Video Game Asset Creation and Process
Learn about the tools, processes and platforms that allow video game assets to be created and assembled into a commercial game.
Created by: Sten McKinzie
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Course Description
In this course, you will learn how and where all these pieces come from, who's in charge of each piece and the different stages of the game design process. We will also show you how everything is brought together to create a final product.
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Sten McKinzie
Sten McKinzie is a lecturer in the Interactive Games and Media department at Rochester Institute of Technology. Sten started out his career working as a CG designer and animator. In 1994, he took a position at Chicago's second largest video production studio, Orbs Broadcast Group (OBG) as a 3D animator. In 1996, he was asked to build and manage a OBG's new animation department. Over the next seven years, he grew the animation department into a full-service interactive media division, including web design, CD-ROM and DVD development, video and audio streaming, as well as graphics and animation for computer applications, video and print. In 2003, he opened Erickson Multimedia Studios (EM Studios). For more information, please contact ritonline@rit.edu.