Unity & Blender Masterclass: Make a 3D Zenda Game! (Udemy.com)
Learn to build a game in Unity®. Create the game's art from scratch in Blender.
Created by: Mammoth Interactive
Last updated June 2019
What you will learn
- Build a 3D "Legend of Zenda" game in Unity from scratch.
- Navigate the Unity editor.
- Code in C#.
- Use Blender and navigate its interface.
- UV map and unwrap your models.
- Build 3D models for the game in Blender.
- Integrate the art from Blender into Unity.
- Build video game levels.
- Create your own materials.
- Learn the basics of animation.
How it compares
Against the other 183 rated Udemy courses in Unity on CourseDuck:
- Rating4.4 out of 5higher than 36% of them
- Reviews397#86 of 184 by number of reviews
- Length30.5 hourslonger than 90% of them
- Last updatedJune 2019earlier than 75% of them
Course Description
"I learned so much from taking this course about Blender and Unity and making games in general. Thanks for such an awesome course!" - Joseph D.
"Before this course I only knew basic coding. During this course, mostly due to the great explanations, I learned so much about coding. Looking forward to taking more courses of Mammoth after I make this game shine for my 2 daughters who loved to play every bit of the game during the course."
"Very comprehensive tutorial for fans of Zelda and Metroidvania games. Goes straight into basic coding with C#, very brief and more of a refresher than a course on C#, then goes straight into coding the game with movement controls, camera controls, AI, ability acquisition, dungeon completion, and designing with Blender. Lessons are straight to the point, easy to follow, and perfect for people who are learning the more intermediate to advanced coding techniques required for these games. Extremely impressed; would learn again!"
"I really like the way the instructor explains the syntax of the code. He is thorough and explains how the syntax works as he shows you how to write it and what it does and how it functions. Need more instructors like him..."
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In this course, you learn how to build a 3D game with Unity and Blender. This course is unique because we make both the code and the art for the game from scratch.
- Learn the fundamentals of designing, coding, and modeling a 3D game.
- Design the game "The Legend of Zenda" and its functionality in Unity.
- Learn how to code in C# and build video game levels.
Unity is one of the most popular platforms in game development. You can use Unity to build 2D and 3D games. Unity is cross-platform, which means it is easy to use with other platforms.
Then you create the 3D models for the game in Blender. You build all the art assets for the game, including the characters, weapons, cannon, dungeon, and temple. You learn how to integrate your art from Blender into Unity.
"At the first glance, I was not very amazed, but when I saw the curriculum and methods used in the classes, I am certain that one can take as much as possible out of this course into a real world example. The course teaches you: Unity from ground up C# Programming in general Blender modeling So you don't have to understand Unity nor programming nor Blender. The pace is more on the slow side, but it is very easy to grasp and pick up. It is a great tutorial package with A HUGE library of steps. Highly recommended!"
"The programming portion is very well explained. The instructor provides very good examples on how C# programming is performed on objects. I'm enjoying the Blender portion of the course. The development of a character in Blender is explained very well and I've learned many new techniques for UV Mapping the character."
Why Blender?
Blender, like Unity, is a popular production suite that is free to download. Blender is a revolutionary tool for making 3D art digitally. With Blender, you can make art assets for games, like we do in this course.
- The pace is more on the slow side, but this course is very easy to grasp and pick up. It is a great tutorial package with A HUGE library of steps.
Usually it takes a whole team of people to build a game. But creators Thomas Happ and Eric Barone developed and designed their games by themselves. Now they're millionaires. You can do it, too.
Let's get started!
Who this course is for:
- Anyone who wants to learn Unity 5.4.3f1 or Blender v2.78.
- Anyone who wants to learn game development.
- This course assumes you know a little about Unity 5.4.3f1 and Blender v2.78.
Instructor Details
- 4.4 Rating
397 Reviews
Mammoth Interactive
"I absolutely love this course. This is such a comprehensive course that was well worth the money I spent and a lot more. Will definitely be looking at more Mammoth Interactive courses when I finish this." Student Matt W.
"Very good at explaining the basics then building to more complex features." Student Kevin L.
Mammoth Interactive has been contracted to produce epic soundtracks, addicting levels, rock solid programming and business development. John Bura is has been a successful Udemy instructor since 2011. John Bura has been programming games since 1997 and teaching since 2002. John is the owner of the game development studio Mammoth Interactive. This company produces XBOX 360, iPhone, iPad, android, HTML 5, ad-games and more. Mammoth Interactive recently sold a game to Nickelodeon! John has been contracted by many different companies to provide game design, audio, programming, level design and project management. To this day John has 40 commercial games that he has contributed to. Several of the games he has produced have risen to the top 10 in the Apple's app store. In his spare time John likes to play ultimate Frisbee, cycle and work out.
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Reviews
I am enjoying the step by step walk-through of each step and the explanations of not just what things are but why we need to use them.
I don't like the way he always moves his screen around. It's annoying. But apart from that I enjoyed it!
I really like the way the instructor explains the syntax of the code. He is thorough and explains how the syntax works as he shows you how to write it and what it does and hows it functions.
Need more instructors like him...
The course was very useful and extensive. Very useful explanation in creating characters in Blender.
However, some topics are obsolete in Unity 5.6 and 2017 as creating scenes.
If I had more explanation about adding and navigating between scenes it would be 5 stars.
Review Edit: Mammoth has corrected the first few sections of the course. I have edited my rating to reflect this.
While there is still some problems later on in the course, I expect they will get that corrected in time.
It is a good beginner coding course.
But it is not a complete beginner course for Blender, having some knowledge of blender will be helpful.
Thank you to the Mammoth team for working on corrections in a prompt time frame.
it starts great but he starts going through stuff too fast and it can get hard to follow
So far I have enjoyed the course. I have looked ahead at some of the video titles, and it looks like there are some tutorials on using some of the other applications like Blender. I'm looking forward to learning my way around Blender so that I can get started creating my own characters.
Really enjoying this course so far. My "method" OH HO! ... sorry. But my method of learning to is follow along with the video and when he saves his scripts I pause and go try it out myself. That way its like I'm getting the direct results of my own work rather than copying all the time. Taking plenty of time to fiddle around with all the tools and options of Unity also helps. Recommend to anyone wanting to learn C# or game development/coding in general. Very interesting, good stuff. Thanks a lot!
Very comprehensive tutorial for fans of Zelda and Metroidvania games. Goes straight into basic coding with C#, very brief and more of a refresher than a course on C#, then goes straight into coding the game with movement controls, camera controls, AI, ability acquisition, dungeon completion, and designing with Blender.
Lessons are straight to the point, easy to follow, and perfect for people who are learning the more intermediate to advanced coding techniques required for these games.
Extremely impressed; would learn again!
Sometimes he can be just a tad bit too quick in his explanation. But I think I'll get better as I become more familiar with the process.
Quality Score
Overall Score : 88 / 100












