Mobile Game Development With Gamemaker Studio (Udemy.com)
Learn what it takes to create your own Mobile Games using Gamemaker Studio. (Compatible with GMS2)
Created by: John (Synthetic Pixel) S
Produced in 2021
What you will learn
- Understand how to setup and use In App Purchases (IAP), in game ads, and leaderboards
- Create Mobile Games with Gamemaker Studio
- Understand how to create and code your own games using Gamemaker Studio's built in scripting language GML
Quality Score
Overall Score : 0 / 100
Course Description
This course takes about 5hours to complete.
This course will strengthen your programming and game development skills. By the end of this course, you will be ready to develop a variety of video game projects using GameMaker Studio.
What will I learn from this course?
Students will know How to build a fun mobile game with Gamemaker Studio from scratch.
Students will know how to Import sprites, sound effects, and background images.
Students will know how to Program games using Gamemaker Studio's built inlanguageGML Scripting.
Students will know how to Create a start menu.
Students will know how to Create game levels with roomsStudents will know how to Create objects and use events to control them.
Students will know how to use fonts as sprites.
Students will know how to add and set leader boards for your game.
Students will know how to setup and add In App Purchases (IAP).
Students will know how to add and set in game ads.
Students will know how to export their game to an APK to upload to Google Play.
Students will also receiveaccess to a studentDiscordserver where they can ask questions and talk about the course or game development in general.
This course is aimed at development with Gamemaker Studio 1.
4.
Course is now compatible withGMS2 via an update lecture.
Who this course is for:
Any one from Beginners to Experts can take this course! If your looking to learn Mobile Game Development then your in the right place. Note if your an absolute beginner you may want to learn the absolute basics of Gamemaker as this course assumes you already know them.
Instructor Details
- 0.0 Rating
0 Reviews
John (Synthetic Pixel) S
My name is John and my passion is creating and playing video games. I have been playing games for almost all my life, as far back as I can remember. I started with the Atari 2600 and never stopped.
I got my first taste of how games work back on the Nintendo 64 while using a Gameshark. I was playing Star Fox 64 and had recently gotten a new Gameshark. I wanted to give myself the highest score possible on each level. With this Gameshark you could press a button and it would pause the game and allow you to enter the value you were trying to change. So if my score was 0 I would then enter 0. Then I would gain a few points and enter the new number. The Gameshark would check values in memory that held the previous and current value and eventually you could narrow down which value in memory your trying to change. This is my first, albeit basic... introduction into how games work and atthat point I knew I wanted to make games.
I started, as I am sure most aspiring developers taking their first step, by trying to learn how to become a master C++ programmer. I was also introduced to Gamemaker 7. I managed to make my first game in Gamemaker 7 which was a break out clone. I was so proud of my 2 level game. Looking back it wasn't that great but it was a step in the right direction. I at that point fell into the incorrect belief that if I wanted to make games it had to be with C++ and Directx so I started off on that journey instead of continuing to work with Gamemaker. This was
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