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Quality Score

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Overall Score : 92 / 100

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Course Description

Intended for both newcomers who are curious about video games and experienced gamers who want to reflect on their passion, this course will explore what happens to stories, paintings, and films when they become the basis of massively multiplayer online games. The Lord of the Rings trilogy-the novels, films, and video game-are our central example of how "remediation" transforms familiar stories as they move across media. The course is designed as a university-level English literature class-a multi-genre, multimedia tour of how literature, film, and games engage in the basic human activity of storytelling. Our journey will enable us to learn something about narrative theory, introduce us to some key topics in media studies and cover some of the history and theory of video games. It will also take us to some landmarks of romance literature, the neverending story that lies behind most fantasy games: J.R.R. Tolkien's The Fellowship of the Ring, a bit of Edmund Spenser's Faerie Queene, and poems by Keats, Tennyson, Browning, and others.Drawing on centuries of romance narrative conventions, the twenty-first century gaming industry has become a creative and economic powerhouse. It engages the talents of some of our brightest writers, artists, composers, computer engineers, game theorists, video producers, and marketing professionals, and in 2012, it generated an estimated $64 billion in revenue. Anyone interested in today's culture needs to be conversant with the ways this new medium is altering our understanding of stories. Join me as we set out on an intellectual adventure, the quest to discover the cultural heritage of online games.

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Instructor Details

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Jay Clayton is William R. Kenan, Jr. Professor of English at Vanderbilt University, where he also directs the Curb Center for Art, Enterprise, and Public Policy. Before becoming director of the university's arts policy center, he was chair of the Department of English for many years. He has received fellowships from the Guggenheim Foundation, the American Council of Learned Societies, and the National Institutes of Health, and he has won an award for his teaching. He is the author of a number of books about how stories from one area of life affect other kinds of narratives: how poetry changed the novel in Romantic Vision and the Novel; how fiction shaped postmodern culture and theory in The Pleasures of Babel; how Victorian literature, science, and engineering helped build the networked world we live in today in Charles Dickens in Cyberspace. His recent work has been divided across two broad areas: the culture of gaming and the representation of genomics in literature, film, and popular culture.

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Reviews

4.6

27 total reviews

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By Tatum D on 7-Dec-18

There is nothing inherently flawed in the course, it just wasn't what I expected and keeping on it only frustrated me. I wanted to explore about the narrative in online games, not focus on Tolkien's life and works. I also dislike the live discussion parts of the lessons. The idea's great, but some of them weren't very thorough and felt more like comments. I liked the breakdowns a lot better.

By João F D d S on 15-Nov-16

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By Matt on 6-Dec-16

The Course itself is fun. The videos are enjoyable. The subject matter is great. However the quizzes are way to hard. They ask to many questions with multiple answers and the online student is expected to know so much more materials that is probably taught in the actual class, and does not have access to. For that it becomes frustrating. Especially that the material is not easy to digest.

By PEDRO H B on 21-May-17

Quite an interesting course for those interested in the literature of Tolkien, especially for understanding how it was and can be translated to other mediums.
Come expecting an introductory course on literature and not a course about game design and narrative.

By Siebren T on 5-Jan-18

As a long-time LotR fan and LotRO player, I enjoyed this course immensely. I had not read many of the great texts that are discussed in the course but I really enjoyed learning about the connections between the different media discussed, and also making my own connections in the various assignments!

By Catalina on 24-Jul-18

The content of the class is very interesting, however as non-native English speaker it was hard to follow at times. Particularly, the readings have complex vocabulary. Also, I wanted to complete the honors tasks, but was unable to since downloading LOTRO requires a lot of memory space.

By Tanya B on 2-Feb-17

This course was incredible! Jay is such a passionate instructor and the course materials between literature, gaming, and narrative are so engaging. The only thing I wish is that I could have been present for the discussions!

By Courtney R on 21-Jun-16

Although I’m not really a gamer, I took the first session of this course since I was studying art and computer science in school, and I thought this course would give me some insights as to what decisions people make when they design a computer game based on a well-known existing story, and as to how art and technology are integrated into the overall game design. It certainly did! And I found it so engrossing that I’ve continued to play LOTRO ever since.

By Jessica H on 26-Apr-17

Great class, thank you for teaching us about all those great works of Literature. It was really enjoyable to listen to you and your students!

By james G on 28-Sep-17

This was challenging and rewarding. I loved it. Very well done! Thank you!

By Perizota on 18-Jun-16

Excellent, informative, and fun!

By Alejandro M G M on 20-Feb-18

It was very interesting and fun. I liked the literature and examples of the workshop, it was very interesting and It did awaken a much slept passion for poetry and romance.