Jumpstart to 2D Game Development: Godot 4 for Beginners (Udemy.com)
Master the Godot 4.6 / 4.7 Engine, Build Engaging 2D Games, Learn GDScript and Ignite Your Game Development Journey!
Created by: Richard Allbert
Last updated August 2026
Our take
Based on the ratings of 4,398 students, a sample of their written reviews and the syllabus, as the course stood in August 2026. No course pays to be reviewed.
Richard Allbert's course walks through seven small 2D games in Godot 4, from a Tappy Plane flyer to a platformer, a Sokoban puzzle, a space shooter and a guard-dodging escape. It runs about 67.6 hours across 439 lectures, and the syllabus shows a refresh in August 2026 for Godot 4.6 and 4.7. Older Godot 4.5 lessons sit at the back as archive sections. The level says all levels, but it really suits people who already know a little programming.
Reviewers like the teaching. They call Richard a superb teacher who knows when to explain and when to hand over an exercise, and one reviewer praises how the course keeps pace with the engine. The complaints are consistent. He talks fast, one reviewer slowed playback to 0.75, and he rarely pauses after typing code. Some beginners say he skips the why behind lines of code, and one experienced engineer found a few solutions hacky. Another reviewer disliked the short variable names.
Of 4,398 ratings, 3,235 are five stars and only 47 are one or two stars. The pattern is clear: people happy with the game building, and a few true first-timers who felt lost in the GDScript sections. With 29,239 students and a Bestseller badge, it's a safe pick for someone with some code under their belt who wants finished games. Total beginners should pair it with a programming primer, or a chatbot for the confusing snippets, as one reviewer suggests.
Pros
- Seven finished games, including a boss-fight platformer and a Sokoban puzzle with levels loaded from files
- Updated for Godot 4.6 and 4.7 in August 2026, and reviewers say it keeps pace with the engine
- Mixes explanation with exercises, and tells viewers which lessons to skip if they know the basics
- Teaches practical patterns like state machines, singletons and event buses along the way
Cons
- Fast talker who rarely pauses after typing code, so following along means a lot of rewinding
- GDScript basics are brief, and total beginners say the reasons behind lines of code go unexplained
- Old Godot 4.5 archive sections add clutter, and there are no quizzes or coding exercises built in
Richard is a superb teacher and offers a lot of keen insight into software best practices, instilling great methodology in beginners (like myself) from the get-go.
Labeled all levels, but it suits people with basic programming; true first-timers say GDScript is covered quickly.
Featured in our guide: The Best Game Development Courses on Udemy in 2026
What you will learn
- Master Godot 4: Learn scene creation, input handling, collision detection, and more in the powerful Godot 4 game engine.
- Create Diverse Games: Develop Flappy Bird, Angry Birds, memory games, platformers, puzzles, space shooters, and maze escapes.
- Acquire Game Dev Skills: Gain level design, animation, enemy AI, power-ups, UI design, and apply design patterns like singletons and event buses.
- Explore Mechanics & Patterns: Understand parallax scrolling, physics-based gameplay, pathfinding AI, state machines, and dynamic level loading.
Course content
21 sections · 439 lectures · 68 hours of video 10 articles
- 1Course Introduction 2 free previews5 lectures · 10 min
- 2Preflight 3 free previews5 lectures · 11 min
- 3Godot 4.6 - Foundations14 lectures · 1.4 hours
- 4Godot 4.6 - GD Script Basics6 lectures · 1.7 hours
- 5Godot 4.6 - GD Script Beyond the Basics5 lectures · 1 hour
- 6Godot 4.6 Essentials7 lectures · 1.2 hours
- 7Godot 4.7 - Warm up! - Dice Catcher13 lectures · 1.7 hours
- 8Godot 4.7 - Game 1 - Tappy Plane! Physics, Parallax, Animations and more...24 lectures · 4 hours
- 9Godot 4.6 - Game 2: Angry Animals! Rigidbody Physics19 lectures · 3.3 hours
- 10Godot 4.6 - Game 3: Memory Madness - Ui in Details18 lectures · 2.1 hours
- 11Godot 4.7 - Game 4: Fox Antics!! The 80s Style Platformer45 lectures · 7.6 hours
- 12Godot 4.7 - Game 5: Sokoban16 lectures · 2 hours
- 13Godot 4.6 - Game 6: NEW Space Ace!!38 lectures · 5.2 hours
- 14Godot 4.7 - Game 7: Do Not Mind Me21 lectures · 2.7 hours
- 15Deployment on itch.io1 lecture · 16 min
- 16ARCHIVE Godot 4.5 - Getting to know GDScript and Godot25 lectures · 6 hours
- 17ARCHIVE - Dice Catcher 1 free preview13 lectures · 1.9 hours
- 18ARCHIVE: Game 1 - Tappy Plane! Physics, Parallax, Animations and more... 1 free preview19 lectures · 3.5 hours
- 19ARCHIVE Godot 4.5 - Foundations 1 free preview18 lectures · 3.7 hours
- 20ARCHIVE: Game 4: Fox Antics!! The 80s Style Platformer 1 free preview49 lectures · 7.8 hours
- 21ARCHIVE Game 5: Sokoban!! 2 free previews18 lectures · 2.6 hours
Who it is for
The instructor says it suits
- This course is designed for aspiring game developers who are interested in 2D game development using the Godot 4 game engine.
- Beginners: Individuals with little to no prior experience in game development or programming, who are eager to learn the foundations of 2D game development and start building their own games.
- Hobbyists: Game enthusiasts who want to turn their passion into practical skills. This course provides a structured learning path to enhance their game development abilities and create engaging 2D games.
- Self-taught Developers: Individuals who have already dabbled in game development or programming on their own and want to strengthen their skills, learn best practices, and deepen their understanding of the Godot 4 engine.
What you need before you start
- Computer with Adequate Specifications: A computer capable of using the Vulkan renderer is required to work on the projects effectively - the course contains a free video to make a check!
- This course assumes no prior knowledge of the Godot 4 engine but does assume a basic understanding of programming concepts. However, even individuals without programming experience can benefit from the course by leveraging the visual scripting system provided by Godot 4.
How it compares
Against the other 281 rated Udemy courses in Game Development Fundamentals on CourseDuck:
- Rating4.8 out of 5higher than 88% of them
- Reviews4,398#5 of 282 by number of reviews
- Length67.6 hourslonger than 99% of them
- Last updatedAugust 2026more recently than 98% of them
Course Description
Welcome to "Jumpstart to 2D Game Development: Godot 4 for Beginners" – an immersive video course designed to empower aspiring game developers with the skills and knowledge needed to create captivating 2D games using the powerful Godot 4 game engine with it's built in GDScript programming language.
In this comprehensive course, you'll embark on a thrilling journey through a variety of game projects, each carefully designed to enhance your understanding of essential game development concepts and techniques. Whether you're a complete beginner or have some programming knowledge, this course is tailored to provide a solid foundation for your game development aspirations.
Throughout the course, you will:
- Create a Flappy Bird clone, where you'll learn about scene creation, input handling, collision detection, and the implementation of parallax scrolling for enhanced visuals.
- Replicate the addictive mechanics of Angry Birds, developing physics-based gameplay with projectile motion and mastering level design with destructible environments.
- Dive into the world of UI-driven game development with the creation of a captivating memory game. You'll gain experience in building intuitive and visually appealing user interfaces.
- Recreate the charm of 80s platformers with the CJ Elephant Antics project. Master level design, character animation, and controls to create challenging levels filled with diverse obstacles. You'll also learn to use GoDot's built in State Machine to create and end of level boss!
- Explore the realm of puzzle games with a Sokoban-inspired project. Dynamically load levels from files, understand puzzle-solving mechanics, and apply design patterns to create elegant and robust solutions.
- Engage in an intergalactic adventure as you construct a thrilling space shooter. Design and implement enemy AI with path following for dynamic enemy waves, integrate power-up systems, and enhance visuals with particle effects and other enhancements.
- Experience the thrill of artefact collection and escape in an immersive game. Utilize Godot 4's 2D navigation AI to program guard behaviour, plan strategic escapes, and create tension-filled gameplay moments.
By the end of this course, you'll have built a diverse portfolio of 2D game projects, showcasing your abilites with Godot 4 and your ability to create captivating gameplay experiences. Enroll now and let's embark on this exciting journey into the world of 2D game development with Godot 4!
Note: On the course I write Godot as "GoDot" - when I do, I mean Godot. In case it causes confusion.
Instructor Details
- 4.8 Rating
4,398 Reviews
Richard Allbert
A former industry executive, Richard has developed software since the late 1990s.
During his career, he developed a passion for helping people get hands on with and develop their own software and systems, covering a variety of topics such as Data Science, Full Stack Development and 3D simulation.
After developing numerous successful internal courses, he became independent in 2020, starting a software development company in 2022.
He also has 500+ videos on YouTube.
More courses by Richard Allbert
Complete algorithmic forex trading and back testing system (2025)
4.6 (1,011 Reviews)
Provider: Udemy
Time: 33.7h
$109.99
Complete 3D Godot 4 Game Development Course (2026)
4.7 (606 Reviews)
Provider: Udemy
Time: 91h
$19.99
Learn 2D Game Development: Godot 4 & C# from Scratch (2026)
4.8 (428 Reviews)
Provider: Udemy
Time: 71.5h
$89.99
More Game Development Fundamentals courses
The Ultimate 2D Top Down Unreal Engine Course (2026)
4.9 (1,468 Reviews)
Provider: Udemy
Time: 17.1h
$94.99
Blender Skill Builder: Modelling Challenges (2026)
4.9 (144 Reviews)
Provider: Udemy
Time: 6.5h
$19.99
Create a Complete 2D Survivors Style Game in Godot 4 (2023)
4.8 (3,761 Reviews)
Provider: Udemy
Time: 17.2h
$59.99
Master Lua Programming and Create Amazing Games with LÖVE! (2023)
4.8 (3,199 Reviews)
Provider: Udemy
Time: 8.5h
$13.99
Complete Godot 2D: Develop Your Own 2D Games Using Godot 4 (2025)
4.8 (1,619 Reviews)
Provider: Udemy
Time: 11.3h
$94.99
Finish It! Motivation & Processes For Video Game Development (2024)
4.8 (1,310 Reviews)
Provider: Udemy
Time: 7.7h
$16.99
Reviews
By George Karboulonis on 9/1/2026
The course is exceptional, packed with a lot of valuable material. It is ideal for experienced programmers who want to learn Godot and GDScript. Beginner programmers will encounter a steep learning curve, but the course is still useful for those determined to study outside the course e.g. Godot reference and programming topics in general. If you use a chatbot, it will give you the answers to the source code snippets you do not understand plus other valuable programming tips.
By Iulian Tofan on 8/17/2026
I really enjoyed this Godot course and found it very helpful overall. The instructor explains most of the concepts well. However, from the standpoint of a seasoned software engineer, I sometimes felt that some things weren't given the attention they deserve / explained in enough detail or were completely overlooked. There were also a few moments where the solutions was a bit “hacky” or not like the cleanest approach, probably for the sake of keeping the lessons shorter. That said, I still learned a lot from the course and would definitely recommend it to anyone looking to get started with Godot.
By Aging Gamer on 4/30/2026
Richard is very detail oriented and does a great job of explaining not only the "how" but also the "why." The course may feel a tad overwhelming if you're just looking for a soft introduction to Godot and just want to get things moving around and interactable asap; but if you want to truly understand the Engine and aren't afraid of some technical best practices, then this is the course you're looking for!
By Alex on 4/20/2026
After going through several Godot courses, this one finally feels like it covers everything you need before you’re just told to type things without understanding them. You learn the why behind what you’re doing instead of just following steps like “put this here and it works.” That approach makes a huge difference, and I’m genuinely impressed so far. As I continue through the course, I’ll add my thoughts as a student for anyone considering it. There is a Discord for the course, and overall the community has been really helpful and respectful. The instructor also encourages students to reach out if they get stuck via email or Discord, which is great. However, I do think it’s important not to rely on that too heavily. Sometimes people may end up messaging or pinging the instructor frequently, and it’s worth remembering that they’re also supporting many other students at the same time. In a real development environment, you often won’t have someone available to constantly debug your code, so it’s a good habit to try solving problems first using Google, AI tools, and help from other students before reaching out. That mindset is closer to how real software development works. The instructor does speak a bit quickly at times, but he actually mentions this early in the course. Thankfully, Udemy lets you adjust playback speed, and slowing it down to 0.75x worked perfectly for me. So don’t let the pace feel overwhelming—you can easily adjust it. If you’re completely new, or even if you already have some programming experience like I did, I strongly recommend not skipping the GD Script Basics, GD Script Beyond the Basics, or Essentials sections. I understand the temptation to jump straight into building games, but if you rush through those fundamentals, you’ll likely end up confused later and constantly asking why your code behaves a certain way. You don’t need to master everything immediately, but having a solid understanding of the basics helps a lot. You’ll also find yourself revisiting those topics often. That’s what really sets this course apart from others. Many courses throw you straight into building a game, which is exciting, but often leaves you following instructions without understanding what’s happening under the hood. This course does a better job of building that foundation so you actually understand what you’re doing.
By Jyotirmoy Paul on 3/30/2026
Loved this course! The instructor clearly knows his stuff, explains things super well, and genuinely seems to care about teaching. It was engaging and fun throughout. As a software engineer, I never felt bored or like anything was over explained. Big thanks for such a great course. I’m planning to build a few 2D games now and will definitely be coming back for the 3D course, absolutely loved his teaching style and overall vibe!
By Klaus Myrseth on 2/27/2026
The first part of the course that is moved to GoDot 4.6 is absolutely worth 5 stars, still the last part is still a bit untidy but still very good. Of all the courses ive seen for 2D in GoDot this is by far the best. I am a seasoned developer and it had perfect detail level to actually learn how to code (even though for me it got a bit detailed at times but managable) so tumbs up! Good detailed walkthrough and a lot of exersizes to get everything into your fingers. One thing that bit me that i hope you fix in the future courses, is a signal is not prefixed on_ the listener are :D so a signal can be player_died and you typically connect that to a listener called on_player_died and it makes more sense naming wise :)
By Robert A. Rieke on 2/14/2026
I was wary when I bought this course, because while I have a background in coding I wasn't sure how easily I could transition to a system that mixes graphics and coding. Richard did a great job making the concepts in Godot seem simple from the very beginning, he was always very positive, and was able to help hammer in the ideas with his use of increasingly complex challenges followed by examples of how he completed the challenges himself. After finishing this course, I feel like I have the ability to start making all the games that have only been in my head. For the details that I don't know, I can either look at examples from this course's games or I can look up. I'm very excited to start making my own games, and very happy to have completed this course. I might even move on to the Godot 3D version of this course so I can make my games even more like I imagine them. Thank you Richard and Martyna for such a great course!!!
By Onur Ulus on 1/31/2026
As someone who has tried many Godot courses during my learning journey and often gave up at a certain point, I can honestly say this is by far the clearest and most instructive course I’ve taken so far. There are no gaps in the teaching flow, no superficial explanations. Everything is built step by step, like placing bricks one by one, which makes the learning process feel solid and sustainable. I truly can’t thank the instructor enough for this course.
By Ernesto Campese on 1/29/2026
Halfway through the course, and what can I say? The delivery is perfect. Richard is constantly updating the material, seriously, he’s always one step ahead, making sure nothing gets outdated and answering questions nonstop on Discord. If you want to learn Godot and truly understand it so you can create your own indie game, buy this course and stick with it until the end. I’ll update this review later with more details for anyone looking for extra info before purchasing the course.
By Kristofers Stripnieks on 1/10/2026
Taking this course was definitely the right move for me. The lessons were well paced, relevant, and at times even funny. I found the instructor to have a good sense of humor and to be great at leading me through the course. I would absolutely recommend it. Also, the challenges were a great way to apply what was taught. Thank you, Richard, and everyone who helped create this course - you really knocked it out of the park! /Kristofers
Quality Score
No CourseDuck member has rated this course yet. Taken it? Give each part a thumbs up or down.
Overall Score : 96 / 100









