Unity Networking From Scratch for (Unity 5 to Unity 2018.2) (Udemy.com)

An Introduction to Unity's UNET API

Created by: Penny de Byl

Produced in 2022

What you will learn

  • Create multiplayer games and connect Unity created applications over a network.
  • Understand the different roles played by servers and clients in a network.
  • Be able to use remote procedure calls to synchronise player-character states in a networked game.

Quality Score

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Overall Score : 88 / 100

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Course Description

In this course, Penny will take you from the very basics of creating a simple client/server game environment using Unity's UNET system right through to creating and managing a lobby system. The topics covered are the ones that most frequently appear on the forums and that many people struggle in understanding. The course is practical with many step-by-step exercises. Students of this course will learn about the UNET Network Manager and how to use message sending to synchronise rigid body movement and animation of player characters. Overriding the Network Manager will also be covered to allow developers to create customised network functionality such as changing player characters while playing, shooting projectiles and managing player characteristics such as health.

Topics covered include:
  • network configurations
  • IP addresses
  • hosting
  • remote procedure calls
  • syncing rigidbody movement
  • syncing animation states
  • playing with different player-characters
  • changing player-characters while connected
  • setting up the Unity Lobby asset
  • syncing variable values across scenes
  • setting up Unity Match Making services
Developed in Unity 5, this course remains relevant for versions 2017 and up to 2018.2 with Unity's Networking API.
What past students of this course are achieving:
  • the development of an online educational multiuser 3d virtual environment
  • the use of mobile devices in place of game controllers
  • MMO game development
What past students are saying about this course:
  • This course is awesome. Penny explains in a pleasant calm and clear manner. The course has a steady increase in difficulty. I loved the way some topics are explained with graphics / animations.
  • I love Penny's courses. This one gave all the knowledge I need and more when it comes to Networking in Unity.
  • Penny (as always) covers all things necessary for the current section. She leaves no questions to be asked and every course from my understanding is executed without confusion being left in its aftermath. If you do however have a question it is most likely from my experience covered with in another section of the course later on. thank you penny!! you rock!!!

Who this course is for:
  • Someone familiar with Unity and C# who would like to learn about networking and creating multiplayer games.

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Instructor Details

Penny de Byl

Hi, I'm Dr Penny de Byl. I'm a full stack developer of most things computer sciency and academic with a true passion for teaching. I've been teaching others about games development, programming, computer graphics, animation and web design for over 25 years in universities in Australia and Europe at the full professor level. I've also consulted for Unity, SAE, the Australian Institute of Entertainment and Wikitude. My best selling textbooks including Holistic Game Development with Unity are used in over 100 institutions world-wide. My graduates work at companies like Apple, Ubisoft, LinkedIn and Deloitte Digital.
I have an honours degree in computer graphics and a Ph.D. in artificial intelligence for games characters. Over the course of my career I've won numerous awards for teaching excellence at the state, national and international levels including the Australian Learning and Teaching Council's Excellence in Teaching Award and the Unity Mobile Game Curriculum Competition. My approach to teaching computer science and related fields is project-based giving you hands-on workshops you can immediately get your teeth into.
I want you to leave my virtual classroom fully armed with a toolkit of skills for life-long learning. I'm excited to now be focussing my efforts full-time on Udemy to bring my years of knowledge and experience to those eager to learn about technology.

Hi, I'm Dr Penny de Byl. I'm a full stack developer of most things computer sciency and academic w



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I like this course!One of few about networking.Topic is well covererd!So I can recommend it!

By Phi Ho on 4 weeks ago

It should be updated to recent technology instead of using UNet, suggest using Mirror in place of UNet so that the projects in the course can be used in the latest version of UNITY.

By Nicolas Gallo on 4 months ago

Even though unity will deprecate the Unet system, this course was very much worth it if you take it as an overview of networking. I went in knowing nothing and now I have a simple online game I can play with my friends. Penny is the best!

By Le Matre Eric on 5 months ago

Very great course, from the basics to more advanced stuff, I learned all the building blocks necessary to fully understand how a multiplayer game work and how to do it with Unity.

By Simon Hunt on 5 months ago

Content is great but captions and transcript are poor, making it hard to read in places and on mobile this is hard to see some details.

By SHAman256 on a month ago

The Big problem with this course it that after I began it I discovered that Unity's networking system has been REMOVED from the product. There is no official replacement, but the networking fixes that are available (Mirror, for example) do not exactly sync with this course.I guess my disappointment comes from the fact that this course should have been taken down when Unity removed its networking capability.

By Jason Cisarano on 4 months ago

Very clear instruction with interesting and useful examples. Highly recommended!

It was great! Really learn a lot of networking for Unity, now I feel more confident in applying multiplayer on a VR game.

By Emrah Uluay on 6 months ago

This course is easy to follow. Thanks Penny.

By Luke Bradaric on 5 months ago

The course has been good so far and done a good job of educating me on how UNet works. Although, I feel the course is much slower than it needs to be, especially for being an intermediate course. Some of the things we go over are basics that most students should already know.

By Jonathan Valderrama on 9 months ago

The whole course is so easy to follow. Everything Penny teaches you, she explains thoroughly. I have worked with networking previously but now I have a better understanding of how things work. I hope there will be an update to the course when the new unity networking system comes out.

By Kevin Duling on 5 months ago

Penny's explanations are clear and straightforward. She does a fantastic job of introducing networking, the common problems a developer will run in to, and then provides a solution for each.