is consistent: the thinking behind each tool is explained, not just the clicks, and one reviewer says it means you will not be scared of Houdini anymore. The complaints are practical. Audio volume runs low in places, keystrokes aren't shown on screen, and the material was last updated in July 2020, so one recent reviewer found the Houdini 18 update at the end didn't bring the rest up to date. One buyer stalled at installation over a Houdini license issue and got no reply from the instructor; the description itself warns that HDAs won't work with the free Apprentice license.

Among the Houdini courses we list, this is the one built around running Houdini Engine inside Unity and Unreal, rather than FX simulations or hard-surface modeling. Reviewers through 2021 still praised the thinking behind the tools, but a 2023 review calls it outdated, so expect to translate some UI to a current Houdini release and budget for an Indie license. For a Unity or Unreal developer who wants procedural tools, it's still the pick.

Best forUnity or Unreal developers who want Houdini to generate tracks, terrain and foliage instead of hand-placing every asset.
Skip it ifYou only have the free Apprentice license, or you want Houdini for FX and simulations rather than game levels.

Pros

  • Builds a complete toolset: track, bumpers, guard rails, terrain, trees, grass, fences and signs, all as reusable HDAs
  • Explains the thinking behind each tool, and one reviewer says it means Houdini stops feeling intimidating
  • Covers both Unity and Unreal, including terrain layers, detail objects and Unreal's grass system
  • 388 of 549 reviews are five stars, with only 7 at one or two stars

Cons

  • Last updated July 2020; a 2023 reviewer calls it outdated and says the Houdini 18 section didn't fix that
  • Audio volume is low in places and keystrokes aren't shown on screen
  • HDAs need a paid Indie license, the free Apprentice version won't work with Houdini Engine, and one buyer got no reply to messages
If you want to know about Houdini to Unity/UE workflows this is the best place to start.
Mark Donoghue, a student

Marked beginner, but it assumes basic Unity or Unreal skills and some familiarity with the Houdini interface; 3D artists fare best.

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What you will learn

  • Procedural Modeling in Houdini 17.5
  • Houdini Engine for Unity 3D and Unreal Engine 4
  • Create Houdini Digital Assets in a Production proven way for Games
  • How to use Houdini to create Procedural models to save you time during you game productions
  • How to Set up HDA's in Unity and Unreal so you procedurally generate Collision Meshes, Materials, UVs, and more!
  • How to Scatter large amounts of Foliage onto your Terrains
  • How to use Houdini Engine and Unity's Tree Prototypes
  • How to create Textures with Houdini

Course content

29 sections · 249 lectures · 24 hours of video 1 assignment

  1. 1Introduction 3 free previews3 lectures · 8 min
  2. 2Installing Houdini and the Houdini Engine9 lectures · 25 min
  3. 3Houdini Basics6 lectures · 24 min
  4. 4The Basics of Houdini Engine and Houdini Digital Assets14 lectures · 1.1 hours
  5. 5Tool Kit Planning5 lectures · 17 min
  6. 6Building the Track Tool15 lectures · 1.3 hours
  7. 7Fixing the Track Tool5 lectures · 27 min
  8. 8Utilizing HDA Inputs & Debugging7 lectures · 30 min
  9. 9Creating the Track Bumpers14 lectures · 1 quiz · 1.4 hours
  10. 10Houdini Core Concepts - Curve Directions and Vectors4 lectures · 14 min

Who it is for

The instructor says it suits

  • Beginning Level Designers
  • Unity 3D users wanting to automate their Level Creation processes
  • Unreal Engine users wanting to automate their Level Creation processes with Houdini Engine
  • Individuals wanting to learn everything about how to use the Houdini Engine
  • Individuals wanting to boost their Houdini skill sets

What you need before you start

  • A Basic Knowledge of Unity or Unreal
  • A basic Understanding of the Houdini User Interface
  • A familiarity of creating models and textures for Game Development
  • A desire to start using Houdini Engine to create Procedural Models
  • A desire to create Procedural Levels for Games

How it compares

Against the other 43 rated Udemy courses in Houdini on CourseDuck:

  • Rating4.5 out of 5higher than 44% of them
  • Reviews549#5 of 44 by number of reviews
  • Length23.9 hourslonger than 97% of them
  • Last updatedJuly 2020more recently than 53% of them

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Quality Score

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Overall Score : 90 / 100

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Course Description

Have you ever wanted to speed up your level creation using Procedural Techniques?  Have you ever tried to use Houdini or the Houdini Engine but hit road blocks that prevented you from being productive with the two applications?  Then this course is for you!

Throughout this course we are going walk through every step of the way so it is not confusing at all.  You will gain the confidence to begin building your own procedural race track tools for use inside of Unity 3d and Unreal Engine 4.

The course starts out by giving individuals new to Houdini, a quick start guide to using Houdini by teaching the basics of navigation, UI, modeling and creating Houdini Digital Assets.  Once armed with that new knowledge we move onto the next level and start building out our Track tools.

With the Track tools we will learn how to effectively build a set of HDAs that will generate a Track complete with UV's, the Track bumpers, and the Track Guard Rails.  Through that section of the Course we will see how we can detect the direction of a turn in the Track so we can place either a Track Bumper or a Track Guard Rail.  This will begin to open up the power of using Proceduralism in your game productions.

With the Track in place we will walk through the process of creating Procedural Terrains with Houdini and the Houdini Engine.  We will learn how to hook up terrain layers so we can texture our terrains in Unity and in Unreal. 

Once our Terrains are ready to go we will walk through the process of efficiently creating and Scattering foliage using the Houdini Engine.  We look at how to utilize Unity's Detail object system with Houdini Engine and how to use Unreal's  grass system.

To conclude the course we build out a couple more procedural props and learn how to create textures with Houdini using its own Compositing Operators. 

This course gives you a complete look at how to build a procedural pipeline for your games productions using Houdini 17.5, the Houdini Engine 3.4 and the Game Engine of your choice!

If you are looking to learn Houdini and Houdini Engine for Games Development then this Course is for you!


Note:  Creating HDAs in the Apprentice version of Houdini will not work with Houdini Engine.  An Indie License or above is required.  But all the modeling and workflows still apply, will just have to export the Track pieces from Houdini Apprentice to OBJ.

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Instructor Details

Indie - Pixel

I began this whole journey through art. When in high school I developed a

very strong interest in drawing and 2D animation. From there I began
to get enveloped into the work of 3D. After Graduating High school I
attended the Art Institute of Seattle. There I gained my AA degree in
Computer animation. I interned at Surreal Software, then moved onto
working on the very first version of Xbox at Microsoft. I worked on NFL
fever 2000, NHL Rivals 2002, and Inside Drive. From there I have worked
at Activision, again at Microsoft, my own companies Creative TD and
Ozone Interactive, and am now exploring Interactive Arts experiences  at Indie Pixel. There have been many things
along the way but my love is in 3D, real-time arts, shaders, procedural
content creation, math, modeling, texturing, and helping others through
teaching.

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Reviews

4.5

549 ratings on Udemy

Select a bar to show only those reviews.Select the bar again to show every rating.

By Richard Larson on 1/27/2022

So far good introduction and setting expectations.

By Mark Donoghue on 11/7/2021

Excellent course. One of the best i've bought. Really good content and very well explaned. If you want to know about Houdini to Unity/UE workflows this is the best place to start. Kenny's other content on SideFx.com and Youtube is also a great compliment to this course. Can't recommend enough!

By Wodan _ on 12/1/2020

Very thorough. Some sections are updated, some not. Updates are often in a separate video that needs to be watched after the out of date video which feels fragmentary. Course is largely unity first, unreal second. Everything works, but you will have to watch the unity videos to do the unreal sections.

By Chet Callahan on 11/20/2020

Given how many Houdini resources out there struggle to keep up with the new updates and changes that Houdini goes through (now at 18.5) it is a relief to find a resource (second course I've taken with Indie Pixel) with such an engaged instructor who personally replies (and quickly!) to questions/challenges I've been running into. If you're still debating this course definitely go for it!

By Alexander ‏‏‎ ‎ on 10/27/2020

Kenny is the best. Never thought I'd ever touch Houdini. I still got a lot to learn but thanks to this excellent course I got a nice foundation, Kenny is a great teacher that never lets a topic get boring. He's got expert knowledge and more importantly is great at teaching so he can share his knowledge understandably. Feels amazing seeing your procedural setups change so much by just shifting a slider or pulling a curve!

By Sajeel Shukla on 9/4/2020

I really recommend this course who wants to get into procedural asset building with Houdini. Kenny is an amazing tutor and very active with the questions as well. I was totally new to Houdini before this course. And by the end of the course, i was able to tell what nodes Kenny would use next and what settings. Not to mention I can also troubleshoot things by my self as he really nails down the groundwork and base concepts. Also, my comments come from experience. I have been working in this industry for more than 15 years working on high-profile projects.

By J H on 2/13/2020

Indie Pixel is amazing, and if you want to tackle a large project in Houdini or get up to speed with how to use Houdini with Unity or Unreal, this course if for you. Compared to other professional training courses for Houdini, it's an absolute steal even f you don't get it on sale. So why isn't it a five star course? There is actually too much content here. The difficulty ramps up quickly, and all those little differences between versions of Houdini start to add up to big problems for the learner, especially when IP makes changes to his node network between videos. He is good about mentioning what changed, but following along and getting correct results was difficult for some sections. I would have strongly preferred less content in exchange for more depth and a slower pace. You can tell IP is a professional who has shipped games before, but I think this course could have benefited from being toned down a bit. Absolutely do buy this course, but be aware that it may need to come a bit later in your Houdini learning journey than you might expect. Come in having done several modeling projects, have more than a passing familiarity with Vex, and know something about terrain before you see it here.

By Fabian de Vries on 1/3/2020

Kenny is a great instructor. He provides his tutoring with a lot of energy and enthusiasm. He knows his way around Houdini and he sometimes shows multiple ways of dealing with a problem, but also challenges the student to find his/her own way in problemsolving. Sometimes Kenny tends to be a bit quick on the subject and skipping a bit of explenation. This rarely happens, but if it does he provides excellent feedback in the Q&A section. I highly recommend this course to anyone who wants to learn more procedural techniques (within Houdini) and transfer that knowledge into a game engine with the use of the Houdini Engine.

By Mal on 12/22/2019

The sheer amount of content on this course is staggering. Even if you're not looking to go specifically into real-time engines, there is so much stuff in here around procedural modelling/creation it's worth it for that alone. The instructor seems very experienced and knows his stuff, the delivery is clear and confident, and the course support (including adding new content) is superb. Make no mistake, this is top tier learning content.

By Félix Caouette on 11/18/2019

Really nice course. Well explained and good pacing. It's a wonderful introduction to creating tools with Houdini!

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