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#2 in C++UdemyBestseller on UdemyC++Paid courseAll LevelsCertificate

Unreal Engine 5 C++ Game Development (Fully Updated in 5.6) (Udemy.com)

Created in collaboration with Epic Games. Learn C++ from scratch while making 4 fun games in Unreal Engine 5.6.

Created by: GameDev.tv Team

Last updated June 2026

Our take

Based on the ratings of 75,108 students, a sample of their written reviews and the syllabus, as the course stood in June 2026. No course pays to be reviewed.

Four games, one engine, and C++ taught along the way. That is the pitch, and the syllabus backs it up: Obstacle Assault, Dungeon Escape, Battle Blaster and Shooter Sam fill about 26 hours across 194 lectures, each project adding a layer (line tracing and input, then pawns and projectiles, then AI and animation blueprints). It was built with Epic Games and refreshed for Unreal 5.6 in June 2026, with the older material still attached until the remaster finishes. The real audience is people who already know some programming and want Unreal, not the total beginner the listing promises.

With roughly 75,000 reviews and a 4.7 average, the praise is consistent: clear lectures, challenges that force practice, and teaching assistants who answer questions quickly. Students name Kaan Alpar as a detailed teacher. The complaints are just as consistent. Several beginners say they got lost once the C++ got serious, and one reviewer felt the difficulty jumped without warning at the third game. Others found the pace crawling, ten minutes for a line of code. A recurring note from experienced students is that it stays at the basics, with no main menu, no level loading, and little guidance on where to go next.

Compared with the Blueprint course listed beside it, this is the one to pick if you want to write code rather than wire nodes; about 400,000 students have enrolled so far. Recommended for anyone who has touched a programming language before and wants a structured first Unreal project. Complete non-coders should do a plain C++ primer first; the middle sections get much less painful that way.

Best forProgrammers from Unity, Godot or any other language who want to learn Unreal by finishing four small C++ games.
Skip it ifYou have never written code, or you want deep coverage of one system like AI, menus or level loading.

Pros

  • Four complete projects that step up in scope, from a platformer to a shooter with AI and animation blueprints.
  • Refreshed for Unreal 5.6 in June 2026, with the older lectures still included until the remaster is finished.
  • Teaching assistants answer questions quickly, and reviewers say the challenges force real practice.
  • Kaan Alpar's explanations are detailed and clear, especially for people arriving from Unity.

Cons

  • Listed as all levels, but several beginners say they got lost once the C++ got serious.
  • Stays at the basics: no main menu, no level loading, and little guidance on what to learn next.
  • Pace is slow early on, and one reviewer felt the difficulty jumped sharply at the third game.
Is a pretty good course to know the basic tools and systems involved in UE5 Games, like a first taste of what you can do. Don't expect a deep dive on each topic.
Julio César Sánchez Torres, a student

Says no coding experience needed, but it suits people with some programming already; true first-timers struggle.

Featured in our guide: The Best Game Development Courses on Udemy in 2026

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What you will learn

  • Build 4 complete games in Unreal Engine 5.6 using C++ from scratch.
  • Master C++ - the industry-standard language used in AAA games.
  • Understand Object-Oriented Programming and apply it to real projects.
  • Implement core game design principles and patterns.
  • Create smart AI behaviour for enemies and NPCs.
  • Write clean, efficient, and professional-quality code.
  • Know when to use Blueprints and when to use C++.
  • Harness the Unreal Gameplay Framework to speed up development.
  • Light and optimise your levels using modern Unreal Engine features like Lumen.
  • Develop strong, transferable problem-solving skills for game development.

Course content

6 sections · 194 lectures · 26 hours of video 2 articles

  1. 1Introduction & Setup 1 free preview13 lectures · 1.3 hours
  2. 2Obstacle Assault 1 free preview34 lectures · 4.6 hours
  3. 3Dungeon Escape 1 free preview50 lectures · 6.8 hours
  4. 4Battle Blaster 1 free preview46 lectures · 6 hours
  5. 5Shooter Sam 1 free preview50 lectures · 7.6 hours
  6. 6Bonus: One Last Thing…1 lecture · 1 min

Who it is for

The instructor says it suits

  • Complete beginners ready to make their first Unreal Engine games.
  • Artists who want to bring their 3D creations to life in a game engine.
  • Developers from Unity, Godot, or other platforms looking to learn Unreal C++.
  • Programmers who want to re-skill into game development.
  • Hobbyists and aspiring indies ready to explore the power of Unreal Engine 5.6.

What you need before you start

  • A 64-bit PC capable of running Unreal Engine 5 (recommended).
  • Or a Mac running the latest macOS Big Sur or newer.
  • 8GB RAM (minimum) and a Quad-core CPU at 2.5 GHz or faster.
  • DirectX 11, 12, or Metal 1.2-compatible graphics card.
  • Around 50GB of free disk space.
  • No previous Unreal or coding experience required — we start from the very beginning.

How it compares

Against the other 86 rated Udemy courses in C++ on CourseDuck:

  • Rating4.7 out of 5higher than 88% of them
  • Reviews75,108#2 of 87 by number of reviews
  • Length26.3 hourslonger than 84% of them
  • Last updatedJune 2026more recently than 87% of them

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Course Description

Unreal Engine 5 C++ Developer - Updated for Unreal 5.6!

Ready to make games in the amazing world of Unreal Engine 5.6?

This critically acclaimed Unreal Engine course was created in collaboration with Epic Games and has been fully refreshed to take advantage of the latest tools, workflows and game dev techniques.

Unreal Engine is the free-to-use powerhouse behind everything from AAA blockbusters to indie hits. Yes - it’s massive. But in this course, we break it down step-by-step so you can tame the beast and start creating your own games.

No prior experience? No problem. We start from scratch, guiding you from opening Unreal Engine for the first time to building your own playable games in C++.

What You’ll Build

You’ll create four complete Unreal Engine 5.6 games, each introducing new tools, techniques and game genres:

  • Obstacle Assault - A fast-paced platformer that introduces core C++ movement and game logic.

  • Dungeon Escape - A first-person puzzle adventure where you’ll master line tracing, the enhanced input system, C++ delegates, components, pressure plates, item pickups, dynamic lighting and more.

  • Battle Blaster - A tank battler where you’ll program vehicle controls, shoot projectiles, create enemies that fire back and build a working HUD with Unreal’s UI tools.

  • Shooter Sam - A third-person shooter featuring advanced AI, particle effects and animation blueprints to polish your gameplay to a professional standard.

Each project builds on the last - giving you a strong foundation in both Unreal Engine 5 and C++, while challenging you to think like a game developer.

Why Learn Unreal C++?

“Any serious game programmer needs to know C++.” - Jason Gregory, Lead Programmer at Naughty Dog (Uncharted, The Last of Us)

This course teaches you C++ from scratch while building real, playable projects - so you’re not just learning syntax, you’re mastering the language that powers the world’s biggest games.

More Than Just Tutorials

  • Project-based learning - build, test, and polish real games as you learn.

  • Best-in-class support - from both instructors and a thriving student community.

  • All resources included - code, assets, diagrams, and more to keep you moving.

Whether you dream of working in AAA, launching your own indie hit, or just making games for fun, this is where your Unreal C++ journey begins.

Note: We’ve rebuilt this course to bring you our best teaching style yet — smoother, slicker, and packed with fresh content. You’ll find both the new material and the original course included. Once the remaster is complete, the original content will be moved to a separate archive course, which you’ll continue to have full access to.

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Instructor Details

GameDev.tv Team

Learn to make video games with the world’s most loved game dev school.

At GameDev tv, we help aspiring developers actually finish their dream games. Whether you're starting from scratch or levelling up your skills, our courses guide you step-by-step through real projects — all while having fun along the way.

We’ve taught over 1 million students how to design, develop, and publish their own games using Unity, Unreal, Godot, Blender, C#, C++ and more.

From total beginner to advanced indie dev, we’ve got you covered — with some of the highest-rated and best-selling game development courses on Udemy.

Our mission? Simple. Make learning game dev accessible, practical and fun!

Come join the GameDev tv community — and let’s build something awesome together.

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Reviews

4.7

75,108 ratings on Udemy

Select a bar to show only those reviews.Select the bar again to show every rating.

By Stanisław Śmietanowski on 7/21/2026

Update Halfway: My enjoyment and love dfor this course only grows. Kaan is a great teacher, he explains stuff really in detail and has a really good approach to programming in my opinion. I will say that this is NOT a begginer course, if I knew nothing of programming beforehand I would most likely be super baffled by any proogramming done in this course. Fortunately this course does not advertise itself as "begginer to master" so thats why it keeps 5 stars and I definetly recommend it, ESPECIALLY if you are switching from unity as I am.

By Vhal Ragnarok on 6/16/2026

Setting a review for now. Course is incredibly slow. Like we take 10 minutes to maybe write 1 line of code. Instructor keeps using the "this" keyword and promises an explanation later... Just explain what "this" is, we don't need a whole lecture over it. Its a simple concept. Code is quite messy, even for a beginner course. Instructor teaches forward declaration yet refuses to use it... Will update when I finish this, so far these are my thoughts. Course is "okay" but the 1st 2 projects were boring enough that I skipped entirely, and the tank game is dragging on too long.

By Tío Cals on 6/11/2026

I found this to be a good course, well explained and with good progression. The way the fundamentals of C++ programming are taught — which, in my case, I already knew — seemed good to me, and the way it evolves and scales is recommendable. It has helped me get started with the Unreal Engine. I think it is very appropriate for beginners. This is a valuable asset if you want to get started in video game programming with this graphics engine. Thank you very much, Kaan, for everything you have taught and for how well you do it! P.S.: I will upload the videos of the different finished projects, both the class version and my own version, since every class project I finished, I remade with my own objectives. For the last project, I will take a little longer because I want to polish it properly, as I set myself many personal goals. ----- Me ha parecido un buen curso, bien explicado y con un buen progreso, la forma de enseñar los fundamentos de programación en C++ (que en mi caso ya conocía) me han parecido buenos, y la forma de evolucionar y escalar es recomendable, a mi me ha servido para iniciarme en el motor Unreal Engine, creo que es muy apropiado para principiantes, esto es un activo de valor si quieres iniciarte en programación de videojuegos con este motor grafico. Muchas gracias Kaan por todo lo que has enseñado y lo bien que lo haces! PD: subiré los videos de los diferentes proyectos terminados, la versión de clase y mi versión ya que cada proyecto de clase que acababa, lo rehacía con objetivos propios, para el ultimo proyecto tardaré un poco más porque lo quiero dejar fino porque me marqué muchos objetivos propios.

By GMOGH Studios on 4/24/2026

Whenever I start a course like this, I generally will look at the negative reviews. With this course I saw mainly, either issues with the course not being up to date or complaints for instructor not being engaging. In my experience with this course I have found that the course has more than exceeded my expectations in both of these regards. With the course update to 5.6 most if not all of the systems work very similar for the current version of 5.7, and Kaan explained everything for the basics of C++ and Unreal. The challenges from this course where he allows you to try to do tasks on your own before showing you how to complete them are key to actually learning and comprehending the information that this course provides. I have gone from knowing next to nothing for Unreal and the C++ language to feeling confident enough in my skillset to start creating my own projects. If you are looking for a course that teaches you to go from having little to zero Unreal or programming experience to get a good starting base to start making your own games, then I cannot recommend this course enough

By Bogdan Oloeriu on 4/19/2026

The Gold Standard for Unreal C++ (Even for Pros!) I’m a developer by trade, and I usually find most online courses either move too slowly or skip the 'why' behind the code. This course by GameDev.tv is different. It is, hands down, the most structured and technically sound journey into Unreal Engine 5 C++ available today. Even with my background, I was blown away by how clearly the team explains the architecture of the engine. They don't just teach you to 'click buttons'; they teach you to think like an Unreal Engine Architect. I sped through the content because it was so engaging, and for the first time, I feel like I actually own the code I’m writing in UE5 rather than just copying it from a tutorial. If you are a developer looking to transition into game dev, or even a hobbyist who wants to do things 'the right way,' stop looking. This is the course. My only wish is that it never ended! I’m already hungry for an Advanced/Expert follow-up—specifically on the new UE 5.7 Mover Plugin and Motion Matching systems. Thank you, GameDev.tv, for reigniting my passion for coding. I’ll be the first in line for whatever you release next!

By Brian T. Kinney on 3/19/2026

I came into this course with a background programming experience, though none in C++ (mostly Java and JS, some Python). That being said, I think this course is a great asset for anyone wanting learn C++ and UE5. For me, some of the concepts (if statements, for loops, etc.) were pretty standard knowledge, but Kaan described those in a way that I felt is very easy to digest. Even the newer concepts for me were understood quickly. I really appreciate how Kaan encourages the student to build their own levels and not just copy his, as it makes for a great challenge in building a fun game with the mechanics that we learn! I feel incredibly satisfied with where I am at after this course, and could not recommend it enough for those wanting to learn.

By Joshua A on 3/2/2026

I've been a professional software engineer for over 25 years. I've done a lot of C++ in my time as well. When my daughter decided she'd go into game design, I figured she would need someone doing the engine work, so I picked up this course. I've taken many technical courses in my life for all sorts of systems and software, and I would say that the instructor here did a commendably rehearsed job for every lesson. Not a whole lot of wasted time in the videos, which shows a lot of respect for students' time. I appreciate that! I'd say this course is probably confusing to an absolute beginner with no technical background, comparatively speaking to other programming courses. At the same time, I'm glad he kept the C++ topics brief, because it would have made the 26 hour class unbearably long otherwise. Chances are pretty high that most people taking this course would have at least some technical background, after all (and C++ courses are aplenty everywhere if you need more help). It also helped that before this course, I had gone through courses for Godot and Unity, while we were deciding on which engine to commit to, so it was triply easy to familiarize with UE with this course. I think he did a sufficiently good job of explaining UE-specific concepts. Some topics were glossed over, and I was left questioning a few things, but a quick search gave me the answers I needed. I didn't even follow along with the course, and watched it at 1.5x with copious amounts of skipping. But it was an easy way to spend the evening, just watching and absorbing what I could in one pass, knowing I could come back later for topics when I'd run into trouble doing it myself. Now, I'm almost done with the mechanics of my prototype game I'm building with my daughter, and I think it would have been a stressful experience had I just tried to wing it by myself. I'm very happy that this course gave me all the breadcrumbs to know how to go about doing a good chunk of UE tasks. It has served me well, and I'm more than happy to give it a perfect score.

By Gabriel Cobos on 2/22/2026

Followed along with unreal 5.7 and things went smoothly. Favorite thing: I never felt lost, the instructor did well to guide me through the complex topics. Least enjoyed: For certain areas that felt over simplified. Like when he was defining sweep trace, item, and inventory logic all in one place. It would’ve been nice if the instructor at least mentioned what a proper implantation may look like for a real project. Something like, “Hey I’m going to keep it simple for the course, but if you’d like to know more about professional approaches for this. Here’s some links on the topic.”

By Luca Gasbarro on 1/20/2026

I approached the course knowing C++ but absolutely nothing about an engine and game programming. The course si well structured, in the last section, even if new topics were introduced, I found myself trying to do things alone before listening to the lecture and most of the times I managed to do them properly. This because the course was particularly effective into make me understand the general logic and mindset behind unreal development, and I thing this is even more important than the single feature one can learn to make. Thanks.

By Christopher Treadwell on 1/12/2026

Unreal Engine 5 C++ Game Development (Fully Updated in 5.6) by Kaan Alpar is an outstanding course. I previously completed his Unreal Engine 5 C++ Multiplayer: Make an Online Co op Game and enjoyed it a lot, but this course genuinely raised the bar for me. The lessons are short, well structured, and easy to follow. Concepts are explained clearly, and when something goes beyond the scope of the lesson, relevant documentation is provided for further learning. The code is always accessible and easy to review, which makes debugging mistakes much less frustrating. I have never had this much fun learning and writing C++. The course does an excellent job building confidence. I completed the projects using Unreal Engine 5.7 and did not run into a single issue. While the early projects may seem simple at first, they are essential for understanding the more advanced projects like Battle Blaster and Shooter Sam. One standout moment for me was how character death was handled in Shooter Sam. Instead of relying on animation montages and default slots, the course introduces a proper alive and dead state within the Animation Blueprint. This approach immediately made sense and avoided many of the issues I have seen in other tutorials. It genuinely changed how I think about animation design. I gained a tremendous amount from this course. Even with a short attention span, every lesson left a strong impression and felt meaningful. At this point, any course by Kaan Alpar feels like a safe choice for me. He is two for two. My only complaint is that I wish there was more content. Five out of five stars. If I could give more, I would. Thank you for an excellent course.

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Quality Score

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Overall Score : 94 / 100