Game Devs Unleash Artificial Intelligence: Flocking Agents (Udemy.com)
Artificial Intelligence for Game Devs in Unity to understand & implement the beautiful bird's natural Flocking Behavior
Created by: Razvan Pistolea
Produced in 2017
What you will learn
- Analyze, Decompose and Implement custom Flocking Agents for your own game or movie or personal simulation project
- Understand and Create Emergence: simple rules that interfere to give rise to complexity
- Appreciate emergent behaviors in nature around you
- Gain problem solving skills
- Understand and use Vectors and Vector Operations successfully in a Game Engine
Quality Score
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Overall Score : 96 / 100
Course Description
Learn how to create Artificial Intelligent Agents that have Flocking Behavior and apply them to your projects in games or movies. You have seen Flocking behavior in nature, in games, in movies and in architectural simulations but you might have missed it. The course is project based with the best teach-apply loop:
- a theoretical pseudocode (game engine agnostic) implementation
- followed immediately by a practical implementation and application in Unity 3d
- The course is best suited to programmers who want to add realistic bird flocking or fish schooling or other emergent behaviors to their games, movies or simulations.
- The course is best suited to programmers looking to improve their skills on working with Vectors inside the Unity 3d game engine
- The couse if partially suited for students who want to learn emergent behaviour but do not have prior programming experience. The must have at least basic math or physics skills.
- The course is partially suited for students who already know about emergence. They can use it as a refresher.
- The course is not suited for students who do not have basic math or physics skills.
Instructor Details
- 4.8 Rating
29 Reviews
Razvan Pistolea
I am a Machine Learning Engineer, Deep Learning Engineer and even an Indie Game Developer with a Major in Compilers and a Master's degree in Artificial Intelligence from University Politehnica of Bucharest.
I am passionate about Games and Artificial Intelligence. I love to give life to A.I. agents in my project or my friend's projects and I want to teach you too.
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