Welcome to the world of Unity XR! This specialization includes three courses which will explain the technologies that make XR possible, describe the unique UX concerns around developing for XR, and walk you through developing VR and AR apps for mobile devices. You will learn how Unity supports the many components of a VR app, including tracking, teleporting, interacting with virtual objects, positional audio, and much more. You'll also see how Unity's AR Foundation supports building handheld AR apps. XR is a field that is constantly evolving, and we'll show you what's on the horizon for VR and
Created by: Peter Patterson
Overall Score : 54 / 100
Live Chat with CourseDuck's Co-Founder for Help
Pete is a senior software/firmware developer experienced in developing desktop, embedded, mobile, games, native apps and cloud based apps. He has extensive experience developing scripts and bots for VR (virtual reality) systems and game engines including Adobe Atmosphere, Active Worlds, Torque Game Engine, DarkBASIC, DX Studio, Blue Mars and Second Life. More recently he has developed in depth experience and knowledge of the Unity 3D game engine for desktop and mobile VR development using Vive, Oculus Rift and Microsoft Mixed Reality room scale VR headsets, and with Google Cardboard, Google Daydream and Gear VR/Oculus Go mobile headsets. He is currently working on Industrial robotic training applications using the Magic Leap augmented reality headset.