Create Game Characters with Blender (Udemy.com)

Use Blender to 3D model, texture, rig, and animate your own game character

Created by: Darrin Lile

Produced in 2017

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What you will learn

  • Model and sculpt a game character in Blender
  • Use Blender's retopology tools
  • Create UV maps and bake texture maps
  • Use Blender's texturing painting tools
  • Rig a character with Blender's Rigify add-on
  • Animate game cycles for a game character
  • Import a Blender character into Unity
  • Set-up a character controller in Unity to move your character around

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Quality Score

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Overall Score : 94 / 100

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Course Description

Learn how to create your own game characters in Blender 3D!
Learn how to model, texture, rig, and animate a character in Blender 3D.
Discoverhow to bring thecharacter into Unity andset-up a character controller to move the character around.
Build your skills so that you can create your own game characters in Blender.
3D Model and Sculpt a Game Character in BlenderUse the Blender Retopology ToolsCreate UV Maps and Bake Texture Maps in BlenderUse TexturePainting Tools in BlenderRig a 3D Character with the Rigify Add-on in BlenderAnimate Game Cycles for a Game Character in BlenderImport a Blender 3D Character to UnitySet-up a Character Controller in UnityCreate Your Own Game Characters!
Learning to create your own game charactersopens the door for you to create theincredible video games you've always dreamed of. Blender is free to download and use for any purpose and has proven itself to be a powerful tool for independent and commercial projects all over the world.
Blender provides an excellent low-cost way to learn the fundamentals of 3D modeling, texturing, and rendering. Since 1995, it has been growing in features and usage in the animation and visual effects industry.
Content and OverviewIn this Intermediate Blender course youll create a game character from the first polygon to the final controllable character in the Unity game engine.
Throughout the course youll learn about the Blender modeling, texturing, rigging, and animationtools. Youll learn the techniques and strategies needed to tackle acomplex project such as this,so you can bring your own charactersto life.
In the first sectionwe will create a character using the sculpting tools in Blender. We will modela base mesh using box modeling techniques, and then we will use the Multiresolution modifier in Blender to create high-resolution detail on the character. We will thenuse the Blender retopology tools, theGrease Pencil and theBSurfaces tools,to create a low resolution version of our high-resolution sculpt. And we will bakeNormal and Ambient Occlusion maps in Blender, from the hi-res sculpt to the low-poly mesh. We will thenimport these texture mapsintoUnity andtest themon our character in-game.
We willlook at some of the unique issues regarding UV mapping a character in Blender. We willuse the UV mapping tools in Blender to create an organized UV map that can be exported to external paint programs like Photoshop or GIMP for texturing.
Andwe willlook at the Texture Painting tools in Blender and how touse them to create texture maps for the character.
Thenwe willusethe BlenderRigify add-on to create a basic rig for ourgame character.
Youll learn how to prep the character for rigging and generate thebase rig. We will thengenerate the control objects of the rig and go over the various controls and how they canbe used during animation. From there we willadjust the weights of the character in Blender using vertex groups, and parent the characterswar hammer and shield to the rig.
Youll thenlearn the basics of creating animation cycles for a game character in Blender. Well use Blenders Graph Editor and Dope Sheet to animate the Idle and Run animations, as well as create a Jump Pose.
Finally, we will take it all into Unity and write some code to get our character running and jumping through a test level."I love your tutorials! For the first time, I'm able to understand Blender! Thank you so much!" -Jade W"Great work, Darrin. You make a great teacher as well as a fantastic 3D artist. I really appreciate your work; can't wait to see what you do next! -theLegendofSamuel"I just wanted to say how much I appreciate these high quality tutorials you put out!!! You are truly an inspirational person. -Zach BWho this course is for:
Anyone who wants to create their own game characters in Blender.

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Instructor Details

Darrin Lile

Darrin Lile is an animator, developer, and Blender Foundation Certified Trainer teaching courses in computer animation and game development. He received Bachelors and Masters degrees in Film and Media Studies from the University of Kansas and has worked as an animator, a producer of educational films, a sound editor for film and television, and as a computer security analyst.

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Reviews

4.7

204 total reviews

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By James Newkirk on 10/9/2020

After I recreated the support files in photoshop because they are no longer available everything went pretty smooth.

By Marius Teigen on 5/13/2020

This course has helped me understand a great deal from modeling to the simple steps of understanding where to place edgeloops, and that there is manny ways to do it. Just what i needed to move forward with my project. thank you. :D

By Rhy Payne on 5/10/2020

So far it seems like an excellent course, just getting started

By Mohammad Namani on 5/9/2020

really good course!

By Marco Antonio Portilla Domnguez on 4/3/2020

Es un excelente curso. Se revisa a profundidad todo el proceso de modelado de un personaje en 3d. Es importante resaltar que el curso habla sobre una versin anterior a Blender 2.8.

By Jose E Velazquez on 3/22/2020

Allot of good information and how to create not only the Character but good explanation on rigging very useful

By Matthew Schwartz on 2/22/2020

Not very far in yet, but blender has been changed a lot since this video was made and I probably spent twice as long as needed just figuring out what the analogous controls were. Otherwise the quality of the videos has been very high so far.

By Marco Loureno on 2/18/2020

Even though I started this course already knowing how to work with Blender and mostly perform hard surface modelling, I was hoping to dive into organic modelling and learn how to sculpt (mainly characters). The course taught me that and a lot more (such as texturing where I'm a complete a scrub!). Explanations are simple and very good tips are provided. Already bought a more recent one for Blender 2.8. Keep up the good work!

By Felipe Ricardo on 1/25/2020

It needs updates to blender 2.8x

By zakir Hussain on 1/18/2020

His teaching style is very clear and has very handy tips which make things a lot easier.

By Quinnton Cato on 1/1/2020

This is a great course to take you from creating a character to then animating it. I have really learned a lot, and ready to get started creating my own characters.

By Daniel Gerendas Obiols on 11/25/2019

This was a really informative course! I really learnt a lot from it