How to import 2D animation into Unity 3D and build a keyboard controlled walking character, in under 40 minutes!
Created by: Paul McGrath
Produced in 2017
What you will learn
- Import 2D animation into Unity
- Create & Save a basic scene in Unity
- Create a character using their animation
- learn how to set up their animations in Unity's Mecanim system
- Mover the character around the scene using the keyboard
Overall Score : 90 / 100
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Im an animator, but I also dabble a little in games and I know from bitter experience that it can be really hard to do some basic movement in game engines without a little help. So I thought i'd pass on a few Hints, Tips & Scripts, that can help other animators interested in games test out their work in a practical way.
If your an animator or designer interested in games, this course is for you,
were going to ...
- Export our animations from whatever program you use, my preferred one is Anime Studio Pro, but as long as the one you use lest you exports .PNG's were good to go.
- If you don't have animations to work with, no problem I've supplied files for you to work with.
- Only 5 short video's and you will have your 2D character strutting back and forth your monitor in 45 minutes.
- Animator's or Designers interested in using Unity 3D
- Not for experienced Unity Users
Paul McGrath is an Animator from Dublin, Ireland. He studied animation in the renowned Ballyfermot College in Dublin, but has yet to be nominated for an Oscar like some of his peers.
After graduating, he went to work for Shepard Films in Dublin for a few months and then moved to LA to work as SFX designer for Hyperion Films. Back in Ireland, he continued specialising in SFX design for Shepard Films, after which he co-founded Kavaleer Productions. He wore several hats in the company from making tea to producing and everything in between from 1999 to 2003, when he went to Australia for a change of scenery and a break from the rain. There he worked for Liquid Animation, moving swiftly up the ranks he got to make tea in Australia too. He has also worked as a freelance animator for many years. Since directing a 3D segment for Leticia's live-action short Shift, Paul just couldn't stay away and eventually a couple of years of eventually- they got together and decided to set up Whackala to pursue their own projects and ideas.
Paul has also taught animation and film production for many years in three different colleges in Dublin.
Most recently Paul has branched into game design, and extensive use of Fungus. He has taught Fungus courses on behalf of the creators in numerous workshops in Dublin, Ireland.
He still make tea as well.