Unity Game Analytics (Udemy.com)

Hands on training to get google analytics, reporting, data mining, analysis of your valuable user behavior - Unity 3D 5

Created by: Yohann Taieb

Produced in 2016

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What you will learn

  • Integrate Google Analytics within a Unity game
  • Collect user behavior on iOS, Android, PC, Linux, Playstation, and Xbox
  • Measure user activity in new environments
  • tie online to offline behavior
  • Send data from both the client and server
  • track user activity
  • track advertising performance in your games (admob and adwords)
  • Track which item in your game store are the most popular and which ones need to be replaced
  • Track how long players stay in one level
  • Track how many times a player replays each levels of your game

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Quality Score

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Overall Score : 84 / 100

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Course Description

Bonus: All assets used in this course are included for free.
Hi, and welcome to the Unity Game Analytics course, my name is Yohann and I'm famous for helping thousands of students makes apps and games and publish them to the app stores while some of my students's games reached the top 10 in iTunes and google play store.
This course is all about hands on training, if you're like me and like to learn by doing it yourself rather than listening to a teacher then this course is for you.
About the course:
By taking this course, you will learn how to integrate google analytics to any of your Unity games. Thanks to Unity and Google Analytics, you will be able to capture data about your users behavior and user engagement. Then you will be able to analyze this data and find ways to make your game more engaging which will ultimately increase your revenue.
For example, when you use analytics in your game, you can figure out if too many players stop playing a certain level in your game, maybe this level has a bug, or it's too hard or even to boring! By adding analytics to your game, you don't have to pray the gods to have users play your game, now you know how to improve your game based on real scientific data.
By the way, all the games out there like Minecraft, candy crush, and clash of clan, they all use analytics in their games.

The course is broken down in short, easy to digest chunks. Now right at the beginning we go straight into downloading Unity and work on the captain rocket Unity project that's based on a game that is published in the app stores. You get to work on a real professional game, not just some random project. You can follow along whether you're using a Windows computer, Linux or Mac. We'll start with the basics of integrating analytics within your game then we'll go into advances topics such as tracking in-app purchases transactions, code exceptions, bugs, or the time a player spends on a level.
If you've never heard of any of these terms or never got to use them, then this mammoth course is for you.
As my current students already know, I'm always around in the forums and I'll be there to help you out whenever you get stuck. But you get a lot more than just the best Unity Analytics course available online. As a bonus you get a copy of the Captain Rocket source code that is a professional endless 2D platform runner that you can use any way you'd like. This bonus is worth well over $500.
Are you ready to be successful at mastering game analytics in Unity ? Then join this course now. you're gonna love it.
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What is Google Analytics?
Google Analytics is a freemium analytics service offered by Google, originally meant for website that tracks and reports website traffic. Google launched the service in November 2005 after acquiring Urchin. Google Analytics is now the most widely used web analytics service on the Internet.
The great thing about Google analytics, is that it's an all-in-one solution, it works for the web, for the Android smartphones and tablets, for the iPad, for the iPhone.
On top of that, Google Analytics can be combined with Google Admob advertising networks and Google Adwords too, which means you can analyze and gets pertinent reports about how your app is used as well as how the advertising within your app is working. You get analytics for banner ads, full screen ads, and also analytics for video ads (rewards too!)

Why would you want to use Google Analytics in your Unity 3D game ?
You need to understand and measure what your users do inside of your game a key to engaging and monetizing users in the long run. You cannot expect to publish a game and cross your fingers or pray the gods that your game will make money. You need to analyze your user behavior and engagement and update your game to be more attractive and engaging for the game players.

Google Analytics allows developers to send raw user interaction data directly to Google Analytics servers. This allows you, the game developer to measure how users interact with their business from almost any environment. Developers can then use the data to:
  • Measure user activity in new environments.
  • Tie online to offline behavior.
  • Send data from both the client and server
  • See how many players come daily to your game.
  • Add custom events to track actions that players make on your game.
  • See the results of custom events through the funnel.
  • See where the players get stuck in your game and fix it


Thanks to Unity 3D, you can now track user activity on iOS, Android, desktop games ( Windows or Mac or Linux ) Playstation and Xbox ! Even the Apple TV and the Virtual reality devices like Samsung VR and Oculus Rift ! It's it amazing?!
Unity Analytics works seemlessly with Google Ads
Have you ever wondered how games such as "Candy Crush" were able to become financially successful? Implement ads that the players would like to see using an ad network targeted specially for gamers, show only game related videos to your player and forget about the intrusive banner ads in this tutorial for intermediate users you will learn in no time how to monetize that free game you have.
Make revenue out of your game
  • Target the right player audience with pertinent advertising.
  • Choose between showing ads that will reward the player or not.
  • Show an Ad to the player after he or she performs a specific action.
  • Navigate through the ads online dashboard to see the revenue of your game.
  • Make money out of your game without affecting the player's experience.

Who this course is for:
  • Anyone that uses Unity 3D, this is a must-have tool
  • Indie developer
  • Game dev hobbyist
  • Elon Musk ( I love you)

*Some courses are excluded from this sale. Coupon not working? If the link above doesn't drop prices, clear the cookies in your browser and then click this link here.
Also, you may need to apply the coupon code directly on the cart page to get the discount.

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Instructor Details

Yohann Taieb

Yohann holds a Bachelor of Science Degree in Computer Science from FIU University. He has been a College instructor for over 10 years, teaching iPhone Development, iOS 11, Apple Watch development, Swift 3, Unity 3D, Pixel Art, Photoshop for programmers, and Android. Yohann also has plenty of ideas which naturally turned him into an entrepreneur, where he owns over 100 mobile apps and games in both the Apple app store and the Android store.
Yohann is one of the leading experts in mobile game programming, app flipping and reskinning. His teaching style is unique, hands on and very detailed. Yohann has enabled more than 50000 students to publish their own apps and reach the top spots in iTunes App Stores, which has been picked up by blogs and medias like WIRED magazine, Yahoo News, and Forbes Online. Thanks to him, thousands of students now make a living using iOS 11, Swift 4, Objective C ( ObjC ), Machine Learning, Augmented Reality / VIrtual Reality, Android, Apple Watch ( watchOS ), Apple TV ( TVOS ), Unity 3D, and Pixel art animation

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Reviews

4.2

17 total reviews

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Misleading course title. I bought this for my wife during the sale as she was interested in Unity Analytics, but when we got around to looking at this course we found it was for Google Analytics within Unity. Plus we were outside of the 30 days, so couldn't refund it. Not happy.

Very good course, everything was very easy to learn and to implement. I found the topic on the events very interesting and will definitely be a very important tool to develop games.I recommend this course to all who want to learn about the behavior of users and improve their games.

Easy to follow, and crystal clear.I actually thought it was a course about the new Unity Analytics Service tho. Instead, it's Google Analytics with Unity. I'm definitely interested nonetheless.Now that I completed the crash course, I just hope Google and Unity still work in this way. If not, I'd really appreciate an update on that.The course is blazing fast, but luckily enough there is a Questions section. Nice job, wish you could make more courses like this, maybe even more advanced ones.

Thank you for a great course! I completed the course, and I've definitely enjoyed learning the material. My only feedback is that you can't repeat the "events may take 24 hours or longer to show up" too often! Even though I knew that, I still was surprised that I couldn't see my events immediately. Again, many thanks!

Concise and useful course to understand how to track activity within an Unity project and how to read Google Analytics reports.

The content is quite good indeed.However I struggled to keep up. In all lectures, played in different sessions, I could hear the audio, but the video was always lagging at least by a min making it very tough to match words heard with actions seen

Compiler errors. Cannot run the game.Useful info, good start to the subject.It's about google analytics, not unity analytics!

I liked the course overall, it's a good beginner how-to, but lacks real depth in terms of "proper" setup in code, like how to wait until connection is established before starting a session to avoid errors etc. The example project hasn't been updated and uses a lot of legacy api.The Google Analytics dashboard has changed since as well, it's called 360suite now, though changes are minimal.I bought the course thinking this would be a look at Unity's native analytics rather than google, so keep that in mind as well.Basically this is ok to point you in the right direction if you know nothing at all about analytics. However, if you need video tutorials about how to download a github repo and how to drag an object into a public variable, you're not at a stage where you need to use analytics for your projects. This course isn't very advanced info plus expect to fix the instructor's code to make it work with 20XX+ level API.

It gave me most of what I wanted, but during one of the lectures Yohann talks about submitting the high score, but neglects to discuss how that value was shown. He discusses that the high score was submitted, but not where the end value displays on the Google Analytics Report. Still a fairly worthwhile course assuming the cheap price that I got it at.

great course Merci beaucoup Johann, hope to be tracking my apps and games soon after this tutorial

He does give you everything, in such a short period of time.

That was good! If can get more information in that will be perfect.