Blender 2.8 Game Character Creation (Udemy.com)
Learn to Create Game Characters with Blender 2.8 and Unity
Created by: Darrin Lile
Last updated April 2019
What you will learn
- 3D Modeling in Blender 2.8
- UV Mapping
- Texturing and Sculpting
- Baking a Normal Map
- Rigging a Character in Blender 2.8
- Animating a 2D Face with Grease Pencil
- Creating Animation Cycles for a Video Game
- Exporting a Character and Animations from Blender 2.8 to Unity
- Creating a C# Script in Unity to Control a Game Character
How it compares
Against the other 100 rated Udemy courses in Blender on CourseDuck:
- Rating4.7 out of 5higher than 70% of them
- Reviews1,642#20 of 101 by number of reviews
- Length9.1 hoursshorter than 52% of them
- Last updatedApril 2019earlier than 83% of them
Course Description
In this course we’ll create a game character using Blender 2.8, and we'll export it to Unity and configure it so we can control it in the game engine.
Throughout the course, you will learn:
3D Modeling in Blender 2.8
UV Mapping
Texturing and Sculpting
Baking a Normal Map
Rigging a Character in Blender 2.8
Animating a 2D Face with Grease Pencil
Creating Animation Cycles for a Video Game
Exporting a Character and Animations from Blender 2.8 to Unity
Creating a C# Script in Unity to Control a Game Character
Beginning with the modeling, we’ll use Blender 2.8 to build all the individual pieces of a Lego character. And then you’ll learn how to UV map each of the parts, and then create an efficient, unified UV map of the entire character. We will use Blender’s texture painting tools to create the clothes of the character, and we’ll use the sculpt tools to create the high res details of the hair. You’ll then learn how to bake a normal map in Blender and apply the textures to the character model.
Next, we’ll work on rigging the character. We will begin with a single bone, and create the rig manually, so you can see how a character rig is built from the ground up. You’ll learn how to create a Foot Roll Rig and how to use Blender 2.8’s new process for creating Custom Shapes to control the character.
Once the rig is done, I’ll show you a cool technique, using Blender 2.8’s new Grease Pencil tools, to animate both a 2D drawn face and a 3D body at the same time. With this technique, we will create the character’s Idle, Run, and Jump animations, ready to be used in a game engine.
You will then learn how to export the character, animations, and textures out of Blender and bring them into the Unity game engine. And here you will learn how to set-up the character in the game and even how to retarget third-party animations onto our character, using Unity’s Humanoid Rig system.
Finally, we will write a simple C# script to incorporate our 2D and 3D animations, and get the character running around the level.
If you’ve ever wanted to create a game character, and are interested in getting up to speed in Blender 2.8, then this course is for you. So join me as we create a game character in Blender 2.8.
Instructor Details
- 4.7 Rating
1,642 Reviews
Darrin Lile
Darrin Lile is an animator, developer, and Blender Foundation Certified Trainer teaching courses in computer animation and game development. He received Bachelor’s and Master’s degrees in Film and Media Studies from the University of Kansas and has worked as an animator, a producer of educational films, a sound editor for film and television, and as a computer security analyst.
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Reviews
By John Paul Koczan on 2/4/2024
Overall, really, really good. This is kind of a jack of all trades kind of course. It doesn't go super-in depth into any single topic, but gives you a little exposure to a lot of stuff. The only reason I gave it a 4.5 instead of a 5 is that towards the end, especially with the Unity stuff, I felt that it was more of a "repeat after me" with less explanation as to the why we were doing things the way we doing them. Still, one of the best courses I've taken on Udemy.
By Fotios Ioannidis on 5/17/2023
I bought this course because I like Darrin's teaching style and I didn't want to start from YT. This course is good, I enjoyed it but it has some flaws thus 4 stars. The course is a bit outdated but the changes are minimal. I have done it with blender 3.3 LTS and Unity 2020 LTS .If you have Unity and Blender experience you won't have a problem completing this course. I feel that rigging and animation could be explained more. I wouldn't mind if there was additional time for each subject so that we can leave with a good foundation, thus subtracting half a star each. Now I have to do extra external research thus reducing the meaning of paying for the course. Still I am not regretting getting this course, I feel that I can make some low poly characters with rigs for Unity. Thanks Darrin for making this!
By Omer Sonmez on 6/5/2022
That is an amazing course, i am appreciated for preparing this funny and highly efficient course. I have just finished this course and I learnt a lot about modelling a character, animating it in blender and carrying it into UNITY. Special thanks to Inctructor. This is one of the most enjoyable and useful online course I have taken. Also the language of the instructor is very clear and understandable for a student like me who is not a native English speaker. Best regards
By Stephen Baker on 1/2/2021
Very good. I'm a Unity Dev so was trying to 1) see how to make my own characters and 2) help de-mystify the relationship between external 3D models/animations and Unity. Both of these goals were very much fulfilled. I was using Blender 2.9 so I think there were a few features and GUI differences which required looking into - but nothing a quick Google search couldn't fix if you're determined. I'm happy to now have my own little customised Lego dude to start playing with. Thanks Darrin!
By Anonymous on 11/7/2020
good~!
By Gary Albers on 11/1/2020
Excellent. I finished another course from this instructor--five stars all the way!
By Nathan Dumas on 10/21/2020
Darrin is a fantastic teacher. You can really tell he knows his stuff. Every moment of the class, you're learning something new, it's all very clear and understandable. I'm desperately hoping Darrin decides to make more classes - his voice is a sorely needed one in the 3D modeling section of Udemy.
By Nedim z on 10/20/2020
Obvious and helpful
By Aaron Biddle on 10/5/2020
I learned more from this course than most 40 hour courses. The instructor shows enough detail to know what is needed and then moves onto the next topic. This course brings many puzzle pieces together without studying each piece through a microscope.
By James Smith on 10/2/2020
Very easy to follow, voice is clear and understandable. straight and to the point instruction without unuseful filler.
By Sion on 9/27/2020
shortcut key, i.e. navigating the view (shift + middle wheel mouse) not explained. Photo overlapped with guidelines (in the tutorial didn't) not explained. Took me quite sometime to figure out to "check" the alpha value in the image. Other than that, quite ok so far.
By Timothy Renzi on 9/27/2020
The instructor was engaging and easy to follow. I would describe it as an almost beginner class. I don't think it would have been doable for me without the couple foundation classes I've taken in each.
Quality Score
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Overall Score : 94 / 100












