Viacheslav Makhynko Courses
How to become Technical Artist in Game Development
4.6 (399 Reviews)
Provider: Udemy
Time: 3.3h- 2026
$69.99
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Most Recent Review
First of all thanks to the author of this course for sharing his experiences for TA career development. I am a TA as well and I participated in this course because I am quite interested in what other TAs are doing and how they solve problems, and I wish to continue to develop my career path in this domain as well (maybe further?). Almost all tools mentioned in this course are part of my survival kit, but tutor still offered many insightful opinions and suggestions, which is really helpful for me. My personal fav include those lists of things to learn further on, and two PDF document shared at the the end as bonus info. I think this course is a very nice starting point for newbies who intend to become a TA in future as well because it offers a "map" or a "tree of skills" that all candidates need to go through before they begin to travel, and it's always better to start a journey with a clear map, instead of being blind. Thanks again to the author for sharing his experiences and knowledge, and look forward to more courses from you, too. :)
- Review by Aki DAI on How to become Technical Artist in Game Development
Instructor Bio
Full time Technical Artist at Ubisoft with 6+ years of experience in different AAA projects, including Watch Dogs Legion, Far Cry 6 and Beyond Good and Evil 2.
Started career in Game Development as a Tester, yet soon evolved to Tech Quality Assurance and eventually Tech Artist. My development path was not an easy one, so I'm here to simplify it for everyone else interested in obtaining Technical Artist role.

