Sketch from A to Z (2021): Become an app designer (Udemy.com)
Finally a comprehensive guide to using Sketch for designing mobile applications. Learn to design an app from A to Z.
Created by: Joseph Angelo Todaro
Produced in 2022
What you will learn
- Master Sketch to create a strong mobile app design from start to finish
- Advanced techniques and shortcuts to design faster than most professionals
- User interface design best practices to solve problems effectively
- Know how to simplify visual information to clarify meaning and improve UX
- Understand how to design for different device viewports
- How to leverage tools to ensure pixel perfect design work
- How to save tons of time by using shared styles, symbols, and libraries
- How to export and hand off the assets developers need to build a real app
- How a good UI (user interface) influences good UX (user experience)
- Be a professional designer who creates better apps faster
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Course Description
Learn to Design Beautiful, High-Quality Mobile Application UI with Sketch's Powerful Tools and Smooth Workflow
Master the essential principles and tools of Sketch.
Discover design techniques that will enhance your creative potential.
Learn and implementUI best practices to ensure quality and usability.
Journey from concept to completion by creating a sample mobile application.
Find Out Why Google, Apple, and Facebook Designers Use Sketch
Many of Silicon Valleys most established and fastest growing companies swear by Sketch when designing UIs for mobile applications because its fast and intuitive, and produces stunning final products.
Sketch isnt just a tool for designing pretty apps, Its a tool for composing UI components and design patterns that scale without effort as projects grow more complex.
When it comes to styling, were able to use multiple color and gradient fills, borders, and automatically scaling images on a single layer to keep out layers list clean and organized.
It gives us the ability to reuse styles and elements throughout a design so that you never have to waste time making the same change in multiple places. And those reused elements can be nested inside one another and then tweaked or swapped out to create powerful and flexible design systems.
Contents and Overview
Whether youre a beginner or a veteran designer with experience using Photoshop and Illustrator, you will find this course valuable in the way that it blends step-by-step instruction with hands-on, customizable exercises:
Mobile App Design from A to Z: With 52 lectures and 3.5 hours of content, this course covers everything from layers, shapes, and styling to text editing to exporting finished projects.
Test Your Knowledge: Periodic quizzes will review key concepts and ensure that you are mastering the content.
Interactive Design Project: Together with the instructor, you will build a sample UI for an iPhone music player app. Included Sketch documents allow you to pick up at any point in the project.
After completing this course, you will understand how to design high-quality mobile application UI using Sketch and you will be better prepared to meet the demands of your clients and developers.
Who this course is for:
This course is perfect for web and print designers
This course is perfect for Photoshop or Illustrator users
This course requires practically no prior design experience
Some graphic design experience will be helpful
This course is not to learn to develop a functioning app
Instructor Details
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Joseph Angelo Todaro
My education, career, and even personal life have been molded by one simple principle; well designed information resonates with people and can change lives. I have a passion for making information resonate. It all starts with how people think. With how humans work. As humans we have learned how to read and write and while that is incredible, we are also already hard-wired to do some things a bit more "automatically". We are animals designed to see things things as a whole. To start with a big picture and build understanding as we break it down. To learn from the visual. The spacial. The tangible. Information can be all of these things. The difference is design. I am a designer who uses the art, science, and psychology of design to nurture effective communication and facilitate enjoyable experiences. Through over 10,000 hours of one-to-one teaching for one of the largest software companies in the world and over a decade of exploring the visual arts, I have learned to make information work for people. "People ignore design that ignores people." - Frank Chimero