Become a Game Designer the Complete Series Coding to Design (

Learn Unity, 3D game design, 2D game design, coding, C#, game development, 3D animation, programming, Unity3D

Created by: School of Game Design .

Produced in 2022

What you will learn

  • Create advanced 2D/3D games and applications
  • Develope for Nintendo, XBox, PS4, PC, Mac, iPhone, Android
  • Have an expert understanding of the Unity game engine
  • Have an expert understanding of Maya, 3DS MAX and Mudbox
  • Have an expert understanding of digital painting in Photoshop
  • Work in game design, film, or software development
  • Build and publish your own games and apps

Quality Score

Content Quality
Video Quality
Qualified Instructor
Course Pace
Course Depth & Coverage

Overall Score : 72 / 100

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Course Description

If you are serious about becoming a game designer, then you already know that you need the most current and complete game design training possible. To succeed in this competitive industry it is essential to have an expert knowledge of the entire game development pipeline. Whether it's your goal to work for a major game studio, or to develop and publish your own indie games, one thing is clear, you will need to be well trained as both a programmer and an artist.

Throughout this extensive training series you will learn beginner to expert level techniques in the areas of 3D game development (Unity), computer animation, digital painting, and programming.

You will be learning expert techniques and workflows from veterans who have been working in the game industry for over 15 years and have a passion for making great games.

You will be extensively trained on programs like Unity3D, Maya, 3DS Max, Mudbox, and Photoshop. Learning powerful tools like these are made easy with fun projects that are designed to take the fear out of learning such advanced software like Unity3D.

Your training will start with Unity, which is a powerful game engine that has been used by countless studios and indie developers all over the world to build some amazing games. Unity's intuitive and user friendly interface is an excellent place to start your path to becoming a game designer. You will start by learning the fundamentals of Unity, giving you a great foundation for you to get excited and confident to move on to more advanced Unity projects which will have you building incredible worlds. In addition to mastering the Unity interface you will be learning how to code in the c# programming language, letting you create any 2D or 3D your imagination can come up with.

After you have mastered the Unity game engine it is time to move on and learn how to create your own game assets.

You will be using programs like Maya and 3DS Max to model, texture, animate, and render complex 3D models and scenes. And once again you will start of with the basics learning how to create simple low poly models before moving on to advanced digital sculpting techniques in programs like Mudbox. You will then learn how to transfer your 3D models and animations into Unity for game assembly.

Finally, you will be moving on to the digital painting section of this master series, where you learn how to digitally paint fantasy worlds, creatures, and characters. And just like all of our previous sections in this master series, you will start off by learning the basics with fun project based lessons, before moving on to more intermediate and advanced digital painting. Even if you feel you don't possess any kind of drawing skills, you need not to fear as this digital painting portion of your training is designed to once again take you from absolute beginner all the way to an advanced level.

You have a lot of exciting things to start learning and we are excited to be your guides along the way!
Who this course is for:
  • All skill levels
  • People interested in working in the game design industy
  • Please who want to create and publish their own games

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Instructor Details

School of Game Design .


The School of Game Design was created to provide in-depth, current industry education in the area of interactive arts. We have our finger on the pulse of the tech industry and keep our curriculum up to date so our students are some of the most sought after artists and designers available. We arm students with the tools needed to thrive as designers, coders, 3D animators, game developers, web designers, and UI / UX artists.


Unity3D, Photoshop, Illustrator, GameSalad, Maya, and several powerful programming languages are just some of the many topics we cover here at the School of Game Design. We pay close attention to the latest tools and techniques that are being utilized by the tech and gaming industries, and we make sure that what we teach keeps our students on the leading edge of technology. We are constantly developing new training videos which make our students leaders in their chosen fields.

All of our instructors here at the School of Game Design are experts at what they do and are currently working in the game, film, and tech industries with over 22 years of experience. Not only have we taught at major schools and studios like Ubisoft and the LA Film School, but our instructors have worked on Films like Lord of the Rings, and Rango. Our dedicated team has won major awards



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By MrSmoofist . on 3 weeks ago

This course has so much potential...So here it is, for beginners, Sure, it's fine but here are the major flaws for me as a beginner.80% Of the content is out of date, and as a beginner even if something is moved or named differently, that matters.i found myself 50% of the time going trough google and youtube to find something up to date for that specific thing.(which is not bad considering i will do it even as a pro, but not good for a course)the other 50% i would figure it out alone but that made me delay on one lecture too much time.another thing that is not super important but is out there is that in most videos the sound of the instructor is really low for some reason..(not a deal breaker)and third which in a way relate to the first, and that is, there is no one to talk to, the Q&A is almost dead and the "teacher" does not reply to messages, which can be frustrating.SO!in over all conclusion:YES- it did give me a jump start into this game dev worldBUT= YES, you can get a more updated version of all of this using google and youtube. (also i've seen some more newer version here in udemy)one last thing that i would like to mention is:there were pros:- a lot of content, and very specific. which is convenient for re-learning- teacher might be low sound but explain very good over all-feels organized in the order they expose you to everythinglast thing i would like to say is that you don't make a lot of projects on this course, so if that is important to you, make sure to get other courses that are for that alone.

By Preston Chandler on 4 months ago

So far its a bit slow but thats to be expected if your getting an introduction.

By Mahnoor malik on 4 months ago

there are new versions of unity available and visual studio so its making it very difficult for me to understand and i still have alot of questions

By Tina Bunker on 6 months ago

Pretty great but could be a bit more exciting instead of droning on forever maybe a more entertaining voice too but not a weird one that gets annoying after a while.

By Paul Killman on 9 months ago

This course contains a tremendous amount of information on all aspects of video game design.

By Rajan . on 3 months ago

Most of the tutorials are good. However, I came across a video tutorial that uses deprecated usages.. like in lecture 58. Anything that has been deprecated should be replaced with an updated version of the video.

By Niklas Rantanen on 9 months ago

It had good information, but the course itself is severely outdated and the instructor is painfully monotone troughout the lectures.

By Kyle Bruce on a month ago

The course is outdated, the current issue I have is with the coding for changing color on an object, I am already frustrated from the countless solutions I have found that have never worked. Please can there be an up-to-date course for this please, the coding is different and I can't go on with the course.

By Jonathan Armsden on 5 months ago

Pros:PresentationDelivery-Video/Audio Quality-VernacularCons:Deprecated Code (Reason for the loss of stars)Presentation of the content was well done. Explained in detail where and how to use Unity Reference Manual for additional help. The reason for the major loss of stars is that Unity has deprecated a lot of code and integrated API usage a lot more in coding. I understand that life gets busy as I am aware of that myself however, I shouldn't have to go find answers to tutorials. It's one thing to say "Hey, here's how you change the color. Now go find how you get the color" aka homework or exercises. There is an Unreal Engine 4 course by Ben Tristem. In the description "*NEW* Every section of the course is being fully updated and remastered to Unreal Engine 4.22+". This is an example, I'm not looking for a fully remastered course however I do expect that when I pay for a course that the content isn't using deprecated code.

By Matt on 3 weeks ago

Quite disappointing to be honest. I don't really feel like I am learning about Unity or game design for that matter. The more I try and sit through this course, the less I enjoy game design. This course is not enjoyable in any way shape or form. I've learned more completing one project on the unity.learn website than I have watching twenty plus videos from this program. The videos are very hard to follow along as they are not scripted well and there is a constant 'buzzing' noise in the background of EVERY video. The examples that he uses absolutely suck and don't give me any type of understanding on what I am actually doing. He just has very poor explanations of what he is doing, and it doesn't seem like he is conducting lessons as much as he just filmed himself messing around in Unity. All-in-all I would recommend another program to follow. This course is HORRIBLE HORRIBLE HORRIBLE HORRIBLE HORRIBLE. Do not purchase.

By Stav Ross on 8 months ago

02.05.19Most things are outdated, since the videos were made back in 2014. Even the files provided inside the folders cannot be used. This is so disappointing.---------------------------------28.04.19I'm at 84th Lecture. This course is definitely NOT for a beginner.If you want to buy this course, you should have good understanding of programming and have good logical thinking , which you will need very very very often in this course. Functions, methods, and objects are keep getting called from everywhere, and it's hard to keep track. Also, new terms are keep getting introduced without any good explanation of what they are, what they do, and why we use them.

By Janis Ozolins on 10 months ago

The course is terribly long, and the learning points are scattered across too many short videos with AWFUL sound quality, and it gets worse the further you get in the course.I did not even bother with the second part of the course as it requires Maya to be done, and Maya is no longer free, except if you're willing to get a one-time 30 day free trial to try to complete the course.I have to say, this is a nice introduction to the Unity engine, and the shooting ball mini-game was fun to create, but overall, the course is just way too boring and feels way too long.