Hamish Calthorpe Courses
Complete game animators pipeline from Blender to engine
4.2 (295 Reviews)
Provider: Udemy
Time: 30.6h- 2024
$84.99
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Most Recent Review
BEWARE of buying this! By the time you realize who you're dealing with you might not be eligible for a refund, "because you've watched too much". This has to be one of the shittest courses I have ever taken (Udemy or others). The instructor is a complete and clueless idiot. He has no idea on how to operate Blender (the freaking guy is adding extra keyframes to an animation instead of using G-curves, for craps sake. His root motion implementation is just beyond retarded). He also does not give a damn about updating the course at all. You're having issues with pole targets? Well, that's because the so called "instructor" did not update the course based on student's common issues; you can sift through the Questions section and find a "solution" uploaded to Google Drive. Why not on some other platform that allows video playback? Maybe something like Udemy or I dunno. This clown will teach you 1001 bad practice that you'll have to spend years to eliminate. Avoid like the plague.
- Review by Hennadii Kovryzhenko on Complete game animators pipeline from Blender to engine
Instructor Bio
I have worked as an animator and designer for over 20 years, and currently hold a lead animators position for a games company in Liverpool.
I have been lucky enough to work on games from Sony, Epic and various independent studios. Over the years I have developed a solid pipeline for creating professional hand keyed creature and character animations for games engines, from rigging the mesh through to the final in game asset with bespoke animation graphs.
I created this course to help students understand the full pipeline required of a games animator, how to create a full set of direction animations, pose transitions, idles and more, and how to set up a professional animation graph with state machines ready to be hooked into a modern AAA game.

