Learn Cinema 4D: Low Poly Planet (Udemy.com)
Start learning Cinema 4D by creating a beautiful Low Poly Planet in this quick and easy course.
Created by: Jonathan Lam
Produced in 2017
What you will learn
- By the end of this course, you will be able to create basic low poly 3D models in Cinema 4D
- You will be able to render 3D scenes in Cinema 4D
- You will be able to create a Low Poly Planet
Quality Score
Overall Score : 94 / 100
Course Description
- Learn the basics and use Cinema 4D from scratch.
- Learn a basic modelling in Cinema 4D
- Learn how to render your scene in Cinema 4D.
- Create basic materials and colours for your model.
In this course you will learn the basics of how to emulate this trendy art style which has been used in many different websites and banners. Enhance your projects, presentations and illustrations using this versatile background!
Content & Overview
This is a great way for beginners to introduce themselves to 3D programs like Cinema 4D. Starting with a basic overview of the program, the course will help familiarise you with the tools you will need first. With the basics complete, the course will take you through how to create a Low Poly Planet step by step. Each step will be broken down to make understanding the process even easier, starting with creating a simple 3D shape to manipulating random landscapes.
Students completing this course will have the knowledge to create low poly planets in Cinema 4D.
I have included the Cinema 4D and PSD file to download at the end of the course to use as reference. So you'll be able to work alongside the videos to learn and create your own Low Poly Planet. Please feel free to share your creations as well! Who this course is for:
- Digital Artists
- Indie game developers
- Illustrators
- Graphic Designers
- People who are looking to learn 3D software & modelling techniques
Instructor Details
- 4.7 Rating
6 Reviews
Jonathan Lam
Hi everyone! My name is Jonathan Lam and I'm a Digital Artist on a mission to empower, educate and inspire creative students just like you to gain the creative skills you desire! Currently I work for Ubisoft as a concept and game artist. My skills range from graphic design, illustration, animation, 3D modelling/sculpting, concept art and video editing. Some of the projects I've worked on include Hungry Shark World, Hungry Shark Evolution, Starbeard and the Kickstarter Funded Game called Eminence: Xander's Tales.
I've also worked with many high profile clients including Riot Games, Sony Entertainment, Hasbro and Google as a graphic designer and illustrator.
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