What you will learn
- Build a scalable, re-usable Menu system from scratch
- Save and load persistent data to and from your Unity application
- Master Generics and the Singleton design pattern
Overall Score : 98 / 100
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In this course, we will:
- start with simple demo Unity project and add a front-end menu system
- learn techniques for building re-usable UI components and transitions in-between Unity scenes
- learn the fundamentals of saving and loading persistent data locally from your application
- create C# scripts line-by-line and learn how to architect game components cleanly and logically
- learn the Singleton design pattern
- use statics and Generics to avoid repetitious code
- explore PlayerPrefs and JsonUtility to save and load data
Learn from 40+ videos broken into small 10-15 minute lessons. Power through 6 hours of lectures and save weeks of coding!
Join the ever growing ranks of our class and see what you can build today!
Note: the videos were originally recorded with Unity 2017.3 but the project files have been upgraded to version 2018.2. Though there are cosmetic UI differences between Unity 2017 and Unity 2018, you should be able to follow along with the lectures using the latest version of Unity. Who this course is for:
- Beginning to intermediate Unity developers who want to improve their game dev skills
Wilmer Lin is a 3D and visual effects artist with over fifteen years of industry experience in film and television. He has trained tens of thousands students over the course of a decade.
Now an independent game developer and educator, Wilmer helps aspiring gamedevs learn technical art and the craft of programming, using Unity3D, Maya and Photoshop.