Level Design Master Class: All in One Complete Course (Udemy.com)
Everything you need to become a Professional Level Designer in the Game Industry
Created by: Emilio Padulo
Last updated January 2022
What you will learn
- Learn Level Design in Unreal Engine and Unity
- Complete Introduction into Level Design
- Comprehensive look at the larger scale of Rational Design
- How to build an Immersive Composition in a Level
- How to effectively guide a player through a Level using Mise en scene
- Using Architecture to create an engaging experience for the Player
- Keeping an efficient workflow as a Level Designer
How it compares
Against the other 72 rated Udemy courses in Game Design on CourseDuck:
- Rating4.0 out of 5among the lower-rated ones
- Reviews1,223#4 of 73 by number of reviews
- Length23.9 hourslonger than 80% of them
- Last updatedJanuary 2022earlier than 56% of them
Course Description
Level Design Master Class Series: All in One Complete Course
Why this course is special
This course not only covers the basics of what Level Design is. But it also goes further as we look at Key fundamentals, best practices, and what makes a good level designer that is industry-ready.
This course isn't going to be someone talking over power points for 20+ hours. People need to see theory in practice. This course will offer students access to level designers, building scenes and teaching at the same time, showcasing not only the theory but how it will be represented in both Unity and Unreal Engine. There are also many Documents, Assignments, and Quizzes throughout the course.
The Course Structure
The course is almost all videos with reference articles, books, and videos.
After you finish this course, I guarantee you will be a stronger level designer and be able to apply essential principles to your designs.
The course is structured into 12 Main Sections.
Section 2: Introduction to Level Design
In this section, as previously stated, we will look at what a level designer is. We look at the differences between game design and level design. We then shift our focus to how level designers use ingredients and mechanics in their levels to create a more robust and intuitive gameplay experience all the while respecting a precise balance and pacing. We will also look at the different types of audiences that are present in the community. Finally, we talk about production phases and when a level designer will be current in the process.
Section 3 Setting up Unreal Engine
We will start setting ourselves up with Unreal Engine 4. We look at how to download and run the engine and take a glance at how the Engine is set up. A brief look at an over Layout of the driver and where everything is. We will then play around and build our first level using this engine to get familiar with it. We finish with some quick takeaways about how and where to find information.
Section 4: Setting up Unity Engine
We will start setting ourselves up with Unity. We look at how to download and run the engine and take a glance at how the Engine is set up. A brief look at an over Layout of the engine and where everything is. We will then play around and build our first level using this engine to get familiar with it. We finish with some quick takeaways about how and where to find information.
Section 5: A Level Designer's Workflow
Now when it comes to workflow, just like building a level, there is a very effective way to design your level. In this section, we will look at how we can take the idea that we have. Set a theme, location, and setting for it and then create our project purpose with it. From there, we start designing the features that will take place in the project(mechanics, ingredients, etc...). After that, we begin collecting references for what we want to design, so we have a clear goal/focus of what our desired design will be. If we want we can create the lore/story of our game at this point to flesh out our characters even more and create an attachment for our player towards the nature of their playing.
Section 6: Maps, Level Breakdowns, and Design Document
In this section, we will look at the work that must go into building a level. It's not just jumping in an engine and playing around. When a very distinct level curve is set, and the pacing is determined, some work must be done to create the flow efficiently. We will look at how the ramping difficulty in terms of using mechanics, ingredients, and enemies. How to design gameplay beats to get a fell of the level. Creating a 3 act structure inside our level. How our level fits inside the structure of the pacing and mixing all the ingredients to make a high level. I will showcase some excellent level design examples where this is represented in and explain how this affects how a gameplay sequence is created.
Section 7: Composition in Level Design
This is one of the theories heavy sections in the course. We will not only talk about how to theoretically use Layers (foreground, background, and center of interest), but we will also learn how to design key observation parameters such as low angle, flat angle, high angle, etc... We will create all of these examples inside of the Unity/ Unreal game engine in practice, to get a better understanding of how effective these types of components can affect a player. After that, we learn how to distribute the visual weight inside a scene through asymmetric, symmetric compositions. Finally, we will talk about some details that can be used and things that can catch a player's eye.
Section 8: Guiding the Player
To guide the player, a level designer must carefully craft his level to lead them in the right direction. It can be easier said than done. Some of these fundamental practices can be lines. In this section, we look at how to use horizontal, vertical, oblique and curved lines in level design to create a direction that we want to player to go in without them even knowing that they are being guided that way intentionally. We will use in-game examples with Unity/Unreal to showcase some effective ways to use these lines. We will also look at how dominants in a level are crucial points of guidance for the player and using the space and area needed to do that.
Section 9: Building our 3D Level (Unity)
In this Section, we're going to take the work we did in our Section 6 and create the whole map in Unity! This section will show the grey boxing of the whole map along with using assets from the Unity store to dress out the Level!
Section 10: Building our 3D Level (Unreal Engine)
In this Section, we're doing the same thing we did in the previous one, but in Unreal Engine!
Section 11: Breaking Into the Industry
In this Section, ee take a look at what tools are at a Level Designer's disposal to break into the industry and start their careers right after finishing this course. We cover lots of topics such as Networking, Creating a Website, Portfolio work and much more!
My Guarantee
For every student that joins the course, they will be able to ask questions about their games and how to go about using color to develop them. I will be available to answer all questions for all of my students.
Certification of completion when finishing this course
Instructor Details
- 4.0 Rating
1,223 Reviews
Emilio Padulo
Greetings
My name is Emilio Padulo and I am an Senior Tokenomics / Game Economist at Animoca Brands
Ever since I was young I have always been interested in creating games; whether it was inventing RPG games with my sister, creating huge Lego worlds with story-driven adventures or building Excel spreadsheets for Diablo. From childhood my path has always been clear - I would work in the video game industry one way or another.
During my adult years, I continued on this path and obtained two degrees, one in Marketing and another in Game and Level Design. In the course of my degrees, I delved into many theories heavy topics about Game Design & Development such as; the Freemium business model, gamification, analyzing KPIs for optimization, level design, color psychology - just to name a few.
There has been a lot of trial and error in my own personal approaches which are errors I want others to avoid hence why I've started creating these courses to help developers new to the industry to not make the same mistakes I, and many others have done.
I cannot wait to share all that I have learned with you so that you too can become a great game developer in no time. So start now, and take a look at some of the courses I offer. If you have any questions - feel free to reach out!
Emilio Padulo
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Reviews
By Daniel Marcoux on 2/4/2025
Not really everything you need to know to find a job as level designer but its a good start. I mean the principles taught are valid and all, but we see their application only for 3rd person or first person view games. What about other type of games? Action adventure, side scroller etc. Instead of showing the creation of the examples in both engine example for other type of game could have been shown when they apply. If you're new to all this that's a good course to get.
By Ľubomír Mitana on 10/15/2023
While the lecturer seems to fancy his own voice (read: talks too much), and addressing me as 'guys' - coupled with inconsistent audio quality where some lessons are hard to hear and others suddenly become loud - this course remains invaluable. If you can overlook the abovementioned issues, you will find that this is one of the rare level design courses that really adds value and will serve as an important resource you keep coming back to when creating your level.
By Gerhard Olken on 8/21/2023
Overall, it has good information, especially in Sections 5, 6, 7 and 8 for those, who are aware of what videogames are. And first two, if you have no idea what a game is. But unfortunately, the lecturer themselves don't seem to quite understand the words they're saying. They spend hours on things that could be explained in minutes. All of their blockout examples are dreadful. And they spend a lot more time speaking about elements important for constructing a 2D image while talking about 3D spaces - elements that are very important to keep in mind while making levels, but not to the extent that focus is given here due to the interactive nature of games. The level they build in the end is a perfect example of all the issues - it's not a bad example of level artist work but a horrible example for a level designer. As a side note, they occasionally use questionable language and the quality of recordings is so wildly varied it's like sometimes they recorded with proper equipment, and sometimes they recorded on a phone from a bar. I'd recommend it to people who have no idea of what a videogame is, but unfortunately the course gives too much incorrect or flawed knowledge that people like that won't be able to identify either. So... I just don't recommend it in general.
By Katerine Salgado on 8/3/2023
Super insightful! The best part is the assignments because I get to use what I just learnt together into good use and good practice. Better yet, this introduced me to the formats of all the documents that I had read about in a level design book but never given any specifications, so this course helped tons!!
By Matej Dubec on 9/10/2022
I am a little bit disappointed by this course. - The course is NOT supported. Noone gives feedback on assignments. - Also, THIS IS NOT A MASTER CLASS, it's more like an introduction. The only level you build is a linear single-player level. It completely lacks other level types like multi-path levels, open world, and multiplayer levels. - it would be much better if the document examples (one pager, LDD) were about the level the lecturer was building - you can almost entirely skip level-building videos, there is no useful information and often it's just complete silence.
By Kristina Chemodurova on 7/19/2022
Nothing personal. The instructor is kind and pleasant. But this course is NOT about CREATING LEVELS. You need to be prepared only for theoretical lectures. After this course, you will not have beautiful works in your portfolio, because for the entire course, only one completed level was created as an example and it does not look professional at all. Sorry, but I was very disappointed because the trailer was very good, but after finishing this course, I feel like I was cheated.
By Joe Savage on 2/2/2022
Really good course so far. Lots of highly detailed sections to learn from. Making me a lot more interested in level design and inspiring me to create awesome levels from the information given by Emillio. Very happy I chose to buy this course. I would recommend to anyone either looking to get into level design or improve their level designs.
By Victor Manuel Diaz Leites on 4/26/2021
Excellent course with easy explanations of basic and advanced level design concepts. The course is very in depth and does not cut any corners with information. The instructor is active in reviewing assignments and giving feedback. I'm a game programmer and this course has helped me a lot while creating games. I cannot recommend this course enough.
By Simon Carreno on 5/21/2020
I took this course because I want to start a career as a Level Designer. I have some knowledge in this topic, but what I really need to improve are the basics, especially the pre-production phases like getting the idea from the concept and then apply specific mechanics and vision inside a level. This course gives me the direction to improve in those aspects very well
By Matthew Kimmins on 5/11/2020
This guy goes in depth with everything that entails a level designer job. I have been a self taught level designer since I was 12 and I thought I knew just about anything when it comes down to this type of stuff. So wanting to take this course to learn new skills and knowledge was the best idea I have ever made. The first 5 lectures he was already telling and showing me something I had no idea level designers did and after the lecture everything in this large picture was all starting to make sense. There is a lot of background work that goes into this stuff that we the players will never know until they take a course like this or physically ask a industry standard level designer. I am not pleased with this course I am bloody astounded on how well all of it is. So those that have no experience in world building or if you do I highly recommend you give it a try. The more tools and inf, the better you will become. 11/10!
Quality Score
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Overall Score : 80 / 100









