What you will learn
- Create a multiplayer, networked game using Unity's Multiplayer Networking
- Build a tank arena game with top-down shooter mechanics
Overall Score : 94 / 100
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Important Note: Unity has announced future de-support for Unity Networking (formerly known as UNET). However, these tutorials should continue to work using Unity 2017.4 LTS and still provide a solid background in networking concepts.
If you want to enroll in this course we recommend using 2017.4 LTS in order for the lectures to work properly.
In 2019, we expect to discontinue this course in preparations for alternate networking solution. A completely new course is currently in development. Please see the GameAcademy[dot]school blog for updates.
This is a short course designed to introduce you to Unity's Networked Multiplayer system.
In it, we'll create a small tank arena shooter where we introduce:
- Unity's Multiplayer Networking High Level API (HLAPI)
- NetworkIdentity and NetworkTransform, to
- Remote Actions, such as Commands and ClientRPCs
- SyncVars and SyncVar hooks
- NetworkManager, and NetworkManagerHUD
We will learn how to make our simple player drive around an arena level and connect with more than one player over a network.
This is an introduction to networking concepts as well as several components specifically made for Unity Multiplayer Networking.
Note: this course is designed for Mac and PC standalone (Multiplayer over LAN Network) and does not cover mobile devices.
Who this course is for:
- Developers with working knowledge of Unity 3D and C#
- This is NOT a beginning course. Do not enroll in this course without some experience in Unity 3D and C#
Wilmer Lin is a 3D and visual effects artist with over fifteen years of industry experience in film and television. He has trained tens of thousands students over the course of a decade.
Now an independent game developer and educator, Wilmer helps aspiring gamedevs learn technical art and the craft of programming, using Unity3D, Maya and Photoshop.