Video Game Weapon Course : Modeling / Substance Painter 2 (Udemy.com)

Learn how to model, unwrap, and texture weapons for games. Use Maya and Substance Painter 2 to create AAA quality models

Created by: Bradley Wascher

Produced in 2017

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What you will learn

  • Set up reference images inside of Maya
  • Create block out meshes and understand their purpose
  • Build optimized and well thought out high poly models that are rich in details
  • Create low poly models that have great topology and will look great in game
  • Learn the fundamentals of good texture unwrapping and layout for different situations
  • How to keep clean files that are organized when working with a game team
  • Exporting your models so that you can work with them in game or other art software
  • How to use Substance Painter 2 to bake our model's textures
  • Creating realistic textures and materials inside of Substance Painter 2
  • Rendering portfolio screenshots of our models out of Iray
  • Exporting our final textures from Substance Painter 2 so that we can use them in a game engine.

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Overall Score : 0 / 100

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Course Description

Learning how to create weaponsfor games can be hard. There are many places where things can go wrong. Trying to follow multiple tutorials about modelingand texturingcan result inleavingout the most important details or, in the worst case,give you the wrong information. This can leave you feeling confused about how to model and texturegame weaponsand asking yourselfhow you could improvethe quality of your art work.

What you want is agame industry professional to walk you through the process of creating a game ready weapon. You wouldhaveno questions about how to create thehighest quality results possible. Your art and knowledgewouldjump in quality, leaving youwith beautiful art for your portfolio or game.

This course is designed to give you all the skills you need to create beautiful weapons forgames. You will be walked through each step of the creation process of creating a first personknife. All the steps have been recorded and narratedto give you the skills to not only build this knife but to buildany typeof 3d weaponat the highest quality. By the end of this course you will have the skills to create beautiful weapons and models for games.
Now is the time to increase your art ability and really let your true skills come through. So sign up for the course now and have yourself wondering why you ever let yourself struggle at creating beautiful weaponsfor your artportfolio or video game.

Who this course is for:
If you are learning to create game art or want to increase the quality of the art you can create for your portfolio or video game.

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Instructor Details

Bradley Wascher

Hey folks!
My name is Bradley Wascher, I am a 3D environment artist working in the video game industry. I've worked for some of the biggest names in the video games industry, from Liquid development, to High Moon Studios, which is owned and ran by Activision.I have several years of on the job experience creating 3D art for video games. I haveeven worked for a design company creating 3D products all the way down to 2D web graphics and print ads.
I've had the great pleasure in my many jobs to have learned a lot and met a lot of great people that had their own techniques and insight. I wanted to give back to the world of 3D by releasing classes and tutorials that would help others either get a grasp ofhow video games are actually built or help artists that are already working to advance their skills.

If you ever have any questions just let me know. -BW

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