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Finish It! Motivation & Processes For Video Game Development (Udemy.com)

Tools & Techniques For Staying Motivated & Productive When Creating Video Games Or Apps.

Created by: Rick Davidson

Last updated September 2024

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What you will learn

  • Specific strategies for finishing your technical and creative projects.
  • Methods for identifying why you are getting blocked on your project and what to do about it.
  • The What-Why-Who-How-When process for professionally completing projects.
  • Agile development processes for planning, scheduling and completing tasks.

How it compares

Against the other 281 rated Udemy courses in Game Development Fundamentals on CourseDuck:

  • Rating4.8 out of 5higher than 88% of them
  • Reviews1,310#28 of 282 by number of reviews
  • Length7.7 hourslonger than 50% of them
  • Last updatedSeptember 2024more recently than 50% of them

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Course Description

If you have a technical or creative project that you want to finish (or start!), this course will help you to identify why you are getting blocked, how to stay on track and ultimately help you FINISH IT (your project that is).

We often use the word "motivation" to summarise the process of staying focused and getting our work done. But finishing challenging projects requires far more than just motivation - it requires systems, strategies, tools and planning. 

In this course we start at the high level and explore how this project fits into your overall career or life goals. We look at what, exactly, your final product will look like and why on earth you are even working on your project. Often its not for very powerful reasons which can lead to some funky unproductive behaviour on our part.

We continue to drill down through your project to look at what are your very next actions, where you are blocked, what you plan to accomplish this week, this month and the next 90 days. You will learn techniques such as:

  • The Very Next Thing tecnhique

  • The Clear Your Cache technique

  • Your own personal approach to Finding Flow

  • The Work-Or-Dont-Work philosophy

  • The Work Breakdown Structure technique

  • The Accountability Buddy approach

  • And many more techniques for success

The goal of this course is very simple: Get you to Finish your project.

Some examples of projects that our students are working to finish are:

  • Video game project

  • App development project

  • Portfolio building project

  • Online course / study project

Looking for specific technical content? Check out our comprehensive range of game development courses.

The course follows a step-by-step Workbook which will guide you through your specific set of circumstances and help you finish your project.

The instructors of this course have spent years studying and teaching personal development. They have completed many projects as well as not completed many projects and have an acute understanding of what it takes to achieve success when you are in charge of your own milestones and deadlines.

You might be working solo on your project, but you don't have to do it alone. Come and get plugged into our communities of amazing developers on Facebook (nearly 20k), in our own TA-curated Community (17k views/day), and our student chat group (10k live at any one time).

We hope you allow us to contribute to the completion of your project! 

Come join us now, you won't be disappointed!

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Instructor Details

Rick Davidson

As an instructor, Rick has taught more than 1 million students, creating more than 20 of the most popular online courses here on Udemy. He is a founding partner of the GameDev-tv team whose mission is to helping aspiring game developers to create and grow.

Rick has a long history of managing teams, growing businesses and teaching technology. For more than 10 years Rick worked within the video game industry as Game Designer, Producer, Creative Director, and Executive Producer, creating games for console, mobile, PC and Facebook. He founded an Indie game studio, Inspirado Games, which was acquired in 2012 by Electronic Arts / PopCap. He has worked on cool IPs such as Mario, Transformers, Captain America and Mortal Kombat and created successful new IPs from scratch (such as "GardenMind" which was nominated for Canadian Game of the Year in the social / mobile category).

As a qualified Career Coach, Rick has helped thousands of people achieve their dream of making games for a living - both as Indie Game Developers and as valuable game industry employees.

Rick lives in Australia with his wife and 2 daughters. He likes to tell Dad jokes. You've been warned!

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Reviews

4.8

1,310 ratings on Udemy

Select a bar to show only those reviews.Select the bar again to show every rating.

By M Khairul M Isa on 2/3/2026

Finally, I finished Finish It! I'm one of those that initially didn't complete this course. This year I made commitment to finish what I started and this course was one of the top of the list. I have to say the workbook challenge was a real challenge for me as I don't have a game development in the works at the moment. So I decided to make this course (and other courses I have put of) as My Project for the workbook. I think overall Rick is good at really digging in and making us be Thoughtful and Intentional when doing the workbook challenge. I commit to revisit this course (and the workbook) as and when necessary as I go through other Projects in the future.

By Luca Passini on 4/11/2021

This course is fantastic and I really wish I had a teacher like Rick in my real life. I hope that this course will help completing my game and projecting myself into the future of my development. I am giving 4.5 stars instead of 5 because it seems that Udemy it's not the favourite environment for GameDev.tv Team courses. Rick doesn't answer questions and the course appears to be a little "abandoned". That's unfortunate because it's a very top quality course.

By Alban Jamet on 10/17/2020

This is a great course ! Nail exactly where I struggle when making big projects. Also The tutor is speaking clearly and not too fast so even non native english like me can follow it without headaches !

By Joel S on 9/24/2020

25% through and will be coming back for more as I work on my projects, #1 on my custom Udemy categories to keep it in front of me when I log in. Rick does an amazing job at drawing out my honest evaluation of myself. Procrastination, finishing, and distractions have always been difficult for me but I think with this lesson's research and advice I'll be able to power forward. Thank you Rick and GameDev.tv folks! I'm very happy, I'll do my best to pay it forward.

By Bahtiyar zdere on 9/8/2020

Kesinlikle.

By Danny Panizo on 9/2/2020

When I found this course on Udemy I was a bit skeptical because I have never believed in motivational, self-help books or coaching. But as I already studied with some of the other GameDev.tv courses, and I already had Rick as a teacher, I just bought the course to give it a chance.
And it was exactly what I needed. I have the habit of continously study and improve my skills through online courses, and with all the super useful courses that I have completed already, and that have given me skills to be more confident and a better all around professional, I think I have never had such an impact on my life than this course.
I have had fear of failure, I have been stuck at work for long periods of time, and a very low self steem and confidence in my skills (that's why I keep studying constantly, I guess). But Rick has not been just a positive input in my life. He doesn't limit to tell you "you can do it", but he picks you from the bad place I am sure you are in right now (if not, probably you won't be even thinking on buying this course) and give you the tools to get on your own feet.
And this part is important. This course offers no easy answer. I can't tell you, that if you want to finish your project, you will have to commit to it (several times). This is a point of inflexion on my life, and I can't wait to get to that 90 days and see what I am capable of. Maybe it will be a shit. But, hey, I don't mind. I already even know what I will do next!
Good Luck and Good Game!

By Angus Atwood on 8/24/2020

He is a motivating instructor

By Jonathan Fink on 8/15/2020

This course provides lots of motivating perspective on getting to work. Even if you're like me, at the start of game development without any projects or value, there's still a lot of good information on how to get to work, staying motivated, how to view big projects and what to do when you do make a game. I'm glad I took this course. Now to get to work and make something!

By Tyson Butler on 8/5/2020

So far the points have been very useful and thought provoking, I am enjoying the content so far, and the included work book that we have to fill out is a great tool for us to refer back to in the future.

By David Canino on 7/26/2020

Great course, well explained. It helps me a lot. Maybe, the voice may be too fast for a non-native English person, but lessons can be played more slowly (0.75x). Anyway, thanks a lot for this course.

By Olaf Scheunemann on 7/19/2020

Yes, also psychologically well designed :-))

By Carol on 7/14/2020

Useful tips but feels slightly stretched out. Maybe could have done with a bit more look at stratergies for project management. However that is a block for me and the course has helped me identify this. Overall I think its a fairly broad but shallow course, which can certainly help exposure to ways to improve your productivity and how you should feel about your projects to actually complete them.

Showing 12 of 305 reviews

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Overall Score : 96 / 100