Finish It! Motivation & Processes For Video Game Development (Udemy.com)
Tools & Techniques For Staying Motivated & Productive When Creating Video Games Or Apps.
Created by: Rick Davidson
Produced in 2021
What you will learn
- Specific strategies for finishing your technical and creative projects.
- Methods for identifying why you are getting blocked on your project and what to do about it.
- The What-Why-Who-How-When process for professionally completing projects.
- Agile development processes for planning, scheduling and completing tasks.
Quality Score
Overall Score : 96 / 100
Course Description
We often use the word "motivation"to summarise the process of staying focused and getting our work done. But finishing challenging projects requires far more than just motivation - it requires systems, strategies, tools and planning.
In this course we start at the high level and explore how this project fits into your overall career or life goals. We look at what, exactly, your final product will look like and why on earth you are even working on your project. Often its not for very powerful reasons which can lead to some funky unproductive behaviour on our part.
We continue to drill down through your project to look at what are your very next actions, where you are blocked, what you plan to accomplish this week, this month and the next 90 days. You will learn techniques such as:
The Very Next Thing tecnhiqueThe Clear Your Cache techniqueYour own personal approach to Finding FlowThe Work-Or-Dont-Work philosophyThe Work Breakdown Structure techniqueThe Accountability Buddy approachAnd many more techniques for successThe goal of this course is very simple: Get you to Finish your project.
Some examples of projects that our students are working to finish are:
Video game projectApp development projectPortfolio building projectOnline course / study projectLooking for specific technical content? Check out our comprehensive range of game development courses.
The course follows a step-by-step Workbook which will guide you through your specific set of circumstances and help you finish your project.
The instructors of this course have spent years studying and teaching personal development. They have completed many projects as well asnot completed many projects and have an acute understanding of what it takes to achieve success when you are in charge of your own milestones and deadlines.
You might be working solo on your project, but you don't have to do it alone. Come and get plugged into our communities of amazing developers on Facebook (nearly 20k), in our own TA-curated Community (17k views/day), and our student chat group (10k live at any one time).
We hope you allow us to contribute to the completion of your project!
Come join usnow, you won't be disappointed!
Who this course is for:
Anyone who could use some help and support to stay focused, motivated and productive while working on their project.
Instructor Details
- 4.8 Rating
301 Reviews
Rick Davidson
Rick Davidson has been making video games for a living for more than 14years as a Designer, Producer, Creative Director, and Executive Producer, creating games for console, mobile, PC and Facebook. He founded an Indie game studio, Inspirado Games, which was acquired in 2012 by Electronic Arts / PopCap. He has worked on cool IPs such as Mario, Transformers, Captain America and Mortal Kombat and created successful new IPs from scratch (such as "GardenMind" which was nominated for Canadian Game of the Year in the social / mobile category).
As a qualified Career Coach, Rick has helped thousands of people achieve their dream of making games for a living - both as Indie Game Developers and as valuable game industry employees.
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