The Blender 2.8 Encyclopedia (Udemy.com)
Complete beginner-to-advanced guide for Blender 2.8 and 2.9
Created by: Lee Salvemini
Produced in 2021
What you will learn
- This is a comprehensive course for the free 3D modeling and animation package, Blender.
- With this reference, you can confidently dive into Blender
- You can watch this course from start to finish, or skip around.
- Learn all the tools to create anything in 3D, and put it all into practice with step by step projects like modeling, shading, and rendering a 3D living room from start to finish.
Quality Score
Overall Score : 94 / 100
Course Description
Our aim with the course was to make an expanded version of the Blender Manual, that you can follow along or reference at any time in your 3D journey.
Further than the tools alone, we've made sure this course contains not just the how, but the why. Throughout the course, we've crafted example demos, as well as step-by-step projects, that will take what you've learned and form it into a practical example.
You can get all the Blender files used in the lectures, complete with models, textures and other resources. This includes starting files so you can join in! Just open the Blender file for license details, if any.
We have created this course specifically for Udemy, and you will have unlimited support from us in the Q&A section of each lecture.
An Overview of the Contents of this course:
A full overview of Blenders interface. Navigation and editing toolsMesh ModelingDrivers (known as wire properties or driven keys)ConstraintsModifiersSkeleton Armatures and RiggingAnimation toolsShaders and MaterialsUV MappingCamerasCycles and Eevee renderersAnd more to come! Since the course's release we've already added brand new UVMapping and Drivers sections, and we've updated many other sections such as Constraints, Skeleton Armatures and Rigging, and more. With continued success of the course we'll be able to add even more updates.
See you in there, and Happy Blending!
Who this course is for:
Anyone interested in learning computer graphics, or switching from another 3D software to BlenderThis course can be your expanded version of the Blender manual.
Instructor Details
- 4.7 Rating
312 Reviews
Lee Salvemini
I've had a passion for 3D and video game creation since I saw Toy Story as a kid, and got my first game console. Istarted my computer graphics journey with Blender, and have been blessed to work as a Technical Animator for over 10 years at various studios.
Even early on, I enjoyed sharing what Ihad learned by making tutorials for the Blender community. So along with fellow trainer Christopher Plush, co-founded the 3D training website CG Masters.
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