Unity Game Development Using uScript (Udemy.com)

Unity: Learn how to develop and create 3D Unity games with NO programming involved using the plugin uScript.

Created by: Scott Wilson

Produced in 2014

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What you will learn

  • By the end of the course you will be able to rapidly create your own video game prototype
  • You will know the ins and outs of the popular Unity 3D Engine
  • You will know how to implement game mechanics such as player movement, shooting, spawning enemies, game scoring and simple UI
  • You will know how to build your game for several platforms including PC, Mac and Web players

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Quality Score

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Overall Score : 94 / 100

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Course Description

Do you have a passion for playing video games and are you itching to create your own? Look no further, this course in Unity Game Development is for you. At the end of the course you will be able to build fully functional games for PC, Mac, Mobile and more. In this course we will be developing a 3D game to the prototype level using the industry leading engine Unity3D and a powerful plugin called uScript. uScript is an easy to use visual scripting interface which allows anybody to create complex games with ease. This course is intended for people who are wanting to dive into a career or hobby in video games. It is also intended for developers who are uncomfortable with learning complex and tedious programming languages. People such as level designers, artists, sound engineers and game designers. With uScript it is easy to start developing your game with absolutely no programming involved. In this course we will be learning from short and snappy videos, step by step video guides so that you will know all the processes used in game development. You will be building your very own games in no time. So Are you interested in learning how to make games or simply hate using programming languages, I assure you that this course is just for you. Who this course is for:
  • Newcomers to game development
  • Non programming game developer such as artists, sound engineers or game designers who can't spend the time or money on learning another discipline
  • Programmers who want to make tasks easier in game development. This is especially important for level driven events in games

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Instructor Details

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I have been playing games since the Sega Genesis and have always been interested in Creative and Digital Media since my early teens. I was first interested in graphic design while doing GCSE and A Level Art during Grammar school. This progressed into a strong interest in traditional film, stop motion and cell animation studies. I then decided that video game development was a creative medium I enjoyed the most.


At the age of 18 I moved to England and trained in AAA game development at Staffordshire University where I learned how to develop games from Design Mechanics, animation, 3D modelling, game engines, level design and motion capture. I graduated with a Distinction in a Masters of Computer Engineering Degree.


During my final two years of university I worked extremely hard not only on my University projects but also as a remote freelance artist with independent studios throughout the world. With enough hard work I managed to get top marks in my education while working in industry.


I am currently a senior lecturer in Game Development where I teach students of all ages from 18 - 60 the many aspects of game development. As well as this, I enjoy working on my own indie titles in my spare time.

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Reviews

4.7

67 total reviews

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