LEARNING PATH: Professional Games with Unreal Engine 4.x (Udemy.com)

Become a pro in professional game development with Unreal Engine 4.x

Created by: Packt Publishing

Produced in 2021

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What you will learn

  • Explore network based multiplayer game design
  • Create a design for virtual reality
  • Learn to modify unreal game assets to fit your design
  • Unreal material creation, giving your game that extra edge
  • Learn advanced problem solving and think unreal
  • Learn how to quickly implement changes to your game
  • Create Unreal Engine C++ projects and connecting them to source control
  • Use the Unreal Engine C++ API
  • Understand the relationship between the Unreal Engine blueprint system and the C++ API

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Quality Score

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Overall Score : 100 / 100

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Course Description

Today, epic games made it possible for anyone to become a game developer with Unreal Engine 4. The Unreal Engine has been used to develop games on almost every platform there is, including Windows, OS X, Linux, Xbox, Playstation, iOS, and Android. From enterprise applications and cinematic experiences to high-quality games across PC, console and mobile. Unreal Engine 4 gives you everything you need to start, ship, grow, and stand out from the crowd. It is a complete suite of development tools made for anyone working with real-time technology. If you're interested to build your own games with Unreal Engine 4.
x, then go for this Learning Path.

Packts Video Learning Paths are a series of individual video products put together in a logical and stepwise manner such that each video builds on the skills learned in the video before it.

The highlights of this Learning Path are:

Get hands-on with beginner to advanced-level visual scripting via Unreal Blueprints

Create Unreal Engine C++ projects using the Unreal Engine C++ API

Lets take a quick look at your learning journey. The primary idea of this Learning Path is to help you create your own high standard game with Unreal Engine 4.
x.

This Learning Path gives you an exposure to create two different Unreal Engine 4 games. The design complexity of each game increases gradually to give you a complete overview of Unreal Engine 4 and its amazing features. Youll learn to implement advanced shading techniques, create stunning graphics, leverage the rendering power of Unreal Engine to get the best out of it. The experience of creating a variety of games from scratch will help you get a clear grip on Unreal Engine 4 thus enabling you you to become a pro game developer. Finally, youll get an exposure to real-world solutions and create complex stunning games with amazing graphics powered by Unreal Engine 4.
x.

After completing this Learning Path, you will be able to build high standard, professional games with Unreal Engine 4.
x.

Meet Your Experts:

We have combined the best works of the following esteemed authors to ensure that your learning journey is smooth:

Mike Sill is a 3D artist from Cleveland, OH, working in Los Angeles, CA. He has used Epics Unreal Engine since 2007 and professionally since 2012. Mike has had the honor of working alongside the likes of Jesse Schell, Patrick Hanenberger, and Dan Gregoire. Mike currently works as an engine artist making pre-viz and post-viz sequences for theme parks, Hollywood films, and AAA video game titles.
Some of Mikes notable works and links: Ubisoft Massives 2016 E3 DLC Trailer for Tom Clancys The Division: Survival II. Mike was in charge of the Hero SHD Agent customization and loadout as well as others. He set dressed environments and handled lighting for many shots. Among other tasks were rendering snowfall, as well as exporting , importing motion capture and other prop, vehicle, and camera animations.
The newly launched Mass Effect: New Earth Thrill Ride. Mike set dressed the launch bay, sculpted planets, and procedurally generated the entire 37,000km terrain of Terra Nova. The Ride was rendered with the awesome power of Unreal Engine 4.

Paul Mauviel is a freelance contract consultant specializing in virtual reality, Unreal Engine, and containerized web application technology. Paul has also worked on multiple containerized application solutions for dynamic web application hosting and deployment.
Who this course is for:
This Learning Path is for developers who are already at an intermediate level of game development, and who wish to master game development techniques using Unreal Engine 4.
x.

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Instructor Details

Packt Publishing

Packt has been committed to developer learning since 2004. A lot has changed in software since then - but Packt has remained responsive to these changes, continuing to look forward at the trends and tools defining the way we work and live. And how to put them to work.
With an extensive library of content - more than 4000 books and video courses -Packt's mission is to help developersstay relevant in a rapidly changing world. From new webframeworks and programming languages, to cutting edge dataanalytics, and DevOps,Packt takes software professionals in every field to what's important to them now.
From skills that will help you to develop and future proof your career to immediate solutions to every day tech challenges, Packt is a go-to resource to make you a better, smarter developer.

PacktUdemy courses continue this tradition, bringing you comprehensive yet concise video courses straight from the experts.





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Reviews

5.0

5 total reviews

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By Toby Hunt on 7/12/2020

So just done the first video, find it easy to follow.
I stopped a couple of times, firstlly my details window disappeared but found it again going into the Windows menu and selecting Details, then Details1. Secondly my version is newer and the way Modes are displayed is slightly different but soon figured it out.
Looking forward to carrying on with the coarse

By Jaka on 4/26/2019

Epicc

By Justin Leon on 6/5/2018

Great course so far, very fun!

By Kelly Hartman on 4/8/2018

It is a good course for me as I"m a beginner at Unreal Engine and it covers a lot of basic stuff I need.

By David L. Smith on 2/24/2018

Nice speed and a lot of information right at the beginning. Highly recommended if you have some experience with UE4. If you don't, consider one of the other courses first, then, come back to this one.