Game Design and Development Capstone

Break into the video game industry with theoretical, technical, and business knowledge from one of the world's best programs.This Specialization covers the theoretical and practical foundations of video game production using the Unity 3D game engine. The Specialization is taught by faculty at Michigan State University with over fifty years of combined experience building games and teaching game production. Michigan State University is one of the top-rated game design and development programs in North America. You'll learn to develop a game concept; prototype, test, and iterate on your ideas; a

Created by: Brian Winn

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Overall Score : 94 / 100

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Course Description

In the game design and development capstone, you will create an original game from initial concept through implementation and then launch it to the world! Along the way, you will have the opportunity to put your game ideas in front of your peers and for the best-of-the-best you will have the chance to get feedback from game industry professionals. The capstone experience gives you the opportunity to push your skills further and demonstrate your newfound skills as a game developer. The capstone also contains guest talks from game industry professionals at Riot Games, Deep Silver Volition, Iron Galaxy, Radiant Entertainment, Goodgame Studios, Stardock, GREE, Heart Shaped Games, Kongregate, and more.

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Instructor Details

Brian Winn

Brian M. Winn is an Associate Professor in the Department of Media and Information and Director of the Games for Entertainment and Learning (GEL) Lab at Michigan State University. Winn designs, creates, and researches interactive media, including game design, digital game-based learning and interactive health communication. Winn's expertise is in designing "meaningful games" that combine play and serious objectives. Winn's award-winning interactive media work has been presented, exhibited, and experienced around the world. Winn is an accomplished teacher who became an Apple Distinguished Educator in 2001 and a Lilly Teaching Fellow in 2005. Winn is a co-founder and director of the undergraduate Game Design and Development program at Michigan State University, which is rated in the top game programs in North America by Princeton Review. Winn serves as a member of the Michigan Film Office Advisory Council and a faculty advisor of the MSU SpartaSoft game developers student group.

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Reviews

4.7

74 total reviews

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By Rubn S R on 21-Jun-16

Excellent course!

By Johan R on 27-Mar-16

It was awesome making my own game from start to finish, using all the knowledge I learned throughout all the courses in this specialisation, and also, seeing all the great content and ideas created by my classmates :)

By Daniel M on 13-Sep-16

It was actually easier/flexible than what I thought. In this course/final project they give you a lot of flexibility and you can create whatever you want in the time given. For example for my self I worked really hard to have a polished product at the end that I could use as portfolio, but I've seen really basic projects while correcting my course mates. And I also saw amazing games with professional designs and even announced in Kickstater. So I guess this course adapts to your level and necessities.

By tothetop23 on 5-Dec-16

Thanks for all the knowledge of Unity :). Good Instructor though.

By Mohamed A E on 6-Aug-17

u will get a real experince about making a game from scratch starting from game idea untill u shipping it , u will face some problems but u will handle it , u will improve your programming skills using c# according to your game

By Jordan W on 1-Apr-16

This was a great learning experience, this particular course was interesting as it didn't teach you too much about what you're doing immediately, instead people in the industry taught on a much broader sense.I completely recommend grouping up with a couple of other developers, even 1 other will greatly help you learn a variety of additional skills you wouldn't learn by being on your own.

By Sergii Z on 25-Mar-16

This Capstone summarizes all you've learned in Game Design and Development Specialization. The final task is "simple" and clear - make a game and release it ("if it's not released - you don't have a game!") and you have 2 month for it. Can you make The Game Of Your Dreams in 2 month? That's the challenge! Also there are lots of material from game industry super-stars, which gives you a very nice perspective on how things are going in Big Guys World.And you will not see professor Winn or professor O'Donnel, right? But they always be watching you!

By Evert G on 5-Dec-16

Really good course. I have learned a lot. The hardest part is realistic scoping and design for the little time available.

By Alberto A d S J on 29-Aug-17

awesome course thanks for you guys!

By Gregory U on 25-Feb-17

Exellent part of the specialization, jumping into the fray !

By Andre P on 28-Feb-17

Pretty Enjoyable!

By Eftychios G on 1-Dec-16

Perfect cource, build your game idea from scrath and publish it!