Alan Antonio Rodriguez Flores Courses
Blender and Godot 4: Make a Low poly Ps1 Style Horror game
4.3 (147 Reviews)
Provider: Udemy
Time: 9.5h- 2023
$79.99
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Most Recent Review
This is the first udemy course I've completed. It ticked all the boxes, and did not skip over important details. This is a full end-to-end workflow for retro horror games specifically, using blender. These are often hard to come by, particularly for this genre, and are often lacking important steps, or come with too many pre-made things. In this case, you're starting everything from scratch. Even the assets that you're not starting from scratch (some well known art assets that are publically accessible), the tutorial in how to use these was also really helpful. I don't know if the creator is active on the course anymore sadly. Luckily, the content is clear enough that if you run into any speed-bumps, you can usually fix it by repeating sections of the tutorials. I personally have also added a few fixes in the Q&A where it was not obvious. Anyways, hands down the best course of this nature I've come across, highly recommend.
- Review by Michael Potts on Blender and Godot 4: Make a Low poly Ps1 Style Horror game
Instructor Bio
Diseñador y programador de videojuegos radicado en ciudad de méxico, Licenciado en artes visuales por la Escuela Nacional de Pintura, Escultura y Grabado "La esmeralda" y realicé estudios en Ciencias de la computación en la Facultad de Ciencias de la UNAM.
Interesado en la aplicación de los videojuegos y la tecnología como técnica artistica conceptual y de instalación. Más que crear un videojuego, se trata de crear una experiencia artistica trascendente.
Toda mi investigación y desarrollo artístico ha girado en torno a la creación de videojuegos y cómo pueden ser utilizados como proyectos artísticos, medios de expresión y de evidenciar los sistemas que rigen nuestra cultura, busco hacer videojuegos que no solo ofrecen entretenimiento o desafío, sino que también se crean con la intención de transmitir un mensaje artístico o explorar una idea o tema a través de la interacción del jugador con el juego.
Durante mi trayectoria he utilizado la mayoria de motores para hacer videojuegos, unity, godot, unreal engine, y he compartido mis conocimientos con mi audiencia en mi canal de youtube, sumando asi experiencia en la enseñanza, diseño y creacion de videojuegos tanto en entornos 2d como en entornos 3d.
Tengo múltiples títulos publicados en Steam, Appstore, Itchio y me interesa la innovación en la industria de videojuegos independiente, desde pequeño me interesaron los videojuegos, la programación y las artes visuales, así que combino toda mi pasión y ganas en absolutamente todo lo que hago.
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Game designer and programmer based in Mexico City, holding a Bachelor's degree in Visual Arts from the National School of Painting, Sculpture, and Printmaking "La Esmeralda," and I have studied Computer Science at the Faculty of Sciences of the National Autonomous University of Mexico (UNAM).
I am interested in the application of video games and technology as a conceptual and installation artistic technique. Rather than just creating a video game, my goal is to create a transcendent artistic experience.
All of my research and artistic development revolve around the creation of video games and how they can be used as artistic projects, means of expression, and as a way to shed light on the systems that govern our culture. I strive to make video games that not only offer entertainment or challenge but also have the intention to convey an artistic message or explore an idea or theme through the player's interaction with the game.
Throughout my career, I have used various game engines such as Unity, Godot, and Unreal Engine to create video games. I have also shared my knowledge with my audience through my YouTube channel, gaining experience in teaching, game design, and game development in both 2D and 3D environments.
I have multiple titles published on platforms such as Steam, App Store, and Itchio. I am deeply interested in innovation in the independent game development industry. Since I was young, I have been fascinated by video games, programming, and visual arts, so I combine all my passion and enthusiasm into everything I do.
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