Build Your Own First Person Shooter / Survival Game in Unity (Udemy.com)
Part I: Create and Design Artificially Intelligent Game Characters with Advanced Animation Systems
Created by: Game Institute Inc.
Produced in 2019
What you will learn
- Develop a robust and extensible artificial intelligence system that syncs with characters' animations
- Use state machine behaviors and animation curves to drive game logic
- Design smart NPCs (non-player characters) that interact with their world in realistic ways
- Understand fundamental game AI concepts like envionement navigation, pathfinding, A*, state machines, animation state machines, etc.
- Import and animate multiple characters in less time with animation re-targeting
- Use ragdoll physics to support body part specific damage along with more realistic death animations (and re-animations)
- Implement screen effects that indicate player damage during attacks
- Identify and prepare assets, models, and animations for your game
- Learn how to use Unity's Mecanim system in conjunction with root motion animation and navigation mesh based pathfinding.
Quality Score
Overall Score : 90 / 100
Course Description
Starting from a blank screen, we'll build all of thesystems, together, step-by-stepfor a game called DeadEarth.
Dead Earth is a commercial grade, first-person, action-survival game set in the modern post-apocalypse. As mankinds last hope,youll traverse a fallen world ravaged by a lethal plague. The game presents players with a variety of dangerous environments where the fight for survival gets progressively more difficult as the story unfolds. The infection has manifested in a variety of terrifying ways, so youll face a varied set of enemies -- from enraged humanoids to total mutations whose origins are not fully understood.
In this first course, well setup our project and start populating the world. You'll learn how to create smart AI characters that think strategically and realistically navigate their environment, all while avoiding obstacles and pursuing the goals that you give them.
You'll also learn how to tie the physics and animation systems together with the behaviors and states of your in-game characters. This will enable them to interact with their world and with the player physically and visually correctly. Youll learn how and when to integrate ragdoll physics with the animation system to offer body part specific damage and more realistic death animations. Youll even learn how to transition between ragdoll and standard animation systems as we reanimate zombies and other characters that are down, but not out. Along the way we'll discuss in detail concepts like A*, pathfinding and navigation, state machines, animation state machines, and much, much more. By the time were done, youll be able to fill your own worlds with noblecompanions, background characters, and deadlyenemies that bring your games to life!
Over the totality ofthis courseseries you'll build the full game from the ground up.
You'll learn how to:
Use state machine behaviors and animation curves to drive game logic.
Create your own missions that chain together different series of game events, unlock additional items and uncover new areas of the world.
Develop a complete first person arms/weapons management system with melee and ranged weapon support.
Dive deep into the development of a robust and extensible artificial intelligence system that syncs with your characters animations.
Design smart NPCs for your game who can interact with their world in very realistic ways.
Build an in-game inventory system for players to manage their weapons, ammo, health boosters, mission items, and more.
Assemble fully interactive worlds with working doors, elevators, cabinets and drawers.
Learn how to use scripted events to drive your story line forward.
Understand fundamental concepts in the field of game AI, like navigation and path-finding, state machines, animation state machines, and more.
Find out how to import and animate multiple characters in less time using humanoid re-targetingCreate custom interfaces for health bars, ammo, inventory items, and more.
Develop your own audio log system for delivering storytelling elements.
Use a combination of Umbra and custom technology to accelerate real-time lighting and shadows in graphics intensive scenes.
Who this course is for:
This course is perfect for developers working on games that require artificially intelligent characters and creatures, animation, and related systems, regardless of genre.
Everyone using the Unity engine will benefit since we comprehensively cover how to correctly use many of its more advanced systems e.
g., navigation and pathfinding, Mecanim, animation state machines, ragdoll physics, and so on.
Instructor Details
- 4.5 Rating
312 Reviews
Game Institute Inc.
Game Institute is a leading provider of accredited,professional training in the field of video game development. We teach the most important skills necessary for anyone interested in creating video game art and/or writing code for games. We are an independent game development shop ourselves, founded by a team of industry game artists and programmers in the US and UK in 2001. We have trained learners fromall around the world, many of whom have gone on to industry jobs.
Studentscan train directly at our main website, totally at their own pace, or you seek a more structured certification program here with us or through one of over 3000 accredited education partners. We offer tracks for both game artists and game programmers. In addition to high school and college students and industry pros, a significant percentage of our members are amateur, indie, and hobbyist game designers and developers working on their own independent game projects.
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