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Emilio Padulo

Senior Tokenomics / Economy Designer

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Emilio Padulo Courses

Level Design Master Class: All in One Complete Course

$89.99

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Narrative Design Master Class: Write stories for Video Games

$13.99

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The Psychology of Color in Game Design & Development

$49.99

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Game Design 101: The Ultimate Collection

$54.99

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Most Recent Review

As a complete beginner to narrative design, I've learnt quite a lot from this course. The quality of the material is varying though, both in terms of content of the slide and audio. Some sections like character design and world building could be expanded considerably, and overall the course would benefit from much more practical exercises to use what is covered. There are some assignments, but these are sparse and not really applying most of what is covered. Character psychology takes up almost half of the character development section and is dedicated to the pseudo-scientific 16 archetypes, which I find are not super useful. One shortcoming of most sections that lessons are relatively short and often contain a lot of questions that are read from script. It would be much better to show how to e.g., develop a character step-by-step, and complement many of the lessons with corresponding exercises.
- Review by Benjamin Ulfenborg on Narrative Design Master Class: Write stories for Video Games

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Instructor Bio

Greetings

My name is Emilio Padulo and I am an Senior Tokenomics / Game Economist at Animoca Brands

Ever since I was young I have always been interested in creating games; whether it was inventing RPG games with my sister, creating huge Lego worlds with story-driven adventures or building Excel spreadsheets for Diablo. From childhood my path has always been clear - I would work in the video game industry one way or another.

During my adult years, I continued on this path and obtained two degrees, one in Marketing and another in Game and Level Design. In the course of my degrees, I delved into many theories heavy topics about Game Design & Development such as; the Freemium business model, gamification, analyzing KPIs for optimization, level design, color psychology - just to name a few.

There has been a lot of trial and error in my own personal approaches which are errors I want others to avoid hence why I've started creating these courses to help developers new to the industry to not make the same mistakes I, and many others have done.

I cannot wait to share all that I have learned with you so that you too can become a great game developer in no time. So start now, and take a look at some of the courses I offer. If you have any questions - feel free to reach out!

Emilio Padulo