Unreal Engine Blueprint Game Developer (Udemy.com)

Created in collaboration with Epic Games. Code your first game in 100 minutes with purely visual scripting.

Created by: Ben Tristem

Produced in 2022

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What you will learn

  • Create simple complete games to share with friends.
  • Develop using the Unreal Engine 4 editor.
  • Learn to program using Blueprints, without needing to write code.
  • Create and package playable game projects.
  • Model basic levels in BSP.
  • Understand how to use the Unreal Editor interface.

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Quality Score

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Overall Score : 90 / 100

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Course Description

This is the partner course to the Complete Unreal C++ Developer, one of the most popular Unreal courses on the web.
In this course we focus on how to make games without writing traditional code by using Unreal Engine 4 and it's powerful visual coding system known as Blueprints. We will be starting this course off at a beginners pace so you will need no prior experience or knowledge of Unreal Engine 4 or game development.
In the first section of this course you will have gone from not even having Unreal installed to making your first game: Marble Run! In fact, once you become more confident, you would be able to make Marble Run game in less that 15 minutes! That's how easy and powerful Unreal Blueprint can be.
In the second section of the course you will be building another game, Crystal Cavern. You will be developing your own levels by editing geometry and using Unreal's powerful lighting system. You will be populating your levels with actors that you have fully coded yourself through blueprints such as: pickups, cannons, projectiles & more!
Furthermore we plan to add a third section covering characters, humanoid rigging, weapon pickups and more. This will start appearing in May 2019, and will arrive slowly at around a video a week until done.
By the end of this course you will have developed the fundamental skills to create your own games with Unreal Engine 4.
You will have access to our world-class community forum where you can discuss topics on a course-wide basis, or down to the individual video. Our discussion forum will help you learn and share ideas with other students.

For each game project in the course, you will be:
  • Guided through to build the entire game yourself.
  • Shown all the Unreal and Blueprint features required.
  • Challenged to apply, and re-apply your knowledge regularly.
Prefer to focus on C++? Check-out our Unreal Engine C++ Developer course. All our courses cover different projects, and work together perfectly.
You will get full lifetime access for a single one-off fee. Not only that, but you will also receive all the updates and patches we make to the videos.
We constantly improve our courses in response to user feedback.Who this course is for:
  • Complete beginners with no prior experience.
  • Individuals who want to develop games but not write code.
  • Developers who want to learn how to use the Unreal Engine.
  • Students who have tried coding before but couldn't make progress.

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Instructor Details

Ben Tristem

Hi, I'm Ben. I have a degree in computing from Imperial College London, and a physics diploma from the Open University.
I started working for myself at the age of 15, and never looked back. I explored careers as varied as being a commercial pilot, stunt-man, rock climbing instructor, and more. None of these provided a continued challenge, and stable income in the same way technology does.
After building and selling a home computer support business, I became an angel investor and business mentor here in Cambridge UK. I fell in love with teaching game development through one of my investments, and I now spend all of my time sharing my passion with people like you.
I can't wait to help you experience the fulfilment, and financial freedom, that having a deep understanding of technology brings.
So why not start learning to make games with me and my team now?

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Reviews

4.5

50 total reviews

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The course is really good...only problem is Teaching Assistance, they hired a new teaching assistance "Marc" and he reply very late. Currently I am in section 2 and I have posted some doubts its been unanswered from days....

Clear instruction and an emphasis on keeping a clean workspace. I feel very confident in the basics of Unreal and Blueprints after taking this course.

Excellent Course, everything is explained clearly and in detail. I really enjoyed the course and gained a lot of knowledge about blueprints and much more. At the end of the course you basically have the skills to develope on your own the three games taught through the course.

It was Mostly things I had learned through Youtube. However, I actually Understand it all after this course. Also, the way things are implemented seem more professional.

Amazing intro to UE. As someone who studies right now 3D Animation/Modelling etc I have a good ideea on how things are implemented in an engine and can start messing around with creating levels, mechanics etc. Now all i need to do is redo the course 5 times until everything sinks in and I can move on to the C++ one :D

The course was good overall. Section 1 and 2 were superb and was explained thoroughly. Section 3 was very rushed. You were given the level already pre-made. It would have been nice to learn how to set it up and to play around with the assets. Further through section 3 the quizzes and the step by step instructions diapered and was replaced by "refer to previous lectures" which was anxiety inducing when something went wrong (which it did). Further on they started skipping steps, so after a challenge they would show you the finished product and not how to do them. I found with Blueprint the options you get as nodes are determined by where the line originated so I found it infuriating they skipped steps.

Learned so much from this course but at the last section things felt a little bit rushed.Also some of the functions has been changed in the latest version of UE4. Thank you very much for making this course .

Was a nice introduction to BPs for a person with little knowledge on the subject.One thing I would note, however, is that while the challenges were appreciated, there were certain instances where I really wished you went over the entire process instead of just displaying the finished BP (even a non-narrated fast-forwarded section would probably do).I also wish more aspects of animation was covered, such as blending different animations (e.g. players head looking in different directions), and making the player character die differently depending on the direction of the hit taken.Was able to follow through with editor version 4.23.1 without any problems, but few things to note:- In AnimBPs, the "Output Animation Pose" icon in the state machine is different, which initially had me really confused with the "Output Pose" of the AnimGraph page- One of the functions (may have been "Calculate Movement Speed" function) now requires execution pin, which also threw me off initially

Was a solid course to get started, though I feel the Mars Marine should include a main menu/intro like demonstrated in the first video about it (since it implies that is covered). This is the reason I consider dropping a star because a menu system is vital for a game.

It's an amazing course! It introduces me as an intermediate game developer to UE4 and finally makes understand it! The only reason it gets 4 stars instead of 5 is that 3 sections, while covering the basics, feels short compared to the Unity courses that have 6 (3D course) and 8 (2d Course).

It covers a lot, however I wish there was one more game to make. But to be fair the games you make are actually pretty fun for being tutorial games

Overall, the course is amazing and covers a wide range of topics. However, I was disappointed with the last game "Mars Marine". I felt like the section didn't quite finish walking through how to set up the game. There are features in the project introduction that are never covered or talked about in the section such as the pre-game sequence, a second pickup, and an icon that changes in the bottom left-hand corner. In addition, I think teaching how to add something like a spawning volume for the pickups to randomly spawn on level load or after some delays would help make the game feel more complete. I realize that the intention of the course is not to make fully fleshed out games and is to create a starting point for students, but several of my ideas came from knowledge that I had from other courses that could be added on the end (i.e. spawning actors in an area as was introduced the Unreal C++ course). The course is still amazing and I would definitely recommend it to others to take if they're trying to get their foot in the door of UE4. Above all else, the responsiveness and attention the intructors give to the students and the course itself set all GameDev courses apart from any other course I've taken (Udemy or otherwise).