Learn To Code Trading Card Game Battle System With Unity 3D (Udemy.com)

A comprehensive and easy to learn guide to crate a trading card game battle system with Unity 3D.

Created by: Sandor Kiss

Produced in 2019

What you will learn

  • Create beautiful custom cards and creatures for your game
  • Show enlarged previews when you are hovering over a card or a creature
  • Enable card rotation and design a custom card back
  • Highlight cards that your players can play and creatures that can attack this turn with glows around their border
  • 2 different ways to drag cards in trading card games: just dragging cards onto the battlefield area to play them, or dragging onto a specific target to cast spell or attack with creatures
  • Show targeting gizmo with an arrow and a target icon when attacking with creatures or casting spells
  • Create adaptive layouts for your player's hand and table areas. We are not using pre-determined places for cards. All the creatures and cards will always remain centered
  • Make a Hearthsone-styled mana pool with 10 mana crystals. Players start the game with 0 mana and in the start of each turn they will receive 1 mana crystal
  • Create framed Hero

Quality Score

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Overall Score : 88 / 100

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Course Description

This course provides a full guide on trading card game battle mechanics.
The material in this course is divided into 6 Sections. Section 1 features a short introduction to the course.
In Section 2 we will focus on making cards. We will use Unity UI features to create both faces and card backs of our cards. Spell cards and creature cards will be designed a bit differently. Creature cards will have distinctive oval frames around creature images. You will learn how to rotate cards that are made with Unity UI properly. We will do some scripting to make a simple system that will allow us to create and edit our cards as assets in Unity.
In Section 3 we will continue working on different visual elements: mana pools, rope timer, hero portraits, end turn button and so on. By the end of this Section we will assemble a visual layout of our Battle Scene that our players will see in the final version of the game. We will also explore several scripts that will help us drag cards in the game, organize and display enlarged previews of cards and creatures.
In Section 4 we will prepare our project for bringing in all the scripts that will handle Logic in our game. We`ll start by taking a look at a small slideshow that will explain the relationship between Visual and Logical parts of our game. We`ll add several new Visual features Damage Effects that will display amounts of damage taken by creatures or heroes in the game, a simple system that will show messages in the start of each turn and targeted dragging for spell cards and creature attacks.
Section 5 is the most complicated Section of this course in terms of scripting. We`ll bring all the remaining scripts, including all the Logic scripts into our project. Our goal for this Section is to establish the most basic game mechanics of drawing cards from deck, playing creatures onto the battlefield and attacking either our opponent`s hero or his creatures. We will also discuss turn management and test our burning rope timer.
In the final section of this course you will learn to create spell and creature effects for your game. Creature effects might be caused when the creature enters the battlefield, when the creature dies, when the turn starts or ends or even when certain events occur in the game (like: when your Hero takes damage, draws a card, etc). We will also take a look at a simple AI script that will control our opponent`s behavior and let us play this game against the computer.
I have tried to save the project that I was working in as often as I can so that you can easily pick up the material from any point in this course. All these assets that are used to create cards, creatures, hero powers and other game elements are free for commercial use and available for download with this course. You can find detailed info on art and scripting assets and links to some other useful resources in the Credits file that you can download with this course.Who this course is for:
  • This course is for trading card game enthusiasts and for people who are interested in making card games like Hearthstone and Magic the Gathering. It will help you both build your own trading card game and explore what happens behind the scenes in your favorite trading card games.

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Instructor Details

Sandor Kiss

Hi, I'm Sandor!
I am passionate entrepreneur and performance marketer with ten thousands happy students.
Let me tell you my story...
At the age of 16, I founded my first online business. After being a full-time CPA marketer for more than 5 years, I decided to shift gears and use my skills to build companies.

Ever since, I have been lucky enough to do what I love the most: entrepreneurship, travelling the world, pushing my comfort zone and discovering things that I couldn't learn in the classroom.
One year ago, I decided to take the next step and share my knowledge with those who are ready to start their own business. This decision brought me to Udemy, where I am able to combine my biggest talents: entrepreneurship, marketing and teaching.
My teaching philosophy on Udemy is simple: I am crafting trainings that I wish I had available to me when I started my first company.
My courses serve a very important goal: helping you to transform your life and becoming a successful entrepreneur and marketer.
I've seen the impact a solid business can have on someone's life. That's why I can only encourage you not to miss out on this opportunity.
As of today, I've sold more than 250,000 trainings, established multiple successful online businesses and coached hundreds of students.
So, that's my story. But now, I just want to ask you a simple question.
Do you want some help?



99 total reviews

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By Dominic Schroeder on a month ago

I rly love this course. It helps me a lot with my own cardgame project and the author answers every question very fast and detailed.

By Mark Temby on a month ago

This is a useful reference course.Originally I planned to use this course as something I would build and then modify to develop my own product, however I now plan to build my game using other material and use this course to pick and choose material to fill knowledge/functionality gaps.I would strongly advise anyone else using this course to be running a word document while doing the course and pause often to write down notes of anything they are unsure about. I have a full list of things to research further.I appreciate the effort made to develop this course, thank you.

By Canberk Hancan on 5 months ago

This course is truly more than what I expected. I took a half star off only because there are gaps throughout the course that will take you to dive deep inside and search the internet massively. Which makes it not a complete beginner friendly. However, I must highlight that this is what programming is all about it pushes you to troubleshoot which we have to do a lot if we are planning to take these projects into a reality. Thus, this helped me develop skills such as googling effectively and learning C# even more.I would like to thank the lecturer for his efforts and time and making such a feasible course and explaining as much as he can throughout each and every courses. Besides, he fast forward stuff like copying multiple things which have been done before and quickly reviewing them so that you can do it on your own as well and buying us all some time.

By Paul C on 7 months ago

Si, definitivamente. El nico problema fue el idioma, aunque, hoy en da no debera ser as.

Its find and easy to catch up. Just to the point. Cheers.

By Hussein Cheayto on 10 months ago

I like the detailed explanation from A to Z of the card game. I would prefer if you could code along with the course instead of just reading the code. I feel lazy when the code is written, hence I just watch instead of coding.

By Jason Mellott on 7 months ago

Little tougher to follow when the scripts are pre-created and then added/explained when they're needed. Would have been easier to digest for me if the format discussed the functionality needed and then implementing solutions.

By Sindhu on 4 months ago

It is hard to follow the scripts and understand the flow of the game till now. But the tips about making good cards is good.

By Ryan Stevens on 4 months ago

This course seems to be exactly what I was looking for to build my card game, thank you!

By Joon Yi on 8 months ago

https://www.udemy.com/learn-to-code-trading-card-game-battle-system-with-unity-3d/learn/lecture/5755808?start=165https://www.udemy.com/learn-how-to-make-trading-card-game-menus-with-unity-3d/learn/lecture/8261924?start=15#overviewIn all honesty; I don't know how any of these courses could fit anyone's needs.The title is learn to code trading card game battle systems with unity 3d. He has you start by creating a 2D template. (First issue on why I do not believe this teacher is a little confused)Secondly, you're not learning to code by grabbing scripts from something.I saw a response where he said it would take 70+ hours to teach someone how to code. WELL, guess what? You're trying to charge $300 for a course. Whether it's a severely discounted price or not, you're not producing the cost value. Additionally, the title is LEARN TO CODE. If you can't teach me how to code then it's a waste.My third point issue, a tie in with the second. When you copy and paste portions of line; you can remember why you're doing it. After you type out the line once, it becomes "saved" somewhere in your brain. When you copy and paste that line, you know why you're doing it. If you copy and paste a script, you've never typed ANY of it, none the less you don't know why you're doing it. There's NO LEARNING involved with copy and pasting a full script like this.To help you better market without getting requests for refunds your titles should be.learn how to copy and paste scripts for MY SPECIFIC trading card game battle system with no full understanding of how it functions in Unity 2dlearn how to copy and paste scripts for trading card menus for MY SPECIFIC Trading Card Game with no full understanding of how it functions in Unity 2dThere are far more issues than these three; but I have NEVER seen anything quite like this. It almost feels like he had someone else make this "game" picked a few pieces here and there, made a teaching curriculum out of it and is teaching HIMSELF how it works.Also, the "finalized" product at the end of the game menu one, doesn't even work. Also, I'm posting this on the reviews, hopefully others read this before they get there.Just a heads up, when you're teaching someone how to code or really anything for that matter. Your goal is to give them tools to work with later. You're giving them cookies and asking them to make some on their own. You've provided no ingredients or measurements to this recipe; you just gave an over all product. If I wanted something like this, I would've outsourced my code for $40 USD to get fixed in another country.

By Aaron Leah on 11 months ago

The Author does a great job throughout sections 1 to 4 and showing you how to setup your card game graphically and link it up with some code. By the end of section 4 you're thinking "This is great, i'll be building my own card game in no time at all".However, immediately in section 5 you are told to simply import every single script that the author has used into your game, after which he simply talks about these scripts and abandons the show and tell ethic that he has used up until this point, and clearly states that this is to same time with the lessons.Now, if you want to recreate the exact game that the author is assembling, then this is fine, however you will have purchased this course because you wish to build your very own card game. If you have been making your own game following what you have learned from sections 1 to 4, then section 5 becomes a dead end as the scripts you will be asked to import will mostly be incompatible and you will have to ask yourself, do you spent your time untangling the code to make it work for you, or do you ignore it all and build it up from scratch?Given the sudden stop in progress at Section 5 due to the sudden absence of the show and tell approach that proved successful throughout sections 1 to 4, I can only give this course a 3/5 rating.

By Mark Brittingham on 4 months ago

Just starting - so far, so good.