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Unity Networking From Scratch for (Unity 5 to Unity 2018.2) (Udemy.com)

An Introduction to Unity's UNET API

Created by: Penny de Byl

Produced in 2021

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What you will learn

  • Create multiplayer games and connect Unity created applications over a network.
  • Understand the different roles played by servers and clients in a network.
  • Be able to use remote procedure calls to synchronise player-character states in a networked game.

How it compares

Against the other 183 rated Udemy courses in Unity on CourseDuck:

  • Rating4.5 out of 5higher than 48% of them
  • Reviews359#91 of 184 by number of reviews
  • Length6 hoursshorter than 67% of them

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Quality Score

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Overall Score : 90 / 100

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Course Description

In this course, Penny will take you from the very basics of creating a simple client/server game environment using Unity's UNET system right through to creating and managing a lobby system. The topics covered are the ones that most frequently appear on the forums and that many people struggle in understanding. The course is practical with many step-by-step exercises. Students of this course will learn about the UNET Network Manager and how to use message sending to synchronise rigid body movement and animation of player characters. Overriding the Network Manager will also be covered to allow developers to create customised network functionality such as changing player characters while playing, shooting projectiles and managing player characteristics such as health.

Topics covered include:
  • network configurations
  • IP addresses
  • hosting
  • remote procedure calls
  • syncing rigidbody movement
  • syncing animation states
  • playing with different player-characters
  • changing player-characters while connected
  • setting up the Unity Lobby asset
  • syncing variable values across scenes
  • setting up Unity Match Making services
Developed in Unity 5, this course remains relevant for versions 2017 and up to 2018.2 with Unity's Networking API.
What past students of this course are achieving:
  • the development of an online educational multiuser 3d virtual environment
  • the use of mobile devices in place of game controllers
  • MMO game development
What past students are saying about this course:
  • This course is awesome. Penny explains in a pleasant calm and clear manner. The course has a steady increase in difficulty. I loved the way some topics are explained with graphics / animations.
  • I love Penny's courses. This one gave all the knowledge I need and more when it comes to Networking in Unity.
  • Penny (as always) covers all things necessary for the current section. She leaves no questions to be asked and every course from my understanding is executed without confusion being left in its aftermath. If you do however have a question it is most likely from my experience covered with in another section of the course later on. thank you penny!! you rock!!!

Who this course is for:
  • Someone familiar with Unity and C# who would like to learn about networking and creating multiplayer games.

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Instructor Details

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Hi, I'm Dr Penny de Byl. I'm a full stack developer of most things computer sciency and academic with a true passion for teaching. I've been teaching others about games development, programming, computer graphics, animation and web design for over 25 years in universities in Australia and Europe at the full professor level. I've also consulted for Unity, SAE, the Australian Institute of Entertainment and Wikitude. My best selling textbooks including Holistic Game Development with Unity are used in over 100 institutions world-wide. My graduates work at companies like Apple, Ubisoft, LinkedIn and Deloitte Digital.
I have an honours degree in computer graphics and a Ph.D. in artificial intelligence for games characters. Over the course of my career I've won numerous awards for teaching excellence at the state, national and international levels including the Australian Learning and Teaching Council's Excellence in Teaching Award and the Unity Mobile Game Curriculum Competition. My approach to teaching computer science and related fields is project-based giving you hands-on workshops you can immediately get your teeth into.
I want you to leave my virtual classroom fully armed with a toolkit of skills for life-long learning. I'm excited to now be focussing my efforts full-time on Udemy to bring my years of knowledge and experience to those eager to learn about technology.

Hi, I'm Dr Penny de Byl. I'm a full stack developer of most things computer sciency and academic w

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Reviews

4.5

359 reviews in total

Select a bar to show only those reviews.Select the bar again to show every rating.

By Benjamin Hecht on 10/18/2020

Although some actual portions of the networking have been deprecated, a lot of it is still applicable. Use Unity hub to download an older version of Unity, and follow along to learn networking.

By C Magnus Berglund on 9/5/2020

Don't seem to be updated beyond Unity3D 2018.

By Abdul Wahab on 9/1/2020

Easy and Detailed explanation in practical manner.

By Matei Porojan on 8/17/2020

You explain it easier than everyone i saw.

By William Baldwin on 6/27/2020

Penny's teaching style is great, my only issue so far is with how the course is a little outdated now. However using Mirror from the unity asset store has allowed me to follow along in 2020, and things seem to be in order so far. You'll need to be careful about what files you import to unity as well, if you're not on mac but she does provide for windows users as well.

By Jack Fulton on 6/15/2020

This is an excellent course that is methodically building the necessary components for a server-based game.

By David Bishop on 6/8/2020

The course is great and teaches a lot of theory and very valuable information on Unity for several versions. Even though Unity has moved to a new networking platform, I am still able to use the course by using the free "Mirror" asset in the asset store.

By Jos Guadalupe Bermea Limn on 6/5/2020

Exactly what I was looking for. Thank you

By Malcolm Edwards on 6/3/2020

Excellent but needs more info on versions of Unity and Networking packages.

By Vincent Kway on 5/25/2020

Clear and easy to understand. Too bad this is not applicable to Unity 2019, but the concept and idea can be applied to the online game. Thanks again.

By Jeremy Schultz on 4/21/2020

This was easy to follow for a networking beginner. I now know the basics of networking and ready to learn more when UNET is removed from unity.

By Stamatis Valacos on 4/14/2020

Penny thanks for a great coarse. Although Unity 2019.3 no longer has Unet in it, I'm glad I've done this. Great explanations for novice and those who have intermediate knowledge.

Showing 12 of 359 reviews