Unity & Blender Masterclass: Make a 3D Zenda Game! (Udemy.com)

Learn to build a game in Unity. Create the game's art from scratch in Blender.

Created by: Mammoth Interactive

Produced in 2021

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What you will learn

  • Build a 3D "Legend of Zenda" game in Unity from scratch.
  • Navigate the Unity editor.
  • Code in C#.
  • Use Blender and navigate its interface.
  • UV map and unwrap your models.
  • Build 3D models for the game in Blender.
  • Integrate the art from Blender into Unity.
  • Build video game levels.
  • Create your own materials.
  • Learn the basics of animation.

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Quality Score

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Overall Score : 90 / 100

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Course Description

"This course is a great way to get introduced to coding and bringing the game together from a full SLDC stance. The instructors are responsive, and the Q&A sections are extremely helpful. 100% worth the time invested to learn through this course." -Derek H.
"I learned so much from taking this course about Blender and Unity and making games in general. Thanks for such an awesome course!" - Joseph D.
"Before this course I only knew basic coding. During this course, mostly due to the great explanations, I learned so much about coding. Looking forward to taking more courses of Mammoth after I make this game shine for my 2 daughters who loved to play every bit of the game during the course."
"Very comprehensive tutorial for fans of Zelda and Metroidvania games. Goes straight into basic coding with C#, very brief and more of a refresher than a course on C#, then goes straight into coding the game with movement controls, camera controls, AI, ability acquisition, dungeon completion, and designing with Blender. Lessons are straight to the point, easy to follow, and perfect for people who are learning the more intermediate to advanced coding techniques required for these games. Extremely impressed; would learn again!"
"I really like the way the instructor explains the syntax of the code. He is thorough and explains how the syntax works as he shows you how to write it and what it does and how it functions. Need more instructors like him..."
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In this course, you learn how to build a 3D game with Unity and Blender. This course is unique because we make both the code and the art for the game from scratch.
  • Learn the fundamentals of designing, coding, and modeling a 3D game.
  • Design the game "The Legend of Zenda" and its functionality in Unity.
  • Learn how to code in C# and build video game levels.
Why Unity?
Unity is one of the most popular platforms in game development. You can use Unity to build 2D and 3D games. Unity is cross-platform, which means it is easy to use with other platforms.
Then you create the 3D models for the game in Blender. You build all the art assets for the game, including the characters, weapons, cannon, dungeon, and temple. You learn how to integrate your art from Blender into Unity.
"At the first glance, I was not very amazed, but when I saw the curriculum and methods used in the classes, I am certain that one can take as much as possible out of this course into a real world example. The course teaches you: Unity from ground up C# Programming in general Blender modeling So you don't have to understand Unity nor programming nor Blender. The pace is more on the slow side, but it is very easy to grasp and pick up. It is a great tutorial package with A HUGE library of steps. Highly recommended!"
"The programming portion is very well explained. The instructor provides very good examples on how C# programming is performed on objects. I'm enjoying the Blender portion of the course. The development of a character in Blender is explained very well and I've learned many new techniques for UV Mapping the character."
Why Blender?
Blender, like Unity, is a popular production suite that is free to download. Blender is a revolutionary tool for making 3D art digitally. With Blender, you can make art assets for games, like we do in this course.
  • The pace is more on the slow side, but this course is very easy to grasp and pick up. It is a great tutorial package with A HUGE library of steps.
Even if you're not an artist, you can make basic art models. You may have heard of Axiom Verge and Stardew Valley. These games are million-dollar successes. But did you know that only one person made each?
Usually it takes a whole team of people to build a game. But creators Thomas Happ and Eric Barone developed and designed their games by themselves. Now they're millionaires. You can do it, too.
Let's get started!
Who this course is for:
  • Anyone who wants to learn Unity 5.4.3f1 or Blender v2.78.
  • Anyone who wants to learn game development.
  • This course assumes you know a little about Unity 5.4.3f1 and Blender v2.78.

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Instructor Details

Mammoth Interactive

"I absolutely love this course. This is such a comprehensive course that was well worth the money I spent and a lot more. Will definitely be looking at more Mammoth Interactive courses when I finish this." Student Matt W.
"Very good at explaining the basics then building to more complex features." Student Kevin L.
Mammoth Interactive has been contracted to produce epic soundtracks, addicting levels, rock solid programming and business development. John Bura is has been a successful Udemy instructor since 2011. John Bura has been programming games since 1997 and teaching since 2002. John is the owner of the game development studio Mammoth Interactive. This company produces XBOX 360, iPhone, iPad, android, HTML 5, ad-games and more. Mammoth Interactive recently sold a game to Nickelodeon! John has been contracted by many different companies to provide game design, audio, programming, level design and project management. To this day John has 40 commercial games that he has contributed to. Several of the games he has produced have risen to the top 10 in the Apple's app store. In his spare time John likes to play ultimate Frisbee, cycle and work out.

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Reviews

4.5

99 total reviews

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By Hannes Roux on a month ago

very informative thus far

By Igor on 7 months ago

Nice and detailed course as an practical introduction to Unity's workflow. Trying to learn some basic knowledges about objects, materials and scripting in Unity.

By Derek Haas on 8 months ago

This course is a great way to get introduced to coding and bringing the game together from a full SLDC stance. The instructors are responsive, and the Q&A sections are extremely helpful. 100% worth the time invested to learn through this course.

By Robin Ruiz on 8 months ago

Overall, it is a great course, esp the unity portions. The blender part is a bit difficult to follow, especially with what appears to be a lot of changes in direction. Key strokes go by way too fast as well in blender.

By Joseph Dyba on 9 months ago

I learned so much from taking this course about Blendr and Unity and making games in general. Thanks for such an awesome course!

By Tasos Chronis on 2 years ago

TLDR: After finishing the entire course, I consider this to be worthy of the money and the time I spent on it.I am not going to say this course is perfect, because it is not. I am going to say, that applying the concepts that I learned here, made me go and change the architecture and the structure of the game I am building right now.As a result, the gameplay became smoother and the fps climbed from 70-80 to 120-125. I consider this impressive.Pros:- The instructors have a good accent and are easy to understand.- The lectures are going in decent depth for a beginner.- The lectures were short and easy to follow if you are on a heavy schedule.- The instructors have a very professional approach, answering questions, adding lectures and fixing mistakes that appeared.Cons:- Some topics were completely left out.- If you are intermediate level or higher (and I am NOT higher), some lectures where kind of boring. (I found myself finishing what the instructor was explaining and answering mails before he had even started at some points).Notes:- There are no design lectures here. And, to be fair, the instructor himself tells you to go out there and make a few games. If you want to learn design principles, you should look somewhere else.- If you want to, some day, produce an open world game, this course is an absolute must have. It will teach you everything you need to know in order to be able to understand what the hell your team is doing.

By Frank Havens on a year ago

It was time well spent. Gave me a real appreciation for what goes into creating models. instructors were knowledgeable, spoke clearly and had a pleasant tone. The pace was good/

By Andrea B. on 2 years ago

'Till now the course is enjoyable, clear and easy to follow.Even if I'm an experienced programmer (not a game one) I've followed the c# section and I've found it easy enough to put a novice on the good track.Obviously a novice should integrate a little more study from different sources to learn programming foundation and c# but the teacher give good tips to make things work.He cover the key points of Unity so you can understand how it works while building a game prototype.It is not a complete guide to "master unity" but, for me, it surely is THE starting point that make you able to approach more advanced courses.I'm satisfied. Buy it.-------------- UPDATE --------------Ok, finished!! I confirm my first opinion.If you want to play a game you have to know the basic rules, then you can master it. That's meaning I give to this course.Maybe not all the lessons are funny, but they are necessary to give you an idea of the various topics.I've learned the basics of Blender, I can make a model, put a texture and simple material on it and import it to Unity.I know how to rig a character model and apply a basic animation.Control the main character and apply nice AI to the enemy.Create a game menu, game levels and put a nice 3d person camera.It's a good starting point to move on more advanced stuff.If you are a novice, as I said: "buy it".

By Dora P. on a year ago

Interesting course with room for expansion. The Blender/art section felt redundant. Once all the important steps have been gone through once (modeling, painting, importing...) it is really unecessary to go through it again and again, when that time could've been spent fleshing out the actual game. Which is a very bare bones example (I would love to see an add on like 'here's how to make level 2 - with upgrades to the sword/bow, increasing health and all those little things that give a game progression').Overall though it's a good intro to creating a complete game from scratch.

By Devin Walters-Cruger on 2 years ago

Instructors are good about explaining everything thoroughly throughout the Unity Sections, although without some prior experience in blender, I feel it would have been difficult to follow along with the modeling aspects of the course. Luckily if you run into any issues here and just can't make a model you're happy with, they've included the final models already for import.

By Tom Logan on a year ago

The programming portion is very well explained. The instructor provides very good examples on how C# programming is performed on objects. I'm enjoying the Blender portion of the course. The development of a character in Blender is explained very well and I've learned many new techniques for UV Mapping the character.

By Charles Antoine on 2 years ago

Bravo tout d'abord pour ce cours qui dans l'ensemble est intressant , je n'avais jamais programm avant ce cours ni jamais utilis de logiciel de modlisation,la partie sur Unity est trs bien explique de manire pdagogique et un rythme permettant aux dbutants de suivre , il mrite 5/5, en revanche la partie sur Blender est moins dtaille et nous permet de suivre quelqu'un qui travaille sur Blender en commentant tout ce qu'il fait plutt qu'un vrai cours ,c'est moins expliqu et cela avance parfois trop vite mon got ( ou peut tre suis-je tellement nul en dessin qu'il me faut plus de temps).En tout cas bravo pour l'ensemble qui mrite d'tre suivi pour toute personne voulant se lancer dans la cration de jeu en amateur tout en produisant quelque chose d'assez sympa !*English*I was a really beginner before this course and it was my first time for unity and blender, the first part for the learning of Unity is well explicated, not too fast , with many examples, it was great ; but the other part for Blender is not as well explicated , we feel like watching someone commenting everything during his work, and not really as a teacher, nevertheless the job looks good and even if it's sometimes too fast ( u really should repeat some user controls sometimes ...)the result is nice and permits us to create something cool without being a real professional game designer.Thank you guys for this course, it is exciting and entertaining.P.S: sorry for my basic English ...