Creating 3D environments in Blender (

This course helps you creating wonderful environment scenes, organizing your workflow, and find the right inspiration.

Created by: Rob Tuytel

Produced in 2022

What you will learn

  • Creating stunning unique environments
  • Organize your workflow to make large environment scenes
  • More than 250 unique 2K / 4K textures
  • Lots of medieval reference photos
  • E-book: Old Masters Unveiled ( 250 pages)
  • All scene assets, including buildings, rocks, grass, trees and more
  • 6 Characters to fill up your scene
  • Full course documentation for the Blender basics chapter
  • Baking your models and importing in Unity 3D

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Course Description

blender Awards Best Paid Course

Creating 3D environments in Blender

After four years, the creating 3D environments course, is now finally here for Blender 2.81. Thousands of students participated in the first version of this course and there were a lot of requests for a follow-up course. Prepare for a new chapter in the world of 3D environments!

The profession continues

For centuries, making environments has been something that many artists do to impress other people. Since the advent of computer graphics there is a new wave of designers studying this lovely profession. This course reveals some fundamental lessons from the old painting masters. Use the course to get the max out Blender and learn to create high quality 3D environments.

Starting from scratch

The complexity of many scenes is often holding people back from creating environmental scenes in 3D. Most designers drop-out halfway and are then facing their unfinished work because it takes a lot of time and work to create scenes with architecture and nature. I faced this many times, but because I was so inspired by medieval architecture, I took the time to learn how to create 3D environments in a way in which I could express myself. During this process I struggled hard and made many unnecessary choices that slowed down my progression. The power of this course is that it shows you exactly what you need to design 3D environments and which details you might want to avoid or postpone in order to make the most out of your own progression.

The road to perfection

We all want to create beautiful scenes, but making these scenes can be a big challenge. This course is not only a technical education, it also covers topics like focus, inspiration and organization. I believe that a well-organized focused designer, with the right inspiration, will be able to make every 3D dream come to life. This course is well documented and guides you through the process of creating 3D scenes in Blender 2.81.

From ruin to castle

This course will guide you through the new Blender 2.81 interface. Together we make our first steps in Blender. Slowly we start building objects and after one chapter you will be able to make a small dice scene. This warming-up is needed to get used to the workflow and make you comfortable with Blender and the things that will come. Shortly after that, we will jump into the node editor. We will start mixing textures, just like the old painting masters, to get decent looking results. We will apply the material on a ruin and build the first environment scene. Then we will start building a farmhouse in a medieval style. We will use the workbench for modeling, Eevee for the texture work and Cycles to render the scenes to get the max out of it. After finishing the farmhouse, we merge the building with a nature environment. We will create the trees with the sapling add-on, so you will not need any external plugins. There is a full chapter about creating nature assets and in the final castle scene we will merge everything together to make a wonderful environmental scene. All content and textures come from Texture/HDRI Haven and are included in the course.

About me

My name is Rob Tuytel and I have been a environment designer for the past 13 years. I have a huge passion for the Dutch 17th century and mainly focus on medieval architecture. I run the platform Texture Haven together with Greg Zahl who also runs HDRI Haven. I recently completed my latest project Batavia 1627, a Realtime VR project for a Dutch museum. I love to study old environment paintings and use these as an inspiration for my work. You might know me from the Tears of Steel open Blender movie or from my previous environment course for Blender 2.79

Who this course is for:
  • This course is meant for artists who like to grow in their workflow
  • Beginners
  • Environment artists
  • Game level artists

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Instructor Details

Rob Tuytel

My name is Rob Tuytel and I have been a full time Blender user for the last 12 years. I have always loved using my imagination to create 3D art and Blender has been the right tool to help me with this. Even before I started using Blender, I always loved environments. When I started to create them, I studied art books in order to be able to design these kinds of scenes in Blender. My 3D artwork is now used in art books, featured in 3D artist magazine, museums, and even appears on nationwide television. I was honored to be asked to create environment scenes for the Blender Institute open movie Tears of Steel. This was a fantastic learning opportunity that allowed me to work with other environment artists. Learning new skills in such a project is one of the best ways artists can bring themselves to a higher level. Together with Greg Zahl I run the Haven platform. Providing free high quality texture scans. To see more of my work you can visit my Artstation profile page.



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By Carlos Caro on 11/7/2020

I love how detailed this course goes. The instructor makes a terrific job going into detail and explaining under the hood functionalities. Thanks to this course I was able to move forward to other courses and understanding the basics in modeling, UV maps, shader/materials, and even optimization. If you are starting in 3D modeling, I strongly recommend this course!

By Johnny Alvarez on 9/6/2020

Lot of good tricks and skills to learn in this course. Thank You.

By Chris Nicholls on 9/8/2020

Fantastic course, well explained, lots of detail suitable for all skill levels. Some chapters are very long & intense, but the detail you are able to create shows how the time spent earlier will enable you to produce similar results to Rob's. I was interested in creating modern arch-viz images, but studying how buildings & nature interact is so valuable. What was true hundreds of years ago about how light & nature interact with man made structures is still very relevant today.

By Van Wyk on 8/18/2020

The course is helpeng me a lot to understand the workings of Blender

By Jess Mujico Martnez on 7/26/2020

Es uno de mis primeros cursos, y me parece genial el curso, es una pasada, est muy bien en todos los sentidos, muy instructivo, didctico, con muchos ejemplos, hasta lograr aprender muchas soluciones del modelado en Blender.

By Guilhem Bordereau on 6/1/2020

The results that you can achieve with this course of very impressive as the trailer shows it well. However, I felt that a part about plant texture creation was missing and most importantly, you really need a very powerful computer to run the scenes as Rob (the teacher) does not optimise his scenes (by reducing the size of the textures, the polycount).

By Patrick Manoukian on 5/24/2020

The teacher is just perfect for explanations. I wish the Section 10 would have been at the beginning of the class instead of near the end, as it explains all the basics that we have to "guess" when we follow the class in the proposed order.

By Andrew Whitus on 6/3/2020

It was extremely beneficial to see the workflow and the level of detail that goes into the final rendars. Learned a tone, especially when it comes to creating multiple variations of items and never settling for a basic texture. The amount of content for the price is an absolute steal!
The one minor caveat I would add is that his process is VERY taxing on your computer. Even decent computers will struggle to follow step for step. I chose to leave out some sub surface modifiers and go with a lower res HDRI.

By Christopher Reeve on 5/22/2020

Very good course. Rob gives lots of in depth insight into the art of environments. You should be aware the environment scenes are very demanding on computers. You should have a minimum of 16GB RAM to attempt large scenes. I absolutely enjoyed the course.

By Carlos Burneo on 6/14/2020

Great course! If you're starting with Blender this will be awesome for you. I learned a lot of modelling, shading, particles, lighting and rendering. Rob is a really nice guy and a great teacher. It's a really long course but definitely worth your time.

By Ed Peterson on 3/23/2020

This is a massive course, there's so much detail that it takes days to run through it the first time. Thanks for all the hard work.

By Sherry on 11/7/2020

by taking this course i learnt a lot about environmental modeling and i'll say that this couse is worth buying . Theres a lot to learn in this course.