Complete Game Character Workflow 01 Character Modeling (Udemy.com)

Make morden nextgen characters with zbrush, mari, maya and substance

Created by: Ambience Lee

Produced in 2019

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What you will learn

  • Master the Knowledge and Skill to Create Game Characters.
  • Understanding Human Body Anatomy and Porportion.
  • Understanding Human Topology.
  • Master ZBrush Sculpting Tools.
  • Master ZBrush HardSurface Tools.
  • Master Maya Retopology and UV Tools
  • Master Marvelous Designer Garment Creation Techniques
  • Gain Basic Understanding of Substance Designer

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Quality Score

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Overall Score : 94 / 100

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Course Description

This course covers a complete solution for game character modeling, from sculpting to topology, uv, and baking. the course will also introduce solution for hair cards, simulate cloth, and other technically challenging issues that happens in a production of a serious character for game, it is designed to walk the student through the entire workflow, and prepare them to be ready for making game engine ready characters.
Who this course is for:
Character ArtistCharacter TDGame Developers who need to Create Characters.

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Instructor Details

Ambience Lee

I am a full time college professor specialized in game development, I also have been working in a variety of animation studios like Beijing Daysview Digital Image Co, Passion Picture NYC. As an indie game developer, I has developed VR Apps for Gucci and Calvin Klein on their products.
I hold an MFA in Computer Animation from School of Visual Arts in New York City, and a BFA of Digital Media from China Central Academy of Fine Arts.
I am a Technical Artist with may skill sets including Rigging, Character Modeling, Animation, VFX, Game Development, C++, C# and Python Programming Languages. I have published papers like Unreal Engine 4 Architectural Visualization, Advanced Terrain Workflow with UE4, Discover a New Way to Create Believable Cloth in 3D World, and has been presenting my researches in conferences like 4th International Conference and Expo on Computer Graphics & Animation, Berlin, Germany, 11th International Conference on Design Principles & Practices, Toronto, Canada.

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Reviews

4.7

93 total reviews

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By Zeta_teresa on 9/26/2020

Great 3D artist from China!

By Evgney Gavrikov on 8/27/2020

!

By Patryk Golaski on 8/21/2020

Good course

By Shrey Mistry on 8/19/2020

so far ...got to learn some new great techniques and anatomy....excited to learn further.

By Arthur Henry on 8/11/2020

I'm finding out that detailing is very important to communicate a believable character.

By Thibaut Kouam on 8/2/2020

good job

By Steven Holmes on 7/21/2020

Learned a small amount but found the random way the instructor talks hard to follow

By Cindy Murallo on 7/21/2020

This is good so far. The workflow is easy to understand.

By Alex Skrynnyk on 7/6/2020

The greatest teacher I had ever (online I mean). He always trying to explain every detail. Amazing course except section 14. Understood nothing from that part just followed the teacher.
I've got a lot of useful knowledges thanks a lot for that!!! I've bought next part about texturing and rigging.

By Scott Hampshire on 6/14/2020

This is really helping with zbrush so far and I'm excited to continue!

By Ali Hasan on 6/12/2020

Good Tutorial and Perfect! Thank you so much Master Ambience Lee!

By Delano Athias on 6/3/2020

Very informative lesson! Learned a great deal about facial anatomy and Zbrush's sculpting tools :)