Unity: Programmatic UI

Created by: Michael House

Produced in 2016

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Course Description

Unity allows for the creation of dynamic, modern user interfaces, where items are generated and displayed based on player actions. This responsiveness makes your games more interesting and easier to create and play, since menus and displays won't clutter up the screen when they're not in use and a single element can be reused for multiple situations. You can make menus appear on demand, change button actions on the fly, and build entirely new kinds of elements from scratch. In this course, Michael House shows us multiple ways to program UI elements in Unity and dynamically trigger them based on game events. Learn how to create items manually, create reusable prefabs and add instances to the game, and create UI elements using C# scripting. Each how-to results in a working interface element such as a text label, button, menu, tooltip, or table.

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Instructor Details

Michael House

Michael House is a programmer and moderator on the GameDev StackExchange website.

Michael taught himself to program at an early age, and later majored in computer science and computer systems at Oregon State University. Since graduation, he has been working professionally in software. Michael spends his nights and weekends learning and teaching game development. He enjoys helping new developers get started and discover the joys of developing their own games.

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