Embedded C Programming Design Patterns (Udemy.com)
Design patterns for creating clean and maintainable firmware code for embedded systems
Created by: Martin Schröder
Last updated March 2023
What you will learn
- Code readability and maintainability
- Great code reuse
- A clean software architecture
- Easy code review
How it compares
Against the other 518 rated Udemy courses in Software Development on CourseDuck:
- Rating4.4 out of 5higher than 28% of them
- Reviews651#189 of 519 by number of reviews
- Length6 hoursshorter than 53% of them
- Last updatedMarch 2023earlier than 80% of them
Course Description
Why you need design patterns
Clean and maintainable: design patterns help us write clean, robust and maintainable code.
Enhanced code reuse: patterns help you decouple dependencies and keep your code organized.
Being proactive about bug prevention: design patterns give clear expectations and enable us to review and reason about large quantities of code more easily.
Removes ambiguity: using the same patterns consistently removes ambiguity about code structure and behavior.
Essential for effective DevOps: code that applies well known and understandable patterns is easy to review.
Make details fall into place: design patterns help organize the code and make small implementation details fall into place more easily.
When we develop embedded software, we see time and again the same class of problems. Legacy code that is costly to maintain, changing one piece of code results in unexpected behavioral changes in other places, code that breaks in unexpected ways.
All of this results in source code that becomes exponentially more difficult to work with.
What this all comes down to is lack of clear architectural guidelines for writing the software. Things like "How do we define an object?" or "What basic methods should every object have?". These things aren’t enforced by compilers and probably will never be. This is something that we must enforce with clear guidelines and code review.
This is why we have a list of guidelines that we apply to every project and we make sure that all developers know about these guidelines and point out to each other during code review when these guidelines are not being followed. This results in code that is clean, easy to maintain, easy to test and easy to understand too.
We use design patterns to clarify software structure and the expectations that we place on that structure.
Design patterns are essential for implementing efficient devops because they directly decrease the time it takes to review new code. When everyone on the team uses design patterns and agrees on their use, everyone also knows what to expect from new code when it follows already known patterns.
Design patterns help us write clean, robust and maintainable code.
Course Overview
We are going to start with a short introduction where I explain to you how to follow this course and where to find additional resources and how each module is structured.
We will then cover Creational Patterns which deal with construction of our data objects. Creational patterns help us have standardized ways of creating new objects and handling responsibility of memory ownership.
After that we dive into Structural Patterns which deal with the structure of our code. These patterns help us structure our code such that we can easily extend it with new functionality without having to refactor it later.
The Behavioral Patterns is a section concerned with code 'behavior' such as return value pattern. These patterns help us with certainty of what to expect from code in terms of behavior in different common situations.
Finally, the Concurrency Patterns will give you an intuitive understanding of concurrency on an embedded RTOS so that you can understand when to use which concurrency pattern in order to achieve high responsiveness of your application.
Introduction
Introduction. In this section we look at useful information that you need before getting started, where to find code examples for this training, how to get additional help and where you can ask questions regarding this course. This is a brief introduction to this course.
Creational Patterns
Object Pattern. This is a way to group data into objects that can be instantiated and destroyed. We also introduce concept of classes and member functions.
Opaque Pattern. This pattern gives us three ways of making the implementation of the object private and exposing only a handle to the object. This can also be referred to as opaque objects pattern.
Singleton Pattern. The singleton pattern is a design pattern used to ensure that a class has only one instance, while providing a global access point to this instance.
Factory Pattern. The factory design pattern is a creational design pattern that provides an interface for creating objects in a super class, but allows sub-classes to alter the type of objects that will be created.
Structural Patterns
Callback Pattern. Deals with object oriented callbacks that are bound to instances of objects. Allows callbacks to operate on specific instances of objects.
Inheritance Pattern. Inheritance pattern is used for implementing inheritance relationships between objects and components in a C program. It is useful as a way to create a hierarchy of objects instead of having to manage a large application where all details are at the same level of abstraction.
Virtual API Pattern. Virtual API pattern is a way of implementing virtual functions in C and making the handles to opaque objects also "smart". The virtual api pattern gives us polymorphism - where we can use the same interface for several implementations without knowing about these implementations.
Bridge Pattern. This pattern builds upon the virtual api pattern and is the pattern to use when you need to bridge two distinct hierarchies of objects. We cover an example in Rust and in C where we look at how this pattern can be used in practice.
Behavioral Patterns
Return Value Pattern. This pattern standardizes the way that function handle return values. This is valuable because return values in C are the primary way to signal status of an operation. Therefore we must have a clear way of communicating with caller through standardized return value.
Concurrency Patterns
Concurrency Introduction. In this section we are going to look at concurrency itself as a pattern for software development as well as when and why we should consider concurrency as a valuable tool in our toolbox.
Spinlock / Interrupt Masking Pattern. Masking interrupts is the simplest pattern for data integrity has to do with protecting shared data that is accessed by interrupts. A generic implementation of this is often done in the form of spinlock. Here we look at how we need to protect data from corruption by making sure interrupt never runs when we are modifying it.
Instructor Details
- 4.4 Rating
651 Reviews
Martin Schröder
Martin is an embedded engineering professional specializing in embedded hardware and firmware design.
Martin has over 15 years of experience in working in a wide variety of projects including embedded systems for video streaming, IIoT, sensors, industrial automation and control.
Martin is CEO and founder of Swedish Embedded Consulting Group helping embedded teams increase their efficiency and throughput.
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Reviews
By Mudiam Vishnu kumar on 3/29/2026
Learning Therotically about patterns is well organized and explained. Should have provided practical examples in code. Resources would be much helpful. But, not for embedded beginners (Should explore deep understanding of few concepts which explained in this course would be more helpful)
By René Füger on 9/11/2025
I can wholeheartedly recommend this course and I really can't understand any rating below 4. The provided resources alone are worth it. Unfortunately, the techniques shown are not as widely known as one would like and Martin does an amazing job presenting them in an engaging way. Personally, I'd prefer to see the presenter (at least from time to time) instead of just the slides, but I won't let this influence my rating. Since people were complaining about the Zephyr specific parts: I don't understand the critique. I am working in a completely unrelated environment and all the patterns presented are absolutely not Zephyr specific, and I'd expect programmers to be able to abstract away that part and apply the concepts to their own environments. Many of the patterns presented can be even implemented in assembly language in a similar manner. The only gripe I have is with the Return Value Pattern as it is presented. I'd argue, but that's my very personal opinion, that people often forget that they could return a struct consisting of the Error/Successcode and the actual return value, but i am fully aware that this is not applicable or liked everywhere, YMMV. I am recommending this course to every colleague who works with Embedded C. Together with the books and videos by Miro Samek this is an invaluable resource for Embedded Programmers. Thumbs up, and keep up the amazing work, Martin.
By Carl-Johan Landin on 2/21/2025
Great content. a few typos here and there that causes some confusion in code samples. For a higher rating I would also liked to have more images (now it is text only except for the code samples). I would also have liked more elaborate code samples. Such as real world examples that could be compiled and run.
By Maryan Rachynskyy on 4/26/2024
The main focus of the course is rather on how to implement patterns using the raw C language capabilities. Switching to C++ would make life lot easier, but this is a luxury which is not always available.
By Anonymized User on 4/10/2024
This course is very useful to me because it enables me to implement a better architecture for my embedded software. The explanations are clear and the presentation is good. Thank you very much.
By Facundo Zingarelli on 3/30/2024
Great course! It surpassed my expectations honestly. I've done Design Pattern courses before but they were intended for pure Object Oriented languages almost exclusively. While the ideas are transferrable to C, I wouldn't say it's trivial to do so. I specially liked the Spinlock and concurrency patterns, since they are the base for OS's.
By Toby Grabham on 1/22/2024
The first ~3 hours of this course is well presented, with fairly clear, but sparse examples. PDF copies of the topic notes are provided which I found helpful. However, there were lots of references to Zephyr RTOS throughout, with the whole concurrency section being focused around it. I would not have had an issue with this except it was not disclosed anywhere in the course overview. Every quiz has a mandatory question that advertises his paid website, which to me was tacky.
By Mladen Božić on 11/10/2023
Although in general I don't agree with adding complexity in any kind of system or code, this course deserves 5 stars for putting things in the right perspective.
By Craig Comberbach on 7/16/2023
The patterns are well thought out and are explained well, but some of them are explained with the assumption that you are using Zephyr. The course title was misleading as I expected to learn how to implement design patterns in embedded C without using third party software.
By Josue David Hernandez Gutierrez on 3/14/2023
The course was great to me, it put names in common ways of do things in C, however I would like to see something more detailed in the Concurrency Pattern module probably an explanation about Zephir schedule even with that it is a great course
Quality Score
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Overall Score : 88 / 100



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