Houdini Procedural House with Unreal Engine 5 (Udemy.com)
Making a Stunning Procedural House with Houdini and intergraded it into Unreal Engine.
Created by: Jingtian Li
Last updated March 2024
What you will learn
- Learn the Fundamentals of Making a Procedural House
- Understand the Anatomy of Polygon
- Learn the Vex Scripting Language
- Learn Linear Algebra in 3D Mathematics
- Learn the Houdini Digital Asset creation and its integration with Unreal Engine 5
How it compares
Against the other 545 rated Udemy courses in 3D Modeling on CourseDuck:
- Rating4.8 out of 5higher than 90% of them
- Reviews128#396 of 546 by number of reviews
- Length24.1 hourslonger than 91% of them
- Last updatedMarch 2024more recently than 66% of them
Course Description
This tutorial focusses on teaching students the practical solutions in making a house procedurally inside of the award-winning software Sidefx Houdini. Through more than 100 videos, the tutorial walks through the entire process of building a stunningly looking house from scratch to final render inside of Unreal Engine 5.
Through a divide and conquer approach, the students will learn how to build pillars, doors, windows, and stairs first as Houdini Digital Assets (HDAs), and move on to tackle different body part of the house, from body to roof, decks, and pavements while utilizing the HDAs to construct the final form. In the process, students learn critical knowledge of 3D mathematical concepts including dot and cross product, matrix, and quaternion. The mathematical/geometrical meaning, and various operations of these mathematical terms are explained in dedicated sessions and their usage in spatial calculations and polygon manipulations are practiced.
The VEX scripting language is taught thoroughly in dedicated sessions and used to aid the house build process. Students learn fundamental programming concepts including variables, containers, flow control, and functions first, and will be able to leverage the power of scripting to express their ideas directly and effectively in Houdini.
Finally the tutorial leads to the Houdini Engine integration with Unreal Engine 5, allowing students to import their HDAs directly into Unreal Engine, and connect materials and assets automatically, providing a complete solution to the end product.
Instructor Details
- 4.8 Rating
128 Reviews
Jingtian Li
Jingtian Li is an Associate Professor of game development. He is specialized in 3D content creation (modeling, texturing, rigging) and programming(C/C++, C#, Python). He has a Master degree of computer graphics, and has published many books and articles about game development, as a well rounded generalist, Jingtian can take on many jobs, and is fluent with Unreal Engine, Unity, Maya, Blender, Substance P/D, Houdini, he is dedicated in teaching students and professionals with new techniques and tools to create engaging games and animation.
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Reviews
By Lavina Wijaya on 1/21/2026
Yes! the explanations are so thorough and I am able to keep up easily. loving the course
By 성진 이 on 5/20/2025
Excellent….He shows very good teaching, some common mistakes and how to fix them.
By Dagmawi Tsegaye on 4/26/2025
This is course is AMAZING! Each chapter cleverly introduces you to new tools and approaches with great pacing! Thank you, Jingtian Li!
By Aaron T on 11/26/2024
What a comprehensive and underrated course. Math topics are very well explained throughout.
By Nguyen Manh Quynh on 10/20/2024
I previously learned this course through a cracked version, but now I have purchased it. It's very good and clear for everyone. The teacher and teaching method are excellent
By Maxim Chichka on 9/24/2024
This was amazing! The amount of information provided is more than enough. It's an extremely useful and excellent course that I highly recommend to anyone interested in creating procedural objects in Houdini, especially with a focus on VEX. The VEX topic is thoroughly covered, and I’m really satisfied with the course!
By B V Raghavendra Holla on 4/26/2024
The best procedural modelling course for Houdini. Steps were explained in detail, and some best practices that the tutor uses were also offered. I finished utilising the Houdini Apprentice. Rendering was done using Blender instead of Unreal once the model was exported as an obj in Houdini.
By Luiz Cruz on 2/6/2024
I'm learning so much. It's a deep dive into proceduralism, vex referencing and much more. Amazing content. Thank you!
By Yang Lyu on 1/16/2024
This guy's video is very good so far. I haven't seen this level of procedural modeling method before.
By Jangmyounggone on 12/28/2024
Quality Score
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Overall Score : 96 / 100









