How to Make Tile Based Platform Games in Gamemaker Studio 2 (Udemy.com)
Learn the basics to build fun and creative platform games, including tricks to add polished and professional features.
Created by: Peter Morgan
Produced in 2021
What you will learn
- You will develop a robust platform engine that you can use for future games you make.
- You will learn how to do fast tile based collisions, and have the skills to incorporate it into your own games.
- You will learn how to implement a customizable lighting system that any object in the game can use.
- You will learn how to build custom particles that interact with the environment.
- You will learn how to build a Finite State Machine, and use it to efficiently control your player and enemies.
- You will learn how to implement wave based attacks, player traps, cameras, fade transitions, highscore saving, custom tooltips, screenshake and more.
Quality Score
Overall Score : 96 / 100
Course Description
This course will teach you how to build a very polished and professional looking game, in a short time. You will learn many tricks and techniques that can then be applied to making your own games. The possibilities are endless once you've gained these programming skills and you'll be experienced enough to start the process of turning your own ideas into actual working games.
The game you will learn to build here is very slick and professional and is a great platform from which to grow your skills. This could be the start of your game development career, or just a fun hobby, but either way I look forward to assisting you in your journey.
Within the course you will learn:
Finite State Machines (The absolute best way to structure your code)Tile Based Collisions (Extremely fast collision method)Cool looking psuedo particles (That interact with the environment)Lighting Systems (That service multiple objects)Scripted enemies and sequences (including enemy spawning)Room Fade Transitions, highscore saving, custom tooltips and much more!
All the graphics and code is supplied, all you need to do is start learning and you could be making and releasing your own games sooner then you think. Every lecture is also presented in 1080p/60fps for maximum clarity while learning.
The course is compatible with the full or trial version of Gamemaker Studio 2, but the trial version is limited to 30 days use only.
The course is taught by Peter Morgan. A former Mathematics and Computer High School Teacher who has studied the game making process, and products, for many years. I have previously used Gamemaker to release my first mobile game and currently work on assisting others to do the same.
Who this course is for:
Beginner/Intermediate who is interested in learning an efficient method of coding platform games using tile collisionsSomeone who is interested in publishing games on Windows or mobile platformsSomeone curious how a video game is madeSomeone who has dabbled in gamemaking, but would like to extend their skill set.
Instructor Details
- 4.8 Rating
224 Reviews
Peter Morgan
I spent my youth teaching High School Mathematics and Computer Studies, before moving into the business world and delivering tech support, web designand programming improvements.
Eventually my love of gaming called and I started to move my programming skills more into thegaming side of things. Gaming is such a fundamentally fun thing to do for many people, and the rise of games in the last generation as an acceptable form of social mediahas been phenomenal. I believe we're just seeing the start of our gaming future, and am thrilledto see wherethe journeytakes us.
I've recently released my first Gamemaker app on IOSand Android. It's called Twos!and is fromSlyddar Studios.
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