Learn Cinema 4D: Low Poly Wolf (Udemy.com)
Start learning Cinema 4D by creating a Low Poly Wolf in this quick and easy course.
Created by: Jonathan Lam
Produced in 2016
What you will learn
- By the end of this course, you will be able to create basic low poly 3D models in Cinema 4D
- You will be able to render 3D scenes in Cinema 4D
- You will be able to create a low poly wolf character
Quality Score
Overall Score : 100 / 100
Course Description
Get started with 3D modelling & take this course now to learn Cinema 4D in just a few hours
- Create basic low poly 3D models in Cinema 4D to be used for your illustrations or video game projects.
- Learn a basic scene and lighting set up.
- Learn how to render your scene in cinema 4D.
- Create basic materials and colours for your models and backgrounds.
In this course you will learn the basics of how to emulate this trendy art style which has been used in popular games such as Journey and Monument Valley. For games, lowpoly is important for optimisation which is measured with the polycount of your model. The higher the polycount is for your model, the longer it takes for the system to render it.
Content & Overview
This is a great way for beginners to introduce themselves to 3D programs like Cinema 4D. Starting with a basic overview of the program, the course will help familiarise you with the tools you will need first.
With the basics complete, the course will take you through how I created the lowpoly wolf step by step. We will break down the model to make understanding the process easier, starting with the body of the wolf and finishing with the paws.
Students completing this course will have the knowledge to create basic shapes and characters in the lowpoly style in Cinema 4D.
I have included the Cinema 4D file to download at the end of the course for you to use as reference. So you'll be able to work alongside the videos to create your own wolf. Please feel free to share your creations as well! Who this course is for:
- Digital Artists
- Indie game developers
- Illustrators
- Graphic Designers
- People who are looking to learn 3D software & modelling techniques
Instructor Details
- 5.0 Rating
7 Reviews
Jonathan Lam
Hi everyone! My name is Jonathan Lam and I'm a Digital Artist on a mission to empower, educate and inspire creative students just like you to gain the creative skills you desire! Currently I work for Ubisoft as a concept and game artist. My skills range from graphic design, illustration, animation, 3D modelling/sculpting, concept art and video editing. Some of the projects I've worked on include Hungry Shark World, Hungry Shark Evolution, Starbeard and the Kickstarter Funded Game called Eminence: Xander's Tales.
I've also worked with many high profile clients including Riot Games, Sony Entertainment, Hasbro and Google as a graphic designer and illustrator.
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