Blender 2.8 Game Character Creation (Udemy.com)

Learn to Create Game Characters with Blender 2.8 and Unity

Created by: Darrin Lile

Produced in 2019

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What you will learn

  • 3D Modeling in Blender 2.8
  • UVMapping
  • Texturing and Sculpting
  • Baking a Normal Map
  • Rigging a Character in Blender 2.8
  • Animating a 2D Face with Grease Pencil
  • Creating Animation Cycles for a Video Game
  • Exporting a Character and Animations from Blender 2.8 to Unity
  • Creating a C# Script in Unity to Control a Game Character

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Quality Score

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Overall Score : 94 / 100

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Course Description

In this course well create a game character using Blender 2.
8, and we'll export it to Unity and configure it so we can control it in the game engine. Throughout the course, you will learn:
3D Modeling in Blender 2.
8UVMapping Texturing and SculptingBaking a Normal Map Rigging a Character in Blender 2.
8Animating a 2D Face with Grease PencilCreating Animation Cycles for a Video GameExporting a Character and Animations from Blender 2.
8 to UnityCreating a C# Script in Unity to Control a Game Character Beginning with the modeling, well use Blender 2.
8 to build all the individual pieces of a Lego character. And then youll learn how to UV map each of the parts, and then create an efficient, unified UV map of the entire character. We will use Blenders texture painting tools to create the clothes of the character, and well use the sculpt tools to create the high res details of the hair. Youll then learn how to bake a normal map in Blender and apply the textures to the character model.
Next, well work on rigging the character. We will begin with a single bone, and create the rig manually, so you can see how a character rig is built from the ground up. Youll learn how to create a Foot Roll Rig and how to use Blender 2.
8s new process for creating Custom Shapes to control the character.
Once the rig is done, Ill show you a cool technique, using Blender 2.
8s new Grease Pencil tools, to animate both a 2D drawn face and a 3D body at the same time. With this technique, we will create the characters Idle, Run, and Jump animations, ready to be used in a game engine.
You will then learn how to export the character, animations, and textures out of Blender and bring them into the Unity game engine. And here you will learn how to set-up the character in the game and even how to retarget third-party animations onto our character, using Unitys Humanoid Rig system.
Finally, we will write a simple C# script to incorporate our 2D and 3D animations, and get the character running around the level.
If youve ever wanted to create a game character, and are interested in getting up to speed in Blender 2.
8, then this course is for you. So join me as we create a game character in Blender 2.
8.
Who this course is for:
Anyone who would like to create a game character using Blender 2.
8 and Unity

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Instructor Details

Darrin Lile

Darrin Lile is an animator, developer, and Blender Foundation Certified Trainer teaching courses in computer animation and game development. He received Bachelors and Masters degrees in Film and Media Studies from the University of Kansas and has worked as an animator, a producer of educational films, a sound editor for film and television, and as a computer security analyst.

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Reviews

4.7

311 total reviews

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By Anonymous on 11/7/2020

good~!

By Gary Albers on 11/1/2020

Excellent. I finished another course from this instructor--five stars all the way!

By Nathan Dumas on 10/21/2020

Darrin is a fantastic teacher. You can really tell he knows his stuff. Every moment of the class, you're learning something new, it's all very clear and understandable. I'm desperately hoping Darrin decides to make more classes - his voice is a sorely needed one in the 3D modeling section of Udemy.

By Nedim z on 10/20/2020

Obvious and helpful

By Aaron Biddle on 10/5/2020

I learned more from this course than most 40 hour courses. The instructor shows enough detail to know what is needed and then moves onto the next topic. This course brings many puzzle pieces together without studying each piece through a microscope.

By James Smith on 10/2/2020

Very easy to follow, voice is clear and understandable. straight and to the point instruction without unuseful filler.

By Sion on 9/27/2020

shortcut key, i.e. navigating the view (shift + middle wheel mouse) not explained. Photo overlapped with guidelines (in the tutorial didn't) not explained. Took me quite sometime to figure out to "check" the alpha value in the image. Other than that, quite ok so far.

By Timothy Renzi on 9/27/2020

The instructor was engaging and easy to follow. I would describe it as an almost beginner class. I don't think it would have been doable for me without the couple foundation classes I've taken in each.

By Andrew Thompson on 9/24/2020

I have enjoyed the course - at times I have found it difficult to follow or replicate. I think it would be a bit better if there were a set of written notes to follow to support the video - a set of step by step instructions - it would save having to go backwards and forwards. I am a newbie to blender and some of the IK lessons are taking 4 or 5 times as long as the video instruction. Still its a great start!

By Tom Wallace on 9/24/2020

It's a good course, with lots of good content. I just wish I could have a end result close to what the end result should be. I keep running into problems that I can't solve.

By Teael on 9/20/2020

Ok, but not great. In particular, the many repetitive tasks (renaming objects, doing lots of things twice for left and right) are a waste of time, which could have used better for a bit of (animation) theory.

By Perreault Jimmy on 9/17/2020

Awesome! Don't have to search for the keys, everything is said. nice tricks and good pacing!