Software Engineering Essentials
Learn agile methods, object-oriented programing and best practices for analysis, design, testing and management in software engineering.
Created by: Jan Knobloch
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Course Description
In this course, we will introduce the basic concepts of object-oriented software engineering. You will learn and apply UML modeling, patterns and project management techniques that are used when developing complex software systems.
This course is interactive. You will watch videos in which we explain critical theory. You will participate in online exercises to practice your knowledge including quizzes, UML modeling with peer reviews, and programming exercises with immediate feedback
Introduction
The goal of the introduction is to make yourself familiar with the ideas we'll explore in this course. Furthermore, we'll conduct a small survey to get a sense for your existing knowledge. Week 1: Project Organization and Management
In this week, you will learn the fundamentals of project organization and management, including agile methods. Week 2: Software Configuration Management
We introduce the six main activates in software configuration management, namely: configuration item identification, promotion management, build-and release management, change management, branch management, and variant management. Week 3: Object Oriented Programming
Instruction of the four fundamental concepts of object oriented programming: encapsulation, inheritance, polymorphism and abstraction.
Week 4: Requirements Analysis
Starting from a specific problem, we show you tools, techniques and modeling diagrams to transform the problem of your client into requirements towards the solution. Week 5: System Design
Introduction of different activities during system design. We have a closer look at the topics design goals, subsystem decomposition and hardware/software mapping. We will also have a discussion on patterns and antipatterns (e.g. client-dispatcher-server, layer architecture, golden hammer, corncob). Week 6: Object Design
During the phase of object design you will prepare everything for your implementation. We will make use of inheritance and design patterns to achieve reusability (e.g. strategy and bridge pattern). Week 7: Testing
Testing is fundamental knowledge of every software engineering. We will show you different types of testing (unit, system, integration & acceptance testing), give you hands-on examples and have a look at testing patterns, such as the mock object patterns ant the concept of dependency injection. Week 8: Build and Release Management
In this week, you will learn how developers package their code into builds and release the software to users and customers. We will explain the basic idea of continuous integration and continuous delivery. Exercises:
Each week includes several problems that you should solve, including multiple choice quizzes, drag-and-drop exercises, as well as peer review problems you should assign to your fellow learners. Additionally, you will have to write source code in Java to given problems, for which you will receive immediate feedback to iteratively improve your solution.
Instructor Details
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Jan Knobloch
Jan Knobloch studied computer science at the Technische Universitt Mnchen and received his Master of Science in 2013. Between his bachelors and masters Jan worked as a software developer for three years developing interactive web applications. Jan focuses his research on education in software engineering to elaborate new teaching concepts and provide a framework to support the learning environments of the future. He supports two courses focusing on the basics of software engineering with over 1100 students each year. During this course, Jan is responsible for the topics object oriented programming and requirements analysis.


