Game Devs Unleash Artificial Intelligence: Flocking Agents (Udemy.com)

Artificial Intelligence for Game Devs in Unity to understand & implement the beautiful bird's natural Flocking Behavior

Created by: Razvan Pistolea

Produced in 2017

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What you will learn

  • Analyze, Decompose and Implement custom Flocking Agents for your own game or movie or personal simulation project
  • Understand and Create Emergence: simple rules that interfere to give rise to complexity
  • Appreciate emergent behaviors in nature around you
  • Gain problem solving skills
  • Understand and use Vectors and Vector Operations successfully in a Game Engine

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Quality Score

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Overall Score : 96 / 100

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Course Description

Learn how to create Artificial Intelligent Agents that have Flocking Behavior and apply them to your projects in games or movies. You have seen Flocking behavior in nature, in games, in movies and in architectural simulations but you might have missed it. The course is project based with the best teach-apply loop:
  • a theoretical pseudocode (game engine agnostic) implementation
  • followed immediately by a practical implementation and application in Unity 3d
Both pseudocode and Unity C# lectures complement each other giving you a full perspective. Best video quality 1080p full HD. You will have access to the course forum where you can discuss each topic with like-minded, A.I. passionate, students like yourself. With the help of this course you will be able to understand a piece of nature and replicate it, essentially reverse engineer a piece of nature. Invest in yourself and add Flocking to your A.I. skill set! Follow this Unleash A.I. series. Still unsure? Dive in and learn, and if you are not satisfied you get a 30 day money back guarantee! No questions asked. Who this course is for:
  • The course is best suited to programmers who want to add realistic bird flocking or fish schooling or other emergent behaviors to their games, movies or simulations.
  • The course is best suited to programmers looking to improve their skills on working with Vectors inside the Unity 3d game engine
  • The couse if partially suited for students who want to learn emergent behaviour but do not have prior programming experience. The must have at least basic math or physics skills.
  • The course is partially suited for students who already know about emergence. They can use it as a refresher.
  • The course is not suited for students who do not have basic math or physics skills.

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Instructor Details

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I am a Machine Learning Engineer, Deep Learning Engineer and even an Indie Game Developer with a Major in Compilers and a Master's degree in Artificial Intelligence from University Politehnica of Bucharest.
I am passionate about Games and Artificial Intelligence. I love to give life to A.I. agents in my project or my friend's projects and I want to teach you too.

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Reviews

4.8

29 total reviews

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By Eliot Ramon Rodriguez Gutierrez

Conceptos multiagentes interesantes.

By Vule Wepa

Captivating subject! Clean implementation! Field of view refinement is amazing!

By Israel Lopez

Very good, clear and very interesting

By John Lane

This course is great. Author explains clearly and has sense of humor.

By Robert Luschin

A very useful walk through of flocking behaviour!

By Rafael Gurgel

Great Course, gave me the possibility to create any flocking algorithm I desire

By Giulio Banchini

I really like this video, is easy to understand and very interesting

By Grat Crabtree

Very good walkthrough on implementing flocking. Will use. Did use.

By Dave Jones

Fantastic explanation of the theory behind flocking and then simple implementation into code.

By Jason Storm

i cant remember the last time i learned anything this fascinating, and i feel like im in excellent hands.

By Marcel Verheij

Goede en heldere uitleg. Even wennen aan de stem maar door de neutrale klank blijft het prima te volgen.

By Peter Furstenberg

Very cool course... little annoyed by single letter variable names - If I had to look back at this script in a couple of months, I would have no idea what the various variables stand for.