Blender Character Creation for Games and Animation (Udemy.com)
Learn to use Blender to create your own 3D characters for animation and video games.
Created by: Darrin Lile
Produced in 2018
What you will learn
- Model a 3D character in Blender
- Use Blender's sculpt tools to create folds and creases for clothes
- UV Map a 3D character
- Bake a Normal map in Blender
- Create textures in Krita
- Rig a 3D character in Blender
- Use Blender's Weight Painting tools
Quality Score
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Overall Score : 92 / 100
Course Description
In this course you will create a 3D character for games and animation, from the first polygon to the final rigged character. You'll learn about:
3D modeling a character in BlenderModeling clothes and accessories in BlenderUsing Blender's sculpt tools to create creases and folds in clothesUV mapping a character in BlenderTexturing in KritaPainting textures for hair, eyebrows, and eyelashesBaking a Normal map in BlenderRigging the body and face of a character in BlenderWell begin by creating a base mesh of the character in Blender, going over how to create the head, the body, the hands and feet. And then from this base mesh we will create the characters clothes, using Blenders sculpt tools to create creases and folds. Next, we will UV map the character in Blender, and go over how to create a unified UV map that can be used to create texture maps in external paint programs, like Krita. Youll learn how to bake a Normal map in Blender to capture the high resolution sculpt detail and apply it to a lower poly model. Finally, we will rig the character in Blender and adjust the weights so that it deforms believably during animation.
This course uses only open-source software, Blender and Krita, to create a character that is ready for character animation in Blender, as well as for import into any 3D game engine, like Unity and Unreal.
If you are interested in creating characters in Blender for games or animation, then join me for this comprehensive course that will take you step-by-step through Blender Character Creation.
Who this course is for:
This course is for intermediate Blender users who would like to learn the process of character creation.
3D modeling a character in BlenderModeling clothes and accessories in BlenderUsing Blender's sculpt tools to create creases and folds in clothesUV mapping a character in BlenderTexturing in KritaPainting textures for hair, eyebrows, and eyelashesBaking a Normal map in BlenderRigging the body and face of a character in BlenderWell begin by creating a base mesh of the character in Blender, going over how to create the head, the body, the hands and feet. And then from this base mesh we will create the characters clothes, using Blenders sculpt tools to create creases and folds. Next, we will UV map the character in Blender, and go over how to create a unified UV map that can be used to create texture maps in external paint programs, like Krita. Youll learn how to bake a Normal map in Blender to capture the high resolution sculpt detail and apply it to a lower poly model. Finally, we will rig the character in Blender and adjust the weights so that it deforms believably during animation.
This course uses only open-source software, Blender and Krita, to create a character that is ready for character animation in Blender, as well as for import into any 3D game engine, like Unity and Unreal.
If you are interested in creating characters in Blender for games or animation, then join me for this comprehensive course that will take you step-by-step through Blender Character Creation.
Who this course is for:
This course is for intermediate Blender users who would like to learn the process of character creation.
Instructor Details
- 4.6 Rating
97 Reviews
Darrin Lile
Darrin Lile is an animator, developer, and Blender Foundation Certified Trainer teaching courses in computer animation and game development. He received Bachelors and Masters degrees in Film and Media Studies from the University of Kansas and has worked as an animator, a producer of educational films, a sound editor for film and television, and as a computer security analyst.


