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Udemy3D Game DevelopmentPaid courseIntermediate levelCertificate

Japanese Alley 3D Game Environment Creation (Udemy.com)

Learn the process of Modeling, Texturing & Lighting an environment using 3ds Max, Substance, and Unreal game engine

Created by: Victory3D LLC

Last updated March 2019

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What you will learn

  • Create an amazing complete game-ready 3D environment
  • Bake clean maps
  • Create realistic wet ground
  • Produce believable dirt, scratches and grime
  • Learn how to make moist-rain effects on window glass and buildings
  • Create professional UV maps
  • Create realistic glow materials
  • Understand proper scale for creating environments
  • High poly to low poly baked workflow
  • Use weighted vertex normals efficiently

How it compares

Against the other 21 rated Udemy courses in 3D Game Development on CourseDuck:

  • Rating4.6 out of 5higher than 61% of them
  • Reviews99#16 of 22 by number of reviews
  • Length32.7 hourslonger than 90% of them
  • Last updatedMarch 2019earlier than 66% of them

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Course Description

Instructor Info

Emiel Sleegers always had love for video games and when he was young, he started using Unity3D for programming but he found himself gravitating more towards the art of making games. Now he is currently working as an environment artist in Ubisoft. He contributed to creating AAA games such as Forza Horizon 3 and The Division 2. His all time favorite game is The Last of Us and that video game is what inspired him to want to work in the game industry. His advice for beginner artists is to focus on one aspect of gaming that they are passionate about, stick to it and get better at it. His hobbies include anything related to games or films, whether it be working on personal projects, freelance work or going out for movies. 

Course Info 

In this course, we will go over the entire process of how to create a Japanese Alley game environment. We will first start out with a blockout of the scene to achieve a proper sense of scale, and once that is done, we will go back to the blockout to 3d modeling the buildings. We will do a high poly to low poly workflow where we will create a high res and low res model and bake normal maps for them. We will go through the process of how to make the environment look realistic, how to use weighted vertex normals, and how to do smart, quick and clean unwrapping of uvs. Then we will jump into Substance Designer to create tilable textures such as metal, concrete, and tarmac. We will touch up on Substance Painter and little bit of Photoshop to texture our props. Once everything is modeled and textured, we will import everything in Unreal to setup our materials and lighting for a nice final render.

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Instructor Details

Victory3D LLC

What is our mission? Why do we do what we do? 

Our unwavering mission is to empower dreamers, transforming their aspirations into tangible careers. By harnessing their unique talents, artists can illuminate the world with entertainment, ignite joy through creation, convey powerful messages, and above all, inspire others on a global scale. Join us on this remarkable journey towards making dreams a reality.

We provide students with affordable and substantial tutorials that are easy to understand and produce results. We believe that  industry experience, effective teaching, and student interaction are the key ingredients for providing a high quality learning system. With Victory3D, you will find a collection of affordable courses made by artists with experience working in Ubisoft, Blizzard, Gameloft, MPC, Double Negative and many more! 


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Reviews

4.6

99 ratings on Udemy

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By Josh Anderson on 2/16/2024

Very detailed, and taught some interesting techniques. I liked that it went over all of the troubleshooting steps at the beginning, but towards the end, it felt a little less structured and organized, and it seemed like too much time went into troubleshooting issues.

By Salim Pamukcu on 11/17/2020

packed up with information, experience a very nice phase....i am also taking his other Blender courses . the instructor is amazing :)

By Nikita Suyazov on 11/2/2020

Thanks for the interesting and useful course. I've create good location with it. And yea, in Maya. Not necessary in 3DS Max. The explanations are detailed and they are enough for this.

By Alberto on 12/5/2019

Creo que sin lugar a dudas , es el mejor curso que he podido hacer en udemy por ahora. Se explican muchísimas cosas y sabiendo el modelado básico y texturizado puedes llegar aprender mucho. De verdad que para mí, está siendo un curso indispensable podría decir y llevo ya el 75%

By Konstantinos Sisikis on 10/4/2019

Its really an amazing course. I had no doubts when i saw the trailer but now i can tell for sure.I used to work with Unity , this is my first time with Unreal and everything is explained in every detail.Can wait to go further.

By Dalton Costa Carvalho de Lima on 9/24/2019

Just a nice course, learnt some new things to use in my portfolio. But the project in the tutorials should be smaller because the instructor is most of time on rush to show us all information.

By Jaikumar Gurubaran on 4/7/2019

Thanks to the instructor for taking wonderful concept and achieved it in manageable time span. Have learned different tricks and tips from the instructor which is very useful. I will be definitely using the methods and tips shown in this in my future personal projects.

By Byron Tribelhorn on 2/6/2019

by faaaaar the best tutorial on level design on the internet!! you could literally get a job as a level designer just from this tutorial alone! very very well done!! so much value for money !! thank you !!!!

By Rufino Acosta Campaña on 10/24/2018

Un tutorial muy extenso, con muchísima información valiosa (he tomado muchas anotaciones y marcadores).

By Nick Margie on 10/3/2018

A solid course that covers a lot of details. I just completed the box modeling and import to UE4 sections. So it is a bit early for me to speak about the modeling and substance sections So far teh instructors does a good job explaining the little details when ti comes to both his logic behind choices he makes as well as technical issues like lighting. So far I am very happy I bought this course and will update my review if anything changes

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Overall Score : 92 / 100