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Unreal Engine 5 Blueprint Game Development (Updated to 5.6) (Udemy.com)

Created in collaboration with Epic Games. Master UE5 Blueprints, no coding needed. Build 3 fun, playable games.

Created by: Ben Tristem

Last updated February 2026

Our take

Based on the ratings of 8,129 students, a sample of their written reviews and the syllabus, as the course stood in February 2026. No course pays to be reviewed.

A GameDev.tv course made with Epic Games that teaches Unreal Engine 5 through visual scripting instead of C++. Across about 11.6 hours and 88 lectures you build three small games: a marble run, a collectathon called Crystal Cavern, and a twin stick shooter set on Mars. It is squarely aimed at first-timers, artists, and people switching from Unity or Godot who would rather wire nodes than write code. The syllabus was refreshed for Unreal 5.6 in February 2026, and the older material still sits inside the course until the remaster is finished.

Reviewers say the instruction is clear and calm, and two single out co-instructor Mitch Theriault for explaining things well and repeating earlier ideas when the difficulty rises. The mini challenges and bundled assets get regular praise. The videos are dense, so students say to expect a lot of pausing and note taking. The main complaint comes from people with prior Blueprint experience: two low-star reviews call out inconsistent naming, folder structure treated as an afterthought, and some approaches that could be simpler. One reviewer also found the third game a steep jump.

With 8,129 reviews and a 4.6 rating from about 36,000 students, it is one of the better regarded Unreal courses on Udemy, and the natural partner to GameDev.tv's Unreal C++ course that sits beside it on our list. At 11.6 hours it is short enough to finish in a couple of weekends. Complete newcomers to Unreal get an easy recommendation here. People who already know Blueprints will find the refresher value thin and the best practice gaps annoying.

Best forComplete beginners and artists who want to build playable Unreal games by dragging nodes, not writing C++.
Skip it ifYou already know Blueprints and want best practices, or you would rather learn Unreal through C++ from the start.

Pros

  • Three finished games (marble run, collectathon, twin stick shooter) instead of isolated demos
  • Remastered for Unreal 5.6 in February 2026, with Lumen lighting covered
  • Mini challenges after lessons, plus bundled assets reviewers like
  • Calm, clear pacing that older and first-time learners say suits them

Cons

  • Experienced users flag inconsistent naming and messy folder structure as bad habits
  • Videos are dense; expect to pause, rewind and take notes
  • Third game is a steep jump for some, and old 5.0 material still sits alongside the remaster
A brilliant course for beginners, Mitchell does a great job of explaining things clearly. The mini challenges set are a great way to reinforce what's been taught.
Gil Kersen, a student

Genuinely beginner level, but a PC or Metal-capable Mac that runs Unreal 5, with 8GB of RAM (16GB recommended) and 50GB of free disk, is a real requirement.

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What you will learn

  • Build 3 playable games in Unreal Engine 5 using Blueprints.
  • Master Unreal’s Blueprint visual scripting system - no coding required.
  • Design and light levels using Unreal Engine 5’s modern tools (including Lumen).
  • Create reusable gameplay systems and components.
  • Add interactivity, sound and polish to make games feel professional.
  • Understand the core logic and principles behind game development.
  • Gain confidence with the Unreal Editor and project workflows.

Course content

5 sections · 88 lectures · 12 hours of video 2 articles

  1. 1Introduction & Setup 1 free preview4 lectures · 9 min
  2. 2Marble Run 2 free previews18 lectures · 2.9 hours
  3. 3Crystal Cavern 1 free preview36 lectures · 4.2 hours
  4. 4Mars Marine 1 free preview29 lectures · 4.3 hours
  5. 5Bonus: One Last Thing…1 lecture · 1 min

Who it is for

The instructor says it suits

  • Complete beginners who want to learn game development with Unreal.
  • Artists and designers who want to bring their creations to life in a game engine.
  • Developers who want to learn visual scripting with Blueprints.
  • Programmers from Unity, Godot, or other engines curious about Unreal.
  • Anyone who wants to build real, playable games without writing traditional code.

What you need before you start

  • A 64-bit PC capable of running Unreal Engine 5 (recommended).
  • Or a Mac running the latest macOS with Metal support.
  • At least 8GB of RAM (16GB recommended).
  • Quad-core CPU, 2.5GHz or faster.
  • DirectX 11, 12 or Metal 1.2 compatible graphics card.
  • About 50GB of free disk space.
  • No prior Unreal or coding experience required - we start from the basics.

How it compares

Against the other 70 rated Udemy courses in Unreal Engine on CourseDuck:

  • Rating4.6 out of 5higher than 60% of them
  • Reviews8,129#3 of 71 by number of reviews
  • Length11.6 hourslonger than 55% of them
  • Last updatedFebruary 2026more recently than 87% of them

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Course Description

Unreal Engine 5 Blueprint Developer - Updated to Unreal 5.6!

Want to start making awesome games in Unreal? Whether you’re brand new or already code in C++, Blueprints give you a faster, more visual way to bring ideas to life.

This beginner-friendly course shows you how to use Unreal’s powerful Blueprint system to build playable games from scratch, while learning the core logic and design principles behind them.

By the end, you’ll know your way around Unreal Engine 5 and have three polished projects under your belt, plus the confidence to start creating your own.

What You’ll Build

By the end of the course, you’ll have three polished games that prove what you can do with Blueprints:

  • Marble Run - Build your first Blueprint logic and see it in action as you roll your way to the finish.

  • Crystal Caverns - Create a 3D collectathon with tank-style controls, pickups, and a fully lit environment.

  • Twin Stick Shooter - Use Unreal’s Lumen lighting and reusable level design to craft a fast-paced arcade shooter.

Along the way you’ll learn how to:

  • Master Unreal’s Blueprint visual scripting system - and understand the game logic behind it.

  • Create and import assets to bring your levels to life.

  • Light your scenes with Unreal’s cutting-edge Lumen system.

  • Add sounds, interactions, and polish that make your games feel great.

  • Build smart, reusable components that save you time and boost your creativity.

This is the partner course to the Complete Unreal C++ Developer, one of the most popular Unreal courses on the web. Together, they give you two powerful paths into Unreal Engine - learn visually with Blueprints, or dive deeper with C++.

Unreal can feel intimidating to learn on your own, but this course keeps things approachable while still challenging you to think like a game developer. With lifetime access, free updates, and a vibrant GameDev tv community ready to support you, you’ll never be learning alone.

By the end, you’ll have the skills to design and build your own games - and three projects to prove it.

Note: This course is currently being updated to Unreal Engine 5.6
You’ll find both the new remastered content and the original course material included. Once the update is complete, the original content will be moved to a separate archive course, which you’ll continue to have full access to.

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Instructor Details

Ben Tristem

Hi, I'm Ben. I have a degree in computing from Imperial College London, and a physics diploma from the Open University. 

I started working for myself at the age of 15, and never looked back. I explored careers as varied as being a commercial pilot, stunt-man, rock climbing instructor, and more. None of these provided a continued challenge, and stable income in the same way technology does. 

After building and selling a home computer support business, I became an angel investor and business mentor here in Cambridge UK. I fell in love with teaching game development through one of my investments, and I now spend all of my time sharing my passion with people like you. 

I can't wait to help you experience the fulfilment, and financial freedom, that having a deep understanding of technology brings. 

So why not start learning to make games with me and my team now?

See you soon! 

Ben

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Reviews

4.6

8,129 ratings on Udemy

Select a bar to show only those reviews.Select the bar again to show every rating.

By Mika Väisänen on 8/16/2026

Just finished the course. Overall, the instruction is very clear and the instructor is knowledgeable, which makes the learning process fun and at the same time, a bit challenging. The various projects created during the course are fun, and I can´t wait to expand them in the future, once I´ve learned more about Unreal. All in all, Gamedev.tv has delivered a superb course and I definitely got my money´s worth out of it and recommend it to others, who are interested in learning Unreal Engine

By Manou on 6/24/2026

Tutor teaches good practises and teaches many valuable things. They explain certain practises again if it has been a while in a previous lesson and the difficulty becomes higher, maybe the third game is a bit steep for some, but great course nonetheless.

By B L on 5/23/2026

Prior to this, I finished the GameDev.tv Unreal C++ course. I thought that one was great. It perhaps made me spoiled or set a level expectation to what I thought a GameDev.tv Unreal course would be. Slight disclaimer. I am an actual game developer. Though I haven't worked in Unreal or Unity for that matter. The games I've developed have been on custom game engines. As such, my view is perhaps a bit more cynical than most. Where I think this course falls short is that many best practices for Unreal are not upheld. For example, where to put blueprints, naming practices, etc. The instructor changes naming convention along the way and arbitrarily puts assets in folders. As the course progresses a bit, there is an attempt to create folders, but by then it is too late. Games are about assets. And most games will have thousands of assets. So naming and where things go is highly important. Another shortcoming is that some of the logic flows are not ideal. I found myself modifying what the instructor did many a time. And lastly (or at least of the items I wish to list), the games are often quite incomplete. While expected do a degree, I would expect enough connection of ideas. The C++ really shined comparatively in these areas.

By Kyle King on 5/13/2026

Really enjoying the course content, I did about 20 hours of Unreal learning on a different site, and it was fine, but after doing the first 10 modules it felt like the first half was stuff we already did in the previous modules (repetitive) doing the same steps over and over each time a new module would begin. So, some of this stuff I've already learned but it's been nice to apply my learning from the other site to this. I like that in this course that the content feels more varied for each section and I'm learning multiple systems in Unreal that the other site did not touch on or if they did, it was just glossed over. (i.e., Modeling, Timelines, Collapsing to Macros & Functions) so that's been nice to learn these things. As a semi-beginner of Unreal this so far has been really informative and pretty easy to follow along with, I definitely recommend this course for beginners in Unreal and Blueprints!

By Sachin Sharma on 5/3/2026

The course and the way of teaching with some challenges are amazing .....+

By vishal patwal on 5/1/2026

the instructions are very clear and crisp the quality of content packed in a single video is very impressive. the videos are densely packed. It's like a concentrated juice you have to add water in order to enjoy it similarly you have to pause, repeat and take notes of the lectures to get 100% of information. I highly recommend this course for beginner learners.

By Natalie Wicks on 3/2/2026

Great course, a little hard to follow at times, plus I found a (temporary) bug! I definitely learned a tonne and feel much more confident about Unreal now. Later on, I found that the teacher moved extremely quickly when adding new BP elements, to the point that several times I had to pause and move super slowly to make sure I was choosing the correct function. Also, there's a sneaky (admittedly temporary) bug which was missed due to the way the lessons were constructed. After setting up the Mars Marine wave spawns but before adding difficulty, you create a bug because the array does not reset when a new wave begins. If a learner (like me) tests that our waves continue to go up, you'll be hit with a never-ending wave 2. In the video, you only check that wave 2 begins, and then immediately exit play and move on. You fix this bug in the next video by adding the difficulty into the wave start, but anyone being fastidious on the lesson before won't know that. I had to debug this myself which slowed me down a bit between these lessons.

By Chaidar Aghiya on 1/12/2026

Update 5.6 is the best. The visuals and sound are excellent, and the instructor is clear, easy to follow, and very high quality. It’s beginner-friendly, yet uses expert-level choices in nodes and planning. Everything is clean, well-structured, and awesome. Thank you so much

By Joseph Judge on 1/4/2026

I am very impressed with the cadence, pacing, vocal emphasis, and presentation. The presenter is following an interesting flow, which reveals a thoughtfully, purposefully specific approach to address issues that someone new to this would likely encounter. This is a well-planned and delivered video training production.

By Leon S K on 11/1/2025

I'm still in progress following the course. I like the course so far. This is the kind of Unreal Engine blueprint tutorial I was looking for. It is easy to follow and understand. The updated UE 5.6 of this course really fits my needs. For a person like me who wants to begin a learning journey in game development, this course is a great choice.

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Overall Score : 92 / 100